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Japanese and Chinese Gambling: Mah Jong(with tournment mode), Cee-Lo(with different gambling modes),Cho-han(also with guess one or both dice and let it ride mode), Oicho-Kabu(with variations),Koi-Koi(with variations)
Arcade:Fantasy Zone, Out Run, Space Harrier, Super Hang On, UFO Catcher
Bar games: Darts, Pool
Other: Fishing, Bowling, Batting, Karoke, Telephone Club, Cat Fight(Female Wrestling, trust me not as fun as it sounds if you are going for plat), Hostess Club, Shogi, Disco Club, Pocket Racers, Dragon and Tiger weapon creation club(I guess this counts as an activity) Real Estate and Cabaret Club, Battle Royale
No golf, no table tennis and no chicken race.
Honestly though, I am kinda glad they got rid of cheat items because I actually was forced to learn how to play most of the "tougher" games. Almost all of them are easily learnable, I just wish the instructions for stuff like Mah Jong were a little more localized, but you can still learn Mah Jong if you pay attention closely.
The one game that you will HATE is the Cat Fight. Female Wrestling is fun to watch, and at first it seems like there is some sort of skill component to picking the winning fighter. The problem is that you have to gamble correctly three times in a row 10 times to get the CP point for it, and something like 100 correct gambles. It's really annoying.
5 had neat mini games like Kiryu driving, or "realitisic" batting cages. And it had some not good mini games like Bear Hunting, or whatever Akiyama did.
I think Yakuza 0 has the most well rounded mini games of the bunch, but there aren't as many unique mini games.
And some of the new stuff does stick around for Yakuza Kiwami. Pocket Racers is important to the side story plot in Yakuza 0 and Kiwami. And for some reason, Cat Fight is also in Kiwami, but it gets repurposed into a children's card game.... And yes, even Kiryu gets weirded out by this game.
most of them is simple, you just count them, but the character ones are really hard to know.
In Yakuza 6, numbers are added to the mahjong tiles, so who knows, the numbers MIGHT be in the PC version of Yakuza 0.
character tiles is the only problem, i learned up to four cause four is a square with something inside, but all the numbers beyond that are very similar.
the other problem is my ability and luck, but thats another story.
played yakuza 5 again yesterday just to play mahjong, lost my 25.000, ended last and didn't manage to call a single "riichi". XD
hey, SEGA, it might be simple to code the numbers to appear in the minigame (maybe just edit the tiles images?), please consider it, even if it comes in some later update.
Tho who knows. Numbers may be added to the pc versions and may have been added in a patch for the ps4 version.
Yeah, completion requirements got a lot more lenient in the newer games, but there are still some mini-games I dread to touch. They can be very hit or miss; for every fun one like the batting cages or darts there's a tedious one you have to slog your way through, like pool or... ugh, cabaret club management *shudders*