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Kamamura Aug 4, 2018 @ 2:53pm
Be careful with framerates greater than 60 FPS
There is already one proven instance when greater framerate breaks an in-game mechanic - the UFO catcher whose claw goes downlonger than on 60FPS.

It is a known habit of asian console developers to tie ingame mechanics not to real time, but to frames (since on a console, you are developing for just a single device with set resolution and framerate).

That, however, creates problems when the game gets ported to other platforms that can have variable framerates, like PC. We know it from Dark Souls 2 - at higher framerates, items had lower durability, time windows for specific actions were shorter, etc.

After experimenting with the game on both 120 and 60 FPS, I have decided to play on 60 FPS locked with VSYNC, since combat feels very different on higher FPS (too easy), and I also suspect that FPS influences the time windows when dancing.
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Showing 1-5 of 5 comments
Maniacal Goth GF Aug 4, 2018 @ 2:56pm 
I mean I noticed the claw machine physics bugs but they weren’t anything horrible. I’d rather not gimp myself for one or two mini games personally when it runs pretty much fine with 144 FPS otherwise.
Stoibs Aug 4, 2018 @ 3:05pm 
Originally posted by DaDillsta:
I mean I noticed the claw machine physics bugs but they weren’t anything horrible. I’d rather not gimp myself for one or two mini games personally when it runs pretty much fine with 144 FPS otherwise.
This.
Call me a 'Snob' or elitist all you want, but going down from a consistent 144 to a 60 is extremely jarring on the eyes and unacceptable from where I'm sitting. Merely forcing borderless mode with an Alt+Enter put the frames down enough for the claw game to work for me, at which point I immediately put it back once I was done. I have no idea what you can even win from that thing anyway but I probably won't even bother with it anymore to be honest.
I haven't noticed any other funny business resulting from the FPS thankfully.
Last edited by Stoibs; Aug 4, 2018 @ 3:06pm
landman Aug 4, 2018 @ 3:20pm 
I saw the crawl eat the floot of the machine for half a minute or so, but then in grabbed Opa Opa like a champ, so I didn't mind lol Sega should fix it, they fixed similar bugs in Valkyria Chronicles the first time it was released on PC, at major framerates the tank could not climb a hill or in some parts the soldiers would fall through the floor, it took some months but they patched it.
Stoibs Aug 4, 2018 @ 4:26pm 
Although if memory serves the intensity and speed at which enemies do their interception/overwatch shots at you was still broken at 144fps in Valkyria Chronicles, unless they also fixed that recently.
sumolagann Aug 4, 2018 @ 4:29pm 
majima break dance seems cheap at 90fps, I wonder if its the same at 60, i'll try it after.
Last edited by sumolagann; Aug 4, 2018 @ 4:30pm
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Date Posted: Aug 4, 2018 @ 2:53pm
Posts: 5