dotAGE
some (momi) Oct 12, 2023 @ 7:51pm
How do you know which 'fields' require tilled soil, and which do not?
I've tried looking at the descriptions/iconology used, and I'm seeing nothing that differentiates a field that requires tilled soil, versus one that does not.

Are some just using the wrong "tile" indicator at the top right?
Last edited by some (momi); Oct 12, 2023 @ 7:57pm
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Showing 1-12 of 12 comments
Sharpnessism Oct 12, 2023 @ 8:26pm 
Nothing requires tilled soil. It basically gives a substantial 50% bonus for whatever you're collecting on that tile.

You can place soil anywhere except barren terrain, and anywhere you have made a road/clearing (or building that includes a road/clearing).

If you cannot place that 'field' it's because it's not the right season. Mouse over the season icon and it will show which ones it can be grown.
some (momi) Oct 13, 2023 @ 10:33am 
Ah, that's super valuable information that's easily missable (now that I know it exists, I can see it under the description of "Soil", which isn't visible until actually created. Thanks! <3

Knowing that it works on the natural plants/trees that exist on the map is a huge deal as well, significantly boosting the output of the initial gatherables.
Last edited by some (momi); Oct 13, 2023 @ 10:35am
Ryou Oct 13, 2023 @ 10:34am 
Also, bear in mind, some terrain is already "fertile" and gives the same bonus as tilled soil, so tilling fertile terrain actually gives no benefit, it simply overwrites.
RubyHummingbird Oct 13, 2023 @ 10:38am 
Wait, you can till the soil under trees to boost production??
Llyes Oct 13, 2023 @ 10:40am 
Originally posted by RubyHummingbird:
Wait, you can till the soil under trees to boost production??
no, you cannot
RubyHummingbird Oct 13, 2023 @ 10:50am 
I just tested and it does boost production for trees. I don't have any berry bushes on this map to test with, though.

You can't till under the berries in the forest.
Llyes Oct 13, 2023 @ 10:51am 
Originally posted by RubyHummingbird:
I just tested and it does boost production for trees. I don't have any berry bushes on this map to test with, though.

You can't till under the berries in the forest.
wait what... I couldn't last game, I am super confused
RubyHummingbird Oct 13, 2023 @ 10:52am 
I tested with apple trees. Not sure if type matters.
RubyHummingbird Oct 13, 2023 @ 11:03am 
Okay, I tested a bit more and found you can't till under a growing sapling. Is that perhaps what you experienced?
Llyes Oct 13, 2023 @ 11:30am 
Originally posted by RubyHummingbird:
Okay, I tested a bit more and found you can't till under a growing sapling. Is that perhaps what you experienced?
nah, it was fully grown, you can't till soil/create foundations, under anything that is still under progress after all, can't say what the difference was
some (momi) Oct 14, 2023 @ 10:24am 
Tilled Soil lists the benefits as ''Cereal, Fruit, Vegetable X1.5"; anything that's producing one of those items should receive benefits - I've seen it work so far with Berry Shrubs and Plum Trees. Perhaps there are some plants/trees that either aren't tagged correctly, or simply don't match those tags at all by default, so they wouldn't get the boost.

With regards to being unable to till under something, haven't really experienced that (besides when it's still growing); my first guess is that perhaps these bushes/trees were on tiles that were not/no longer 'Fertile' soil, instead being 'Dirt' or something. :shrug:

I'll have to keep playing around with it, but from my limited experiences on my one current map, it's boosted production from bushes and trees that were there on map creation.
Last edited by some (momi); Oct 14, 2023 @ 10:26am
lethminite Oct 14, 2023 @ 2:53pm 
I just checked, you can till soil under fully grown trees, but not growing trees.
The tree in question isn't in season so i can't be sure how it's yield would be effected mid season, but i'd assume it would update.
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Date Posted: Oct 12, 2023 @ 7:51pm
Posts: 12