Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Majima's story and his personality I find it very interesting.
Majima's ending was heartbreaking.
Well yeah but you can't play him.
If Kiwami 2 surprise is the minigame...I highly doubt I will like it that much if it does come to PC, will still love his dialogues and such and the ability to bring him to various "date-spots" =)
He's so slow and I keep getting stunlocked, knocked to ground, then getting hit and stunlocked as soon as I stand up over and over again. Playing as him is beyond frustrating while playing as Majima is a lot more fun and feels a lot more fair.
if you get stunlocked you're using the wrong stance against that enemy, switch to Beast and you can block the damage and then dish out some as well =)
Majima deserves his own series of spinoffs. There's still stuff worth telling. Also counting the end of Ai's substory in the Cabaret Czar minigame, I feel like they openly wanted to test the waters, that might be a retcon for "the other girl in '92" for future spin offs.
Beast is still useful when surrounded by a ton of weak goons though.