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Is it a specific weapon or all weapons you have issue with ?
The modeling of the current system however, assumes we have limited strength and that the all heavy weapons could only be swung at a max speed. At it's fastest, it feels quite slow and clunky, It doesn't feel heavy either. Because it moves slowly, it doesn't carry enough momentum to feel like it actually does enough hit or damage- the experience often feels like a blunt rod or stick traveling at half speed which just doesn't feel very satisfying. Perhaps there could be an option to adjust the preferences for those who actually want a different and better experience? At least this way it doesn't change the way things are right now but gives an option for others who want a less clunky experience
Actual params (joint forces) are pushed to the max to ensure phsyics stability. Pushing it further will create jittering
Yeah but those games you can't shove the blade into their head, there are actual physics in the game. Go play some blade and sorcery and you will experience the same thing. It's meant to be that way and it doesn't feel terrible at all. You talk about swinging an actual weapon around really fast, but I doubt you've ever handled one at all. They have weight to them and you wouldn't be doing the type of actions you intended with a light plastic controller.
The physics lag is to represent the 'weight' of the weapon, adding to it's difficulty in use. Making hits feel meaty. There is no real comparison to Zomday and this, the reason Zomdays weapons work that way is because it's meant to be a fast past arcade shooter/melee. This game you have to time your moves and attacks/blocks. It's weird how people complain about a feature that introduces some level of immersion aside them from weilding a huge PVC/Metal replica of whatever they are holding.
You could go as far as to mod blade and sorcery to remove the weight of weapons, but that just kills the game entirely, but it's also the Devs choice whether or not they want mods at all.
Listen up doofus, you're about to get destroyed. You think I haven't handled an actual weapon? you can take this image and shove it as proof.
https://gyazo.com/d81c6ebc2f43be076e23f8195c37506f
I'm have actually trained and I know what I'm talking about.
There are many things that are wrong with what you pointed out.
"The physics lag is to represent the 'weight of the weapon"
The travel distance, the flick of your wrist, and the way you use your hips all can make a big difference between a slow and a fast swing. A smaller man with excellent technique can swing a sword much faster than a bigger man with poor technique
But ANYWAYS, what does all this mean? it doesn't mean much because the way things are designed right now, no matter how strong or how good of a technique you have, there's always just some unnatural universal force preventing your weapon from moving faster. And to be honest, it is really not a satisfying speed.
From my perspective, the 'immersion' doesn't feel so immersive because I know I can swing a weapon much faster than the game allows me to.
Now, instead of telling you things from an analytical martial artist, I'm going to tell you things from a perspective a designer. If you have half a brain you'd listen.
Conveniently, that guy mentioned he also trained in weapons too. Now you have two people, both trained in weapons, making the same suggestion. However, according to you, it seems we just don't know what we are talking about at all.
Glad you mentioned blade and sorcery. I cant believe I actually refunded that game for this because it had less content. But now that you mentioned you can actually mod it, I'm going to wait for the next sale and can't wait until I can swing the weapons the way I want to.
It's the game he wanted in VR that doesn't exist.
He has stated before that he may freely release the code when he is done with ToG so people can make what they want of it. Maybe you can start to practice code after your done playing with your toys for when that day comes.
First no need to argue about this. Everyone can give his/her opinion but no point in calling people names.
@redarrow / Peasant Slayer : as said above, there's no coded lag, it's the physic engine and actual params of joints/forces. It's not a question of me wanting to change them or not. it's not a mod question too, it's just that pushing those params to match what you're asking creates physics instability / jittering and it's not possible. In the actual beta, i've pushed them a little more but this will be the max i can do. Should be released soon
Oh please, do I need to prove that I know how to code too?
That's fine, I'll take your answer for it. I know what it's like for one dev to be working on this whole thing, it is a lot of work. I wonder though, blade and sorcery has the same physics but they can do that with a mod. maybe some day it can work too
I don't really care what you can or can't do. I was passing on information.
Telling the dev he has half a brain, his design is poor and calling people names that actually like the design is immature. Maybe you can practice growing up.