Yakuza 0

Yakuza 0

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Zephyr Aug 5, 2018 @ 2:23am
Changing the minigame keys
Hello everyone, I wanted to tell you I figured how to rebind minigame keys to whatever suits your fancy. I'm pretty sure some of you may have already figured it out, but in case you didn't, let me explain how.

Do not though that even if you change the minigame keys, the prompts on screen will STILL be IJKL. So, there is that. But at least you can put your minigame keys somewhere accessible.

First step, go to the file with your Yakuza 0 config files. It's User/Yourusername/AppData/Roaming/Sega/Yakuza0

Here you will find a file named Input. Make a backup of it just in case and put it someplace safe. Again, MAKE A BACKUP JUST IN CASE.

You will see inside this file which you can open with the notepad, that there are two main section one for controllers, and one for keyboard. In the keyboard section, you have MinigameCicle, MinigameSquare, MinigameCross and MinigameTriangle. All are followed by a number and a ,

Now, this number correspond to Javascrip char code. Each number correspond to key on your computer. You can check on google for a list of keys ID. Just replace the ID of the minigame keys with whatever strike your fancy(For me it was the arrow keys, going from 37 to 40).

Save the modifications, launch the game, and test on a minigame. Voila, you now have the control scheme you want.

Note that this prove SEGA could have put the minigame keys on the arrows key from the get go and adapted the prompt on screen to match that. It just prove they purposedly chose not too despite how much better it would have been...
It also prove they could have put an in game way to configure keys for minigames too, but also decided not to on purpose.

Now, if someone could figure what to modify to put all the requirements for the CPs in minigames at 1 point, that would be wonderful, but you can't have everything I guess.

Point is, you know stand a fair chance at karaoke.
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Showing 1-3 of 3 comments
Stoibs Aug 5, 2018 @ 2:49am 
Without the prompts themselves corresponding to what we change them to I can't imagine this being any easier or intuitive sadly =(
Going to avoid these minigames methinks until Sega pulls their finger out and/or an interface mod comes about.
Last edited by Stoibs; Aug 5, 2018 @ 2:50am
CrouchingTiger Aug 6, 2018 @ 5:04am 
Looks to me, as if the real trouble is the hustle of changing the images of onscreen prompts into the corresponding keys the user has set. If they're indeed just static images, then that would mean, you could only use one setup at a time... and i doubt SEGA would generously color us a set of all possible combinations into the game. I mean that would take days of work, right? :-(
Last edited by CrouchingTiger; Aug 6, 2018 @ 5:05am
Zephyr Aug 6, 2018 @ 5:56am 
A word of advice though, it doesn't work with dancing. For some reason there is a second set of minigame keys I have no idea how they programmed, and arrow keys in dancing are the directions no matter what...
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Showing 1-3 of 3 comments
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Date Posted: Aug 5, 2018 @ 2:23am
Posts: 3