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He's also playable in Yakuza: Dead Souls I believe, but that game is in a weird alternate continuity.
I really wish suave Majima and crazy Majima were 2 seperate characters.
And yes, Majima (in the main plot) doesnt really showcase why he is so beloved. The most you get is there is more to him than being a loose cannon.
While some feel Majima Everywhere is a bit much, it does better represent the Majima people know than the main plot does, highlighting the weird relationship Kiryu and Majima have.
Think about it like this: by the second half of the game, Majima's had it rubbed in his face that he's been used over and over again. By Sagawa, by Shimano - even when he thinks he's acting on his own free will, it's been accounted for already. His principles, his emotions - hell, even any romantic feelings. He's in a cage everywhere he goes, and there's no escaping it. He's going to be used.
The real switch is in one of the last scenes with him, then Shimano claps him hard on the shoulder and goes, 'After all, how can I lose when I have a weapon like Majima Goro?'
A weapon. A dog on a leash. Something to be used. So if he's going to be a weapon... he's going to BE a weapon. And a weapon that's unpredictable, uncontrollable - that makes it at least a little riskier to use. A mad dog might bite the hand that feeds one day.
Yakuza 0 Majima will always be 'my' Majima, but I can see how he turned from one to the other. He's been through a bunch.
And at the begginning of the story if you pay attention he already had the haircut and the mad attitude when he was planning the hit with his brother. He always wanted to be a dangerous fearsome Yakuza, it was the whole point of all of what he does believe it or not. The whole night bussiness was more like a stop in the way. And see his face of joy when he does a heat move! He truly enjoy fighting unlike Kiryu. The campaign make emphasis on that, he want to exit it quickly and return to be a Yakuza for him and his brother sake.
Underneath it all he helps Kyriu when he can (Majima everywhere is at the core some form of crazy and hardcore training for him) and is the calculating/charming Majima we love. Kiryu know this somehow and for that is one of the few people he doest hit without asking when provoked and truly respect. You are gonna get some very funny moments with them together. -"I'm gonna have more fun ...and live crazier than any of 'em".
I prefer Kiwami storywriting by far a mile. 0 is more like a startup for all the characters that at the great scheme of things only work as a prequel. A great prequel thats it. The original storyline for Y1 and Y2 was penned by Seishu Hase, a famed Yakuza novels author.
The final scene, "Kiryu-Chan", doesn't even make sense in the context of the game but I guess it was a cool nod for the fans of other Yakuza games.