Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You no longer have to charge the Spirit Bomb to perform weapon techs; instead, you just keep whacking enemies until you have enough Cool Points and press your Tech button.
You can now hold extra items in Storage and restock whenever you're in town.
The graphics are substantially improved from SoM.
Over the course of the story your characters help invent Cannon Travel.
Other than that, mixing team to get various story element (lot of replay value), the musics, the wonder full graphics for it's time, the job system; it was great for a Snes.
It's been years since i played it (last time was around 2001 when i bought a copy for my friend when i was in japan), but there is a day and night cycle no ?
This is probably the main source of division between the love/hate groups.
I never found that an issue, as in Secret of Mana I hate most of the weapons. I just keep Randi on Sword, Primm on Spear, Popoi on Bow anyway, so to me it made no difference.
I forgot bout that!
In Seiken Densetsu III, Wisp is stronger at day and Shade is stronger at night. The other spirits are stronger based on which weekday it is, except for Mana Holy Day (Saturday) which is neutral.
Also, certain game events require specific times of the day. For instance, there's a town with a black market only open at night. Because this can affect story progression, all(?) Inns allow you wake up either at morning or at nightfall.
Oh, and it's got the heart-blasting wiggle powers of Angela.
In SD3, there are six different characters. These characters "pair up" to share a main antagonist (Duran & Angela, Lise & Hawkeye, Kevin & Carlie). Near the end of the game, all three of their Big Bads compete for control of all the Mana MacGuffins, and your first position character's archnemesis is the one who wins. That determines the final dungeon and the last few final bosses. Most fans consider it a difficulty setting but I don't remember which is Easy/Medium/Hard. I do remember that only Duran & Angela can encounter the Black Rabite, though, which is in their final boss's unique dungeon.
In any case to answer the op. I loved SoM's music, but honestly I like SD3s even more. SOM has some really great tracks early in the game like in the starting forest and stuff. But I actually didn't care for the general boss music, and some songs were just flat out painful (like the dwarf town).
SD3 music had its own style that was still mana-esque but... well music is subjective who cares. It's still great though.
Combat is also better. In Mana, you did nothing but run around whacking enemies at 100%. You could charge attacks, but doing so made you move like a slug. SD3 allowed you the opportunity to use powered attacks without slowing down thanks to the charge bar thingies.
Choosing what stat to boost during level ups was also nice.
I think the other things were already mentioned. I liked the tone of SD3 more, as well as the character designs.
Oh I guess the world just seemed more fleshed out too. In SD2, half the towns seem to serve no purpose other than provide you with a new shop and inn.
I forgot about that too!!
Every class has its own stat caps, and the game seems to stop you from raising one stat too far above all the others. So you sorta get control over how the character evolves, but if you level up enough you will have the exact same "maxed out" character. The only way to get gimped is to not class change for many many levels past when you can.
Also, classes that have magic need to raise their stats to certain levels to unlock that magic. In general, buff spells take WIS and debuff / attack spells took INT. Almost every character can get magic from at least two of their classes.
Lise and Hawk are designed to go together if you pick their opposite classes; Star Lancer + Ninja Master is hell on earth. Star Lancer also has my favorite 3rd tech so.
However in practice, each of the three paths have their hard part.
Angela/Duran get the hardest final dungeon, while Hawk/Lise is the easiest, however Heath in Kevin/Carlie's quest is the hardest final dungeon boss, while Darkshine Knight (Loki) is the hardest first half dunegon boss, which is Duran's advesary.
Kevin/Carlie get by far the hardest fairy rescue quest, the Moon Kingdom is absolutley brutal.
Lise/Hawk gets the most difficult final boss (however their skills can make him easy especially paired), Angela/Duran is in the middle, and Kevin/Carlie's is the easiest.
Carlie's Black Curse is easy mode.
Uh no? I disagree very strongly with this point.
There are some brutally difficult fights in the game, so if you like challenge, some bosses are very long, and can be difficult if you're not accustomed, or prepared to fight them. Atleast in my experience.