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For the eggs they're used in a later tech for mass food production (you need to unlock this memory).
For the butcher's table you can make feathers or raw meat from the chickens. Raw meat can be used for mass food production (you need to unlock this memory). Feathers are used for production of advanced materials (also need to unlock this memory).
Once you have that, then you can build a stack of them that looks like this, where E is eggs and C is chicken pens, plus basic homes on the sides by the chicken pens:
EC
CE
EC
CE
you have 2 farmers in the middle two making 9 eggs each, and two on the ends making 6 eggs each, for a total of 30 eggs. You need 12 seeds to feed the chickens, so that means 4 gathering huts doing seeds somewhere on the map. Net output is 30 food from 8 workers and it doesn't care about seasons at all.
This base will cost 48 wood for the egg farms, 16 for the chicken pens, 4 for the gathering huts, and 16 for the houses for all eight of these pips. Total cost, 84 wood to feed 30 pips forever.
Later you can add a butcher and some barbecues to slightly lower the egg output in exchange for a bunch of cooked white meat, and then later still you can set up soup pots to turn each egg into over a dozen meals. Neither of these will require going back and retrofitting the egg setup, this column of egg farmers will sit there the entire game being the foundation on which a bountiful year-round food supply is built.
HC...
CEC
...CH
You only need 1 pip per 4 chicken farms. The butcher's table and a road sign can go into the remaining corners.
I used to use that layout, but it is actually much more labor intensive. Each chicken pen needs 3 seeds per day, which means 1 pip working a forager. So the 3x3 option gets 12 eggs but takes 5 pips working to do it.
An X layout like:
CE
EC
Is 6 seeds, so 2 foragers and 2 farmers, 4 pips making the same 12 eggs. And on top of saving one pip's labor over the 3x3, you save one productive land tile on the egg farm itself and another 2 tiles that don't have to be foragers. So -1 pip and -3 tiles for the same output.
The long form I posted up above just keeps improving on that, each time you extend that small X you are adding a farmer who makes 9 food from 2 pips labor, instead of 6 food for 2 labor.
Just as important, so long as you have or can find seeds, egg production doesn't stop for winter - most other food sources do (including hunting over time).
* Sheep provide wool which can then be turned into cloth
* Chickens provide infinite eggs regardless of the season
* Cows provide milk which you can use for food and cheese
The latter two are a very good source for bourgoise food which may or may not be annoying to come by otherwise. One of the main benefits is that hunting animals run out and require a lot of space while livestock generally does not.
No