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Just go for good Hands and hope for the best q.q
Its not too hard if youre good at Mahjongg,
(which most of us Westerners arent for obvious reasons <.<)
for me those were one of the easier CP. Im sorry youre struggling so hard but just be patient and play the beginners table is all I can tel you :c
The other thing about Mahjong is that it is very difficult to teach someone what they need to do to win, unless you are sitting right next to them to tell them what tiles they should discard, and even then luck will play a huge factor on whether you get the tiles that you will need to win. There are certainly websites that teach you the basics and the different types of winning hands, but knowing which tiles to discard and which ones to keep is not something that can be easily taught.
That being said, back when I was still learning how to play Mahjong I found a very good website
that taught me a lot about how to play the game and also allows you to practice playing some actual games.
http://www.gamedesign.jp/flash/mahjong/mahjong_e.html
That would be horrible, 20 blackjacks is literally "start the minigame until the game decides you may complete it", pure luck.
The mahjong CPs, with the exception of riichi ippatsu, are actually skill based, it may not seem like so, but if you know what you are doing, most of the CPs aren't that difficult. I got all CPs while getting the 10M yen one.
The main problem is that learning mahjong just to earn a few points in an action game is a bit overkill, it isn't a simple game and just luck won't get you very far
Even then, I'd say the most reliable way to get mangan is to go for a concealed no-points hand. That's the one with 4 numerical sequences and a pair. It nets you 2 guaranteed points (han) if you win, and the other 3 you get with dora tiles. Make sure red dora is enabled in the rules. One time I got lucky and got as high as baiman (8 han) with one of those.
I've had at least 7 times an occurence of AI getting a riichii at the FIRST tile draw. They already had their full freaking hand on the word go after drawing their tiles! And I think I've had at least 20 occurence of them declaring riichii before or at the fifth tile draw. This is utterly ridiculous, you just don't have a chance in those conditions.
The worst exemple I had was this:
I started a round, drop a tile, then left player immediately declare richii. I swear and keep playing. At the fifth tile draw exactly, north player declare riichii too. Immediately followed by right player.
I can feel their judgemental stare as they all look at me as if expecting me to do the same, then thinking "you disappoint us". I sweat bullets as I try deperately to get a hand, but of course I've only terrible draws. I keep drawing in particular the exact same tiles that I discard. To the point I could have 3 of them had I decided to keep them, which I had no reason to do, and no gift of future reading to predict a situation like that.
And of course, one tile draw later, I drop exactly what my next neighbor needed.
Then he reveals his hand. He has a full straight of the same suit, three dragons, and a pair of his own wind...
And yes, the 5 of his suit is the red version, why do you even ask?
That's anime mahjong level of bs.
I still think a lot of what people might construe as rigged numbers could be just confirmation bias. As a 4p setup there's literally triple the chance for someone to get an earlier riichi compared to the player. I've got Double Riichi twice myself and it's not that uncommon for me to get riichi around the 5th or 6th tile, which still feels very early should the AI get it at that time instead. What should also be considered are the many (in my experience) times when the AI calls an early riichi and then never receives their winning pickup in that hand.
I don't know how this compares to playing mahjong with humans, since I've never done it, but when it's not robots playing, perhaps there's an increased tendency to refrain from instant riichi calls, or an increased likelihood of missing your opportunity to riichi until 1 or 2 tiles later.
Even the top rank AIs from rank 1-4, whom some posters insisted were massive cheats, did not seem any different from the rest for me. My progress from 10th rank to 1st was almost all two- rank promotions, apart from a couple of one-rank demotions. In some of the final games I was even able refrain from calling riichi, in order to wait on two/three more draws for the best hand possible, and the AI still didn't go out before me.
On other evenings, it's seemed like I just couldn't catch a single break and none of the tiles I was waiting on ever came up. Come to think of it, this seemed to happen more when I was playing tired or drunk, so poor choices also factor in... But sometimes bad luck is just a thing.
I recently watched an old mahjong pro tournament on youtube, and one of the commentators said the same thing. It is a four player game, you can't win every round, you are expected to win 1/4th of the rounds.
Another thing that I think people see as "rigged numbers" is inexperience: it may look like the AI never discards the tile you need when you are riichi, and you always discard the card the AI needs. But this isn't just luck, you can look at discards, count the cards and get a good idea of what cards are safe to discard, sometimes you just have to abandon your hand and play safe to not lose any points, blindly discarding while trying to build your hand is a quick way to hand over the tile the AI needs.
Otherwise, you're just wasting your time trying to win what is already unwinnable.
It is utterly rigged on the advanced table. If I play even in intermediate, the luck of the draws is way different. Intermediate tends to give you a fighting chance consistantly. Beginner is more rigged toward you. This is how difficulty is managed.
Difficulty in Yakuza 0 mahjong is defined entirely by drawing luck bias. That's the only way to actually create a difficulty, as creating an intelligent mahjong AI would be way harder and time consuming.
The problem is, you need money, and to get money without taking forever and a half, the advanced table is the way to go. Now I'm not an airquote professionnal mahjong player airquote, and seriously, I think I'd rather get punched in the breasts than being called that, but I know my way around for having been forced to play mahjong in others games the same way. I've seen mahjong games which are a lot more fair due to having a better AI, and draws which are more realist. So at least I have points of comparaison and know the difference.
Hell, if the exemple I gave you don't make you a believer, I don't know what to say.
But it's fine, I'm happy with being bad at mahjong, as long as it give me my shinies without resistance. Otherwise, mahjong tables will be broken on spines, and people will be force fed tiles.
Did you have any 1's, 9's, dragons, or winds in your hand? The "All Simples" winning hand of 4 sets and a pair can only be made from tiles numbered 2-8. Mahjong hands tend to be way more specific than what you might expect if you are familiar with poker or whatever.
Disclaimer: I'm a Mahjong newb myself. The in-game help mentions the 2-8 thing for "All Simples", but it's easy to miss when wading through all of the unfamiliar terminology.