Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They was able to revive the legend of the game but instead they sell us a expensive shamfull cashgrab.
I didnt know chrono trigger and secret of mana was one game at the start.... i totally want to play it now, but even if they finally do it ... square isnt able to make legendary game anymore, even when it could be easy to do, they finally fail.
I for one am glad they seprated them, that gave me two great games to play.
But would the "full" experience have been "better"?
The very first sentence is "the game we all grew up with and loved was flawed".
Then why was it so loved? The game I played was amazing, I dont see adding more as being better.
Now if you don't like the looks or small changes they're planning for the remake, that's a totally different story. But what happened back then with the SNES, its CD-Rom attachment and CT/SoM is just that - the past and an interesting footnote in the history of videogaming. If they would realize this project today, it would be a totally different game - not a remake, but a reimagining.
I am with you.
First, let me say thanks for this video. It was very interesting, and gives more reasons to get this game as also been a big Chrono Trigger fan.
The video clearly explains that the original project had many features, but due to the need to release it with lower capacity, they needed to remove some of those features, that were later used in another game, Chrono Trigger.
This does not means that Secret of Mana and Chrono Trigger histories are related. It it just that thanks to this, Chrono Trigger implemented some of the featres that were removed from Secret of Mana. Nothing else.
In my opinion, I love this happened. 2 greath games were created.
Yes, I would be awesome to see how the game would have been if nothing were removed, that is not how things happened, and instead we got 2 different awesome games.
Please take in count this does not only applies for this game, but to many things created by man. Many times there are bigger plans for something, but then you need to split things to be able to handle the projects, reduce the production pricing, meet other requiriments, etc, but always trying to bring the best final product to the customer. We should appreciate what we have, and not how it was planned in the beggining.
No I am not. I'm tired of getting hosed by Squeenix with these half-arsed remakes. They destroyed Final Fantasy VI on mobile and I will never forgive them for that.
We LOVE Secret of Mana for the SNES, we all do -- otherwise we wouldn't be here commenting on this. But it kills me that yet again Square thinks that this can be another one of their cash cows and not a beloved new experience. At least in the GBA ports, new dungeons were available and more story was added.
New content or bust. Online multiplayer or bust. I've already played this game, we ALL have. We know the bosses, we know how it ends, and a YouTube "Let's Play" video will show us everything we want to know. Give me something more or I'm not wasting my money. And I guarantee you that the video game review sites won't give this thing more than a 7/10 for graphics that can be run on a phone from five years ago.
It's indeed unfortunate that we're getting the short end of the stick. Even more unfortunate that people actually defend it like it's the best thing, under the cover of "opinion". Dark day for SoM.
The same goes for any other titles which got released 20+ years ago.
Ah, ja. That one. I am a die hard FF VI fan as well. And I've never bought that monstrosity of a remake. And I am still happy with my original cardrige and rom. Even on my phone.
But I have to admit, that the Seiken Densetsu remake Adventures of Mana was a ground solid and great game. Secret of Mana now gets the same threadment. And this makes me interessted and good hoping towards its release.
And additional to that: We do not preorder! Wait until it is released and then order it based on the facts which are important to you. Because now you are just another crybaby which was given internet access. Nothing more. Nothing less.
I really like you. You won me over at the "we do not preorder" part. I wholeheartedly agree. Never preorder games. Always wait for release. Now, hardware, that's different...
If they ever release an English localisation of Seiken Densetsu 3 (which I really hope they do), then sure they might figure out a more "faithful" translation for the name, but as for updating Secret of Mana it would make no sense for them to drastically change the name when it's become known as one of the best SNES games. If they had drastically altered the content then a new name might work but otherwise they would just be losing that brand recognition of the established English name for no reason.
I may be in the minority here, but the Seiken Densetsu remake is why I'm very hesitant about Secret of Mana. Adventures of Mana gave us fully polygonal characters in a polygonal world and stuck us with 8-directional movement that felt terrible, likely because it was a mobile port. I bought that game for Vita and immediately regretted it.
If that same team is making this remake, I'm steering clear (unless post-release gameplay video and reviews show that it's more than a mobile-style port).