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^^
This.
I think that Mana is more of a test market. They decided to take one of the most famous games of the SNES era and decided to re-release it, to see if there's a market for this kind of thing, and if it does well, then they might go "Hmm, maybe there IS money in this afterall..." and then do the same for SD3, SoE, etc.
And yes, I would love to see SoE re-done, with some of the bugs fixed, and perhaps some re-balancing (leveling alchemy took way too long, for example).
I'd like to see SD3 redone and improved (I found the original a bit offputting because they changed the combat too much from Mana/SoE), I keep hearing how awesome its story is, but I can't get past the combat.
And then of course, we're still waiting on Chrono Trigger. I think everything else from the SNES days have been remastered except CT, SoE, and SD3.
Well, ok, stuff like Bahamut Lagoon, not so much but eh. Maybe someday......
I didn't like the fact you had to buy all the resources for your spells and that most spells were hilariously weak until you powered them up (which required hours of grinding money) and even then, the severe imbalance in weapons made some weapons (the swords!!!) overpowered to the extreme if you used a Lv2 charge attack (you can hit a boss 2-3 times for more damage than most spells can do), or how about throwing the spear for equivalent damage?
And don't get me started on the overpowered bazooka or even the last dog form. Game balance was not a strong suit of SoE either. Now they did make character movement faster which was a plus, they refined and tweaked SoM's hit detection though some enemies in SoE presented problems of their own (winged skulls, anyone?).
They were both awesome games in their own ways, each specializing in their own thing. I would not say, though, that either game is significantly better than the other.
Yeah, it could have been cool to have someone control the Dog. Though.. perhaps a bit overpowered when you get to the space station, because Dear Lord, what were they thinking when they made Toaster Dog? lol. "Here, let's remove all the challenge from the game now." or something.
I suppose it'd be slightly harder if you didn't have infinite ammo for the Bazooka (I assume they would fix that bug in a remake), but still. You just switch to the dog and blast everything while the kid stands around and does nothing.
I will have to say though, that the dog's attacks (Toaster Dog notwithstanding) are rather difficult to time properly. I've messed around trying to control the dog a few times... not sure how fun that would actually be until you get to the station.
As for SoE not being well-known enough, well... that's why you talk about it on message boards, encourage your friends to try it on Emulator, etc. BSNES (and its descendant that requires a ridiculously powerful computer) runs it 99.999% perfect, and that's saying something because I remember back before BSNES came out, nothing would play its sound properly.
It is entirely possible to play most of the game without ever using any "magic".... in fact that's how I normally do my playthrough, at least up until you get Crush.
Crush is such a cheap and easy spell, and you can make profit by leveling it by casting it on the winged skulls right outside that city in the desert where you do the trading (which will also get you a lot of levelups because the XP you get from killing them is insane). Buy all the materials you can afford, go there and cast Crush until it's Lv1-2 then you can cast on 3 enemies at once and still kill them. Go back down to the guy in the cave who sells the ingredients, and rinse, repeat. You make more money than you do spending to buy the ingredients. Once you get Lv9 Crush, you have a very powerful weapon that will last you until the Space Station. It works on the infamous Rat on the Crates, it works on the Dragon on the tower, it works on the Puppet boss, it works on everything lol.
Other than Crush and the first Healing spell, and the remove status spells.... I never found a need for magic. That is, until you get to the space station and get that spell that charges your charge meter. Then you use that to whomp the last boss in 30 seconds or less by repeatedly nailing it with Lv2 Neutron Blade Charge.
The game is also sadly a victim of poor balance, where stronger/later enemies give less XP than earlier/easier enemies. For example, at the beginning of the game, those jumping snails give 20xp. But, you go past this area and down into Bugmuck and nothing gives 20xp down there. Unless you're watching your XP/kill, you wouldn't know that.
Other games (Breath of Fire series was lousy for this) did that same stupid crap. Harder/Later Enemies should give more XP. Plain and simple.
Better the mana in my opinion.
I doubt it, Secret of Evermore is a stand alone that has nothing to do with the Seiken Densetsu IP (secret of mana original title is Seiken Densetsu 2).
Secret of Evermore was developped in USA for the western audiance (US and EU) and was never released in Japan.
Since they remade the first Seiken Densetsu, 2 years ago; now they are about to release the second in few days; if they plan on continuing, the next game should be Seiken Densestu 3.