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[EDIT: even if the above is true it doesn't preclude what you suggest since groups like that are just the kind of places Edo-era ronin in need of work / food would end up getting hired, as security / enforcers.]
I've not played past the opening of Ishin, but given the setting it's likely that proto-Yakuza organsations show up running gambling dens & the like but they're probably not essential to the plot.
Kenzan not being localised at the time was as much a case of the series bombing in Western markets with the commercial failure of Yakuza 2 -- 3's localisation was initially cancelled & when fan lobbying persuaded Sega it was worth releasing they still weren't prepared to assign enough time & resources to localise the whole thing resulting in a lamentable amount of content cuts. Right now, leaving aside arguments as to whether anything in Kenzan would fall foul of Western ratings boards or Sony's content policies, it's an early PS3 game, would likely be a pain to port, would take a lot of work to localise in a way that didn't either make nonsense of the story / setting or make it utterly incomprehensible to most non-Japanese players, so I don't see it ever being deemed a viable commercial prospect: your best bet at the moment is to import a used copy & play on PS3 or under emulation on PC & use the English-language guide by khhsubs.
Ishin launched during the time when the series was practically dead in the West following the failure of Dead Souls, and, per comments by the localisation team in an AMA on r/PS4 last year, when it started taking off again, Ishin got squeezed out of the schedule (both in terms of marketing / release and actually having people free to work on it) while they were trying to get the main series games out and reduce the turnaround time from Japanese launch to Western launch. Add to that, it's set in a period of history that probably doesn't have the level of appeal / interest among Western fans of Japanese games that Sengoku / early Edo period stuff does (Nioh & Sekiro, in addition to heavy fantastical elements, are set ~250 years before Ishin; Ghost of Tsushima, nearly 600 years earlier).
(In the meantime there is Way of the Samurai 4 which while different in important respects from RgG games -- emphasising player choice, varying story routes with a shorter single playthrough against developed story & character -- has a very similar setting to Ishin & with the DLC you can also play as Sakamoto Ryôma and join the Shinsengumi.)
EDITED TO ADD: Re Judge Eyes / Judgement -- unlike the other RgG spin-offs, that doesn't have any trace of the 龍が如く title or logo in its title logo in the Japanese original. The Fist of the North Star game whose Japanese title & title logo is a mashup of / phonetic play on the titles of the two franchises down to the styling of the kanji was also renamed for NA / EU release; I think "what to call it" is the least of the problems facing a Western release of Kenzan / Ishin, just scale the cover art down slightly, put "from the creators of Yakuza" (using the Western title logo style) at the bottom.
EDITED AGAIN TO ADD: OK another search turned this up, someone from SegaBits collared Scott Strichart at E3 earlier this year & asked about the samurai spin-offs & he pretty much repeated the previous year's comments:
Source: https://www.youtube.com/watch?v=5inbRvTcBRY (around 9:40)
The last I heard was, work on the Kenzan translation patch was resumed after stalling for a while owing to the team making it not actually including any dedicated translators & the game is fully runnable on PC using the current build of RPCS3 (& obviously you'd need to be running under emulation or using a hacked / modded PS3 to actually apply the patch).
the steam market is now crowded with japanese hentai-ecchi-fanservice-lolita games. and even in that case, nobody complains. kenzan must be translated by sega because we are ready to play heavy topic games.
Steam releases can ignore ratings boards & Sony content policies. What they can't ignore is the commercial realities of porting and localising a game. They may have managed 6-figure sales here [EDIT: that's if you take the SteamSpy estimates seriously] on a $20 port of a cross-gen game that had been a major commercial success on PS4 in Western markets and had already been localised -- RgG Kenzan is a less well-known title, would need to be localised from scratch in a way that preserves the story & characterisation while making them intelligible to people not up on the finer points of life in early Edo period Japan, ported from PS3 which due to its eccentric system architecture is generally reckoned harder to work with than current gen & good luck asking anything over $20 for a port of a decade-old game round here.
English versions of those PSP games about Nishiki would be cool too, but I get that those ones are the least likely of any of the games to get translated by this point
It would be great if the whole series could be on Steam, I know I'm going to buy every single game day one when they come.