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EDIT: Actually, the shaman plays fine, it just isn't consistent with everybody's ideas of what a shaman should be like. Maybe a different name?
The shaman is on purpose quite contradictory to create a very interesting gameplay challenge!
However, some suggestions are interesting and could be part of future patches (no plan as of now!)
It was easier for me, but maybe because by the time I reached shaman I understood early game better. Shaman felt like you could rush population faster, and I think her research building is just better than every other one. Her starting map seems to be the most favorable too. You do get penalty for killing animals, and whether it's good or not will highly depend on what type of buildings you roll. You can sustain an entire colony with only big game hunting so passing up on that can be annoying, but you can also sustain an entire colony with bread IF you get the right bakery. One of them is overpowered, one of them is annoying to deal with (plus requires killing animals anyway), and it'a 50% chance to get one or the other.
I'd say shaman and elder are pretty close in difficulty, captain is when things really start to ramp up
But honestly, that might just be a problem with the memory unlock order or RNG. The shaman itself seems pritty fun.
The nice thing is that the Fear hit doesn't appear to be affected by difficulty modifier, so it's not too difficult to plan around the Fear hit and it was actually pretty fun to manage.
Since you need only a small amount of actual raw meat to run a barbecue or campfire, you can just harvest either a bit at a time or one large push to stockpile a huge amount. Either way allows you some time to figure out where you'll get the Hope offset from.
As far as tents go, they really do replace signposts well. Especially if you pick up the +1 roads perk early on. Late game buildings prefer checkerboard (or did, prior to latest update) but that doesn't mean you have to place every dwelling that way the whole game.
That said, I do think if Shaman had some unique ability to add fertile soil to dirt tiles or cheap way of adding forest tiles or something similarly nature themed it would be a nice thematic addition.
I think this is the major one. If Shaman and Captain were switched it would certainly feel different
(The problem with that is Captain is by far the hardest elder to play as)