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That said, I feel like cataclysm pushed me hard to learn proper food management and stability for further development of the village, which is why I learned appreciate it.
All other protections
Pip does 1research turn on 200% difficulty. Even if you have 2 - Altar is 9 research, a food gatherer is another 7 turns. You need to build the gatherer which is another 2 turns. 1 Turn to build research buildings. And then you're doing 1 chicken meat per turn.
Even cold needing a well and pool is 2x as simple to do.
It is doable, however is not as easy as other events. But if you play on 200%, you do it for the challenge anyway.
Research is longer, and the initial threat is 2 strong, meaning you need two shines up to start decreasing it.
you need to research water, so you can actually sow crops (since they cost water and seeds), 9 research
you need to research the crops, 9 research, because it needs time to grow, then while it's growing you need to research the shrine, 9 research, then build two shrines, then start getting nature to reduce the odds. (maybe one of those was 6 research)
Some how in all of this you need be getting wood, getting food, getting houses.
There is so much research needed though, that I actually think you can afford to upgrade your science, or maybe even there is so much that you can't afford not too.
Allowing the shrine run off your starting food would make it a lot more manageable, but also, it already has a million recipes. maybe just reducing the shrines research cost a little, to give you 1-2 more days.
I haven't actually mapped out the days perfectly, but I got close to trying to making a decision tree for opening moves to see if I could find a way through it. I think I ended up just lucking through it.
I found this post after bashing my head against half a dozen 200% difficulty Captain runs. Most are over around day 30. Furthest I got was day 105, but it seems to be just RNG in my favor.