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I made all the money I needed for that completion point by just randomly making moves until I earned some money. It took a loooooooong time.
Oh wait no, I'm thinking of Koi Koi.
But yeah this one was kinda annoying too.
I had no problem with Koi Koi. The hands take getting used to but I can win most games even on Advanced level. It's certainly easier to learn than Mahjong or Shogi. But Oicho-Kabu is the only minigame in the entire game that I can't ever win no matter what I do.
Still I was done relatively quickly with it just brute forcing it like an ape.
maybe it was Sega's attempt to teach players that gambling is trash, or maybe there's an equipment to increase your luck
JCC definitely is but I haven't tried it on anything else.
In cho-han there is somewhat of a predictive element in that it shows which gamblers are on a "hot streak." This is supposed to indicate that whatever choice they make is the most likely one. They also provide a records table of evens and odds which if it was truly 50/50, shouldn't matter at all. But some people think that they can perceive patterns or rely on the fact that at the end of the table there should be an equal distribution of even and odd. But that's just another way our brains trick themselves. You could just as easily get 50 odds in a row followed by 50 evens in a row as you could with any other pattern.
With oicho-kabu there is no predictive element at all aside from the cards that have already been drawn, and that's basically nothing to go on. To me it seems the best way to win or at least walk away with a profit after a few rounds is to bet almost nothing until it's your turn to be the banker, where you have an advantage over the other players as well as a chance to collect higher winnings. Then if you win or lose regardless, just quit the game after the first round and start again. Eventually you'll turn enough profit to get a completion point and you won't ever have to play that awful game ever again.