dotAGE
Rogwe Klotu Oct 10, 2023 @ 10:54pm
Food Priority
Hey, I really love this game. This has been the third night in a row that I played it till sun rise :D
One thing I‘d love too see is to be able to sort the foods in the food tab by eating priority. This way you could controll which foods are going to be eaten first. A default check box could be set up so that the pips eat according to the current eating logic.
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Showing 1-11 of 11 comments
BUMP BUMP BUMP lol

I hate when they eat raw meat that I can easily convert into freakin 7 cooked meat.
RubyHummingbird Oct 10, 2023 @ 11:20pm 
Yeah, this would be super useful for preventing them from eating all the rabbit's food, causing the rabbit to die of starvation even though there is plenty of other food available.

(My mental image is of the villager just eating a carrot right in front of the poor dying bunny.)
Catman  [developer] Oct 11, 2023 @ 12:44am 
Interesting, let's discuss about this a bit, either here or Discord.

Here is how it works for now:
- Food is distributed so to try to equalize the numbers (i.e. if something is 32 and something else 30, 2 will be taken from the first source first)
- You can disable certain food for being selected

I would like to give more control, BUT keep that behind some advanced option.
Do post your requests and we'll see (bugfixes first, mind you)
RubyHummingbird Oct 11, 2023 @ 2:02am 
How do you disable a food from being selected?
Llyes Oct 11, 2023 @ 2:40am 
Originally posted by RubyHummingbird:
How do you disable a food from being selected?
directly to the right of the resource panel is a food button where you can checkmark what you don't want consumed
Rogwe Klotu Oct 11, 2023 @ 9:53am 
Originally posted by Catman:
Interesting, let's discuss about this a bit, either here or Discord.

Here is how it works for now:
- Food is distributed so to try to equalize the numbers (i.e. if something is 32 and something else 30, 2 will be taken from the first source first)
- You can disable certain food for being selected

I would like to give more control, BUT keep that behind some advanced option.
Do post your requests and we'll see (bugfixes first, mind you)

I know that you can deselect foods for consumption. In most of my games I deselect all foods apart from a single main source (that might change multiple times in the course of the game, depending on the circumstances). I do it this way, because it makes planing much easier for me (I use raw vegetables for cooking or other buildings for example). But this approach is problematic as soon as you have animals that require foods, that you don't want to give your pips.
Like I said, my proposition is to make the food tab a sortable list and to add other checkboxes on top of that ("finish this first"-checkbox, or maybe different checkboxes for animals and pips, etc.). This would make food production less frustrating.
I'm looking forward to hear your ideas.
Thanks for your effort, if you keep polishing the game it might become my favourite game on steam.
Attelso Oct 11, 2023 @ 8:34pm 
Originally posted by Catman:
Interesting, let's discuss about this a bit, either here or Discord.

Here is how it works for now:
- Food is distributed so to try to equalize the numbers (i.e. if something is 32 and something else 30, 2 will be taken from the first source first)
- You can disable certain food for being selected

I would like to give more control, BUT keep that behind some advanced option.
Do post your requests and we'll see (bugfixes first, mind you)
Ideally id like to have a food screen where you can set each food category to one of 5 options:

1. Prioritized: The pips eat this food before anything else (Like berries or water which is always available and you dont need to save for winter.
2. Normal: Pips eat this as normal.
3. Deprioritized: Pips still eat this but but proportionally less than normal, for the food thats a bit more rare but you still want it in circulation
4. Forbidden: For raw food or food you are specificly saving for winter.
5. Elite food: Only elite villagers are allowed to eat this.
Sandwich Oct 18, 2023 @ 12:55pm 
It's absolutely ridiculous that my setting to disable tomatoes as a food also prevents the rabbits in my hutches from being fed but if I don't disable it then the villagers eat all the tomatoes and they go hungry anyway. This system needs a priority upgrade stat because I can't make tomatoes in winter and I need these rabbits to survive.
Kats are Kool Nov 29, 2023 @ 7:11pm 
Originally posted by Llyes:
Originally posted by RubyHummingbird:
How do you disable a food from being selected?
directly to the right of the resource panel is a food button where you can checkmark what you don't want consumed

You are my hero.
Scally Apr 24, 2024 @ 8:28am 
To give an example of how the current system straight up failed me:

I've been stockpiling a bunch of pumpkins for winter. During winter I researched and built the cauldron to help with the pumpkins lasting me through winter. However now I have 16 food consumption and only 9 Glop production. What I'd like is to use the 9 Glop and fill the remaining need from Pumpkins. However, if I enable Pumpkin for eating they fully eat Pumpkins and ignore the Glop, if I disable Pumpkin my pips go hungry.
ApathicAlpaca May 1, 2024 @ 4:03am 
Originally posted by Llyes:
Originally posted by RubyHummingbird:
How do you disable a food from being selected?
directly to the right of the resource panel is a food button where you can checkmark what you don't want consumed
Dayum, thanks man, was looking for this.
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Date Posted: Oct 10, 2023 @ 10:54pm
Posts: 11