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While you're trying to set up your stuns, of course, crowds of enemies will be trying to swing at you. They'll find it tough because of the weaving and guarding, especially once you get the talent where you can cancel any damage taken into a dodge. This along with the heat attacks you get with your back to a wall, with knuckles, etc. just make it a super satisfying style to use.
I'm not a huge fan of Breaker or Slugger on Majima. Breaker's just a bit too weird and mashy, and for a speed based style I don't like how long the first rush combo hit takes to land. There's nothing especially wrong with Slugger, except for the fact that it bums me out how the different weapon styles you learn are mostly a waste, due to the limited weapon endurance. The passives don't really help since they only apply in the first heat bar.
Their blue styles are pretty similar but so far I slightly prefer kiryu's Brawler because it's more straightforward and heavy-hitting. Majima's skill tree seems cluttered with some skills I haven't been able to get working at all, such as the ones where you detect hidden knives and use them against enemies.
So overall I'm definitely more a fan of kiryu's combat, although both are fun. Setting up kiryu's heat attacks seems a bit more challenging and interesting, whereas with majima I tend to either do the slugger face to face heat, or the breaker one in between 2 enemies. Both of those are just a bit too stupidly easy to pull off and they get repetitive to watch.
I thought I was gonna love thug style, and I don't hate it but it ended up feeling kinda basic, like there was nothing really remarkable about it mechanically. No double finishers, or bounding throws, or sidestep throws, and only one counter which requires third gear to use. Mad Dog style was also a disappointment. Aside from the incredibly broken triangle counter, the whole thing revolves around the chomp ability. Majima's boss style from previous games looked infinitely more interesting,, why didn't they put that in the game instead? Even the dragon of dojima style, as dumbed down as it was in this game (no quickstep attack, charged kick, lotus palm strike, or dodge roll) was a lot more enjoyable to play.
Not a fan of breaker style either, I can sort of see the appeal of it but it's just not my cup of tea. Slugger style I liked, it had plenty of variety to it, like the damaging taunt, the guard breaker, and that double guard counter. Still, I'd pick beast style over it any day, if only because of those awesome throws.
Beast style also has some downright ♥♥♥♥♥♥♥ brutal moves higher in the perk tree. Have you seen the shoulder dislocation?
Exactly, i wasn't saying that Goro's the better protagonist here, since if you're talking about damage Beast style would make any number of enemy a joke if you found an heavy object. I guess i'm much of a flourish kinda guy, which is why i gravitate towards Majima more.
Beast style heat attack is great though
https://gfycat.com/SpiffyHiddenFalcon
Wait there's a bowling ball weapon and a heat move for it? How much is there to the combo system I don't know yet? I just found a heat move in Kiryu's brawler firm today where if you're near a barricade he suplexes their spine into it
But yeah beast is my favorite style and you can just rush at the enemy and knock their weapon away, I love powerful hitting styles over speedy styles, but I liked rush too but it felt like the most bare bones out of all styles, I also love brawler and the grab and pummeling the enemy 4 times. Slugger is probably my favorite Majimas style, counters are good, being able to deflect bullets with a taunt is cheesy, and I believe you can knock away thrown weapons, but no one threw any at me. Mad dog style was kinda disappointing, there are like half of majimas attacks, but there seems to be like half of attacks from his other style. Breaker is op though, you have a regular counter, a counter out of stances, ability to throw weapons was nice, and a snake roll grab is my favorite move.