CarX Drift Racing Online

CarX Drift Racing Online

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Mike Oxmall Jul 20, 2017 @ 6:41am
Tips for not sucking please?
I'm using a T150 wheel. I am level 3 using the turbo miata. So far my highest score on the first level is about 400. Everytime I try to start drifting I seem to wildly overcorrect and end up spinning in a circle.

The best settings I've found so far are wheel rotation at 720, steering linearity at 65 with steering assist off.

Should I be starting the drift with the hand brake? Peppering the gas?

If it's something that takes a while to get used that's fine but I feel like i'm doing something wrong. I do alright on the drift challenges in dirt 3 so I feel like I should be better at this.

Thanks,
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Showing 1-15 of 17 comments
Surveyor Jul 20, 2017 @ 7:03am 
You shouldn't be comparing this to Dirt 3. In my opinion, CarX' drifting simulation has more nuances to it than even rFactor 2's does.

First of all. Get yourself the Drift setup. Get it for every other car until you hit lvl 11 where you will be able to unlock the Ultimate versions. Those are the ones you need. But until then use the Drift ones. Turbo is just that -- a turboed stock version.

I'm using 900 degrees of rotation on my G27 with no steering assist on and with the linearity set fully to the right for everything. With a Thrustmaster wheel you should be able to perform even better.

However, it all depends on the car. I'd recommend sticking to American ones. Once you've gotten to the class 3 (if I remember correctly), get the Holden/Raven. It's a very user-friendly drifter.

Keep in mind that the wheel is very sensitive in the center (well, 900 or even 1080 degrees is not a lot for a car... especially with a 60 degrees wheels lock), so your best bet is to avoid going straight and rather spend your time drifting in arcs instead.
Surveyor Jul 20, 2017 @ 7:08am 
Also, you need to learn the trajectory. The proper line is important for racing, but it's much more important for drifting, because you need to have a clear idea of the spots where you switch the drifting side, even if this part of a track is a straight line. Adjust the radii of the arcs accordingly.

https://www.youtube.com/watch?v=3UkbtWvGklg
Mike Oxmall Jul 20, 2017 @ 7:23am 
Wow thank you for the incredibly helpful response. Is that your video? That's some nice drifting. I would have crashed into the wall about 18 times within those 2 minutes.
Surveyor Jul 20, 2017 @ 8:21am 
Originally posted by FeelTheseMangoes:
Wow thank you for the incredibly helpful response. Is that your video? That's some nice drifting. I would have crashed into the wall about 18 times within those 2 minutes.
You are welcome. And yes, this is my video and the channel (you can see some rFactor 2 drifting there too). Thank you, I really appreciate that, because it took me a monstrous amount of work to unlock all the cars and upgarde them accordingly. It's just too easy to fail the drift or to have the combo broken (and the biggest multiplier is just 5x). Of course, you can do it without caring much for the result, but then it will take you forever to get anywhere. That's why I was trying to gather up at least 100k credits and 200XP each run once I'd gotten to the class 5 cars. Drifting in a more laid back manner (still in the best car available and at Springstone) would only yield around 60k and 150XP. So, it took a conciderable amount of effort on my side. Yet after 28 hours spent on this, I'm only level 16... That Kami Road is nowhere near. And I still fail drifts and have combos broken even at Springstone. This is a very difficult drifting sim, but in my opinion it could very well be the only one that is worth it, apart from maybe rFactor 2.

I just hope the developer will come to his senses eventually and will lower the sheer amount of grind involved.
Kashorro Jul 20, 2017 @ 12:58pm 
Originally posted by Surveyor:
Originally posted by FeelTheseMangoes:
Wow thank you for the incredibly helpful response. Is that your video? That's some nice drifting. I would have crashed into the wall about 18 times within those 2 minutes.
You are welcome. And yes, this is my video and the channel (you can see some rFactor 2 drifting there too). Thank you, I really appreciate that, because it took me a monstrous amount of work to unlock all the cars and upgarde them accordingly. It's just too easy to fail the drift or to have the combo broken (and the biggest multiplier is just 5x). Of course, you can do it without caring much for the result, but then it will take you forever to get anywhere. That's why I was trying to gather up at least 100k credits and 200XP each run once I'd gotten to the class 5 cars. Drifting in a more laid back manner (still in the best car available and at Springstone) would only yield around 60k and 150XP. So, it took a conciderable amount of effort on my side. Yet after 28 hours spent on this, I'm only level 16... That Kami Road is nowhere near. And I still fail drifts and have combos broken even at Springstone. This is a very difficult drifting sim, but in my opinion it could very well be the only one that is worth it, apart from maybe rFactor 2.

I just hope the developer will come to his senses eventually and will lower the sheer amount of grind involved.

Now thats a sorta analysis I was waiting to read, Im with you on this one.
There too much grinding aspect on this game on its currently state
add that to the lack of content (early acess stage).

Hope they find a better solution to remove that aspect before adding more content to the game.
on the game for now I got myself a S13 and Ultimate upgrad for it, its time to give a break and wait for the future updates, until theres nothing that holds me into the game...

Also I gotta point out that the filter's they use in some map's (like Kami Road) is totally unnecessary.
Surveyor Jul 20, 2017 @ 1:57pm 
Originally posted by Kashorro:
Now thats a sorta analysis I was waiting to read, Im with you on this one.
There too much grinding aspect on this game on its currently state
add that to the lack of content (early acess stage).

Hope they find a better solution to remove that aspect before adding more content to the game.
on the game for now I got myself a S13 and Ultimate upgrad for it, its time to give a break and wait for the future updates, until theres nothing that holds me into the game...

Also I gotta point out that the filter's they use in some map's (like Kami Road) is totally unnecessary.
At this point I'm almost happy it has this few content, actually :) Took me too much effort to unlock all this (and that Kami Road is still out of my reach), since I really wanted to try every car out (most of them weren't worth it anyway).

It was even grindier before, surprisingly, but even after the update the amount of work required to get to the higher levels is simply unacceptable, as are the higher tier cars prices (and especially the upgrades').

The S13 is one of the few not overly twitchy Japanese cars in the game. Probably even better than the S15. I would recommend getting the M4, though, or at the very least the "Blackjack" modified Mustang. With this car you don't really need anything else (upgraded to Ultimate first, of course).

What kind of filters do you mean, by the way? Kami Road is the only item I can't afford at the moment, but I did drive on it while online.
Kashorro Jul 20, 2017 @ 8:08pm 
Originally posted by Surveyor:
What kind of filters do you mean, by the way? Kami Road is the only item I can't afford at the moment, but I did drive on it while online.

the red bright-ish aspect, it kills the whole map for me.
Surveyor Jul 21, 2017 @ 2:05am 
Originally posted by Kashorro:
Originally posted by Surveyor:
What kind of filters do you mean, by the way? Kami Road is the only item I can't afford at the moment, but I did drive on it while online.

the red bright-ish aspect, it kills the whole map for me.
Actually, it presents less of distraction for me compared to Springstone, which really should be called "Green Hell". I think it looks the worst in that regard (dirty-greenish), and I had to make around 300 to 400 runs on it alone, which certainly didn't help neither with the appreciation of the game, nor with the psychlogical fatigue factor.

I still want that Kami Road for offline driving (the preferred choice for me), but I'm sure as heck not going to spend another 300 to 400 runs on Springstone (based on my calculated prediction) trying hard to push the combos to the finish line. All this hassle has already pretty much killed my enjoyment of drifting anyway.
Kashorro Jul 21, 2017 @ 3:58am 
Originally posted by Surveyor:
Originally posted by Kashorro:

the red bright-ish aspect, it kills the whole map for me.
Actually, it presents less of distraction for me compared to Springstone, which really should be called "Green Hell". I think it looks the worst in that regard (dirty-greenish), and I had to make around 300 to 400 runs on it alone, which certainly didn't help neither with the appreciation of the game, nor with the psychlogical fatigue factor.

I still want that Kami Road for offline driving (the preferred choice for me), but I'm sure as heck not going to spend another 300 to 400 runs on Springstone (based on my calculated prediction) trying hard to push the combos to the finish line. All this hassle has already pretty much killed my enjoyment of drifting anyway.

Yeah, like I said, plenty maps has some sorta of desnnecessary bright-ish aspect,
kami was the first that came to mind.

and Is like I said, the grindy aspect and the lack of content end up killing the experience
(early acess duh) but somehow Im glad with how the drift works pretty solid on this game.
I wasnt expecting that.

Hope to see some significant changes in a couple of months.
Mike Oxmall Jul 21, 2017 @ 5:50am 
So I was playing last night and came up with a question. I was getting the best drift by being about halfway down on the gas and then tilting the wheel till it starts to spin then letting off the gas a lot and turning the wheel back the other direction. IS this how you do it?

I was also experimenting with hitting the hand brake and it starts drifting immediately and it is really hard to control.

I guess my question is, how to start the drift? Thanks.
Surveyor Jul 21, 2017 @ 6:03am 
Originally posted by Kashorro:
Yeah, like I said, plenty maps has some sorta of desnnecessary bright-ish aspect,
kami was the first that came to mind.

and Is like I said, the grindy aspect and the lack of content end up killing the experience
(early acess duh) but somehow Im glad with how the drift works pretty solid on this game.
I wasnt expecting that.

Hope to see some significant changes in a couple of months.
I wouldn't say the abundance of content is always a good thing. Look at rFactor 1 or AC, for example. What we need more than the sheer diversity of it is the actual quality of it. Like I said, the majority of cars is mostly useless (at least on the wheel). But the good ones are really worth the trouble.

I can see why you wasn't expecting this to be any good. The author's mistake was that after he started developing a serious car physics engine (before 2008, so it's about 10 years in development so far), he assumed a crowd of game developers would run to him offering heaps of money... That never happened, because he represented a no-name venture nobody heard of.
I discovered this project by chance in around 2012 and was really impressed. Hoped he would start making a proper simulator out of this.
What he did, however, was something entirely different. He decided to go mobile first... Well, I wonder if he didn't realize at the time that with that comes the stigma of an "arcade racer". And coming back to PC finally, he couldn't think of a better plan than to simply port the mobile version to it. A mistake after a mistake after a mistake... Still hope that he will give this project on PC all the love it deserves.
Surveyor Jul 21, 2017 @ 6:18am 
Originally posted by FeelTheseMangoes:
So I was playing last night and came up with a question. I was getting the best drift by being about halfway down on the gas and then tilting the wheel till it starts to spin then letting off the gas a lot and turning the wheel back the other direction. IS this how you do it?

I was also experimenting with hitting the hand brake and it starts drifting immediately and it is really hard to control.

I guess my question is, how to start the drift? Thanks.
Depends on how much torque and HP you have at your disposal. With enough torque it's possible to start moving in a drift right from the standstill. Get your real wheels spinning (clutch-kick if required) with the steering wheel almost straight. Then indicate your drift direction slightly turning the wheel there, then the car will start skidding in that direction. Your wheel will start turning into the opposite direction, because that's how the steering is built. You need to take this "telltale" as an indication of the neutral drifting position. From here you can either increase the skidding rate by tugging on the wheel into the drift slightly, or rotate it outside carefully to lower the rate. Modulate the gas to keep staying on the trajectory. Slightly dropping it from full throttle will make you turn in tighter.

Be careful not to release the accelerator pedal in such a way that will lead to a quick weight transfer to the front wheels! (unless you are switching the drift direction) That will load the front wheels, unload the rears, and the car will spin out in the direction where the front wheels are facing.
Surveyor Jul 21, 2017 @ 6:25am 
You can also "reverse-drift" while coming to a corner with your brake pedal if you have enough speed. Done right it will unload the rear wheels, leading to a form of drifting where the weight is concentrated mostly on the front wheels, as opposed to the rear wheels. After passing the right point, make transition to the power on drift carefully. Be always mindful of your yaw rate. Keep it more or less constant and not too high. Counter it either with turning the wheel more to the outside, releasing the gas somewhat, or both.

Only use the handbrake to correct a drift that is going to fail because of the understeering. I would absolutely not recommend starting a drift with it. It's only good for correcting your mistakes.
Kashorro Jul 21, 2017 @ 6:33am 
Originally posted by Surveyor:
Originally posted by Kashorro:
Yeah, like I said, plenty maps has some sorta of desnnecessary bright-ish aspect,
kami was the first that came to mind.

and Is like I said, the grindy aspect and the lack of content end up killing the experience
(early acess duh) but somehow Im glad with how the drift works pretty solid on this game.
I wasnt expecting that.

Hope to see some significant changes in a couple of months.
I wouldn't say the abundance of content is always a good thing. Look at rFactor 1 or AC, for example. What we need more than the sheer diversity of it is the actual quality of it. Like I said, the majority of cars is mostly useless (at least on the wheel). But the good ones are really worth the trouble.

I can see why you wasn't expecting this to be any good. The author's mistake was that after he started developing a serious car physics engine (before 2008, so it's about 10 years in development so far), he assumed a crowd of game developers would run to him offering heaps of money... That never happened, because he represented a no-name venture nobody heard of.
I discovered this project by chance in around 2012 and was really impressed. Hoped he would start making a proper simulator out of this.
What he did, however, was something entirely different. He decided to go mobile first... Well, I wonder if he didn't realize at the time that with that comes the stigma of an "arcade racer". And coming back to PC finally, he couldn't think of a better plan than to simply port the mobile version to it. A mistake after a mistake after a mistake... Still hope that he will give this project on PC all the love it deserves.

That's interesting to hear, because on my eyes I though this game was just another waste of time. The reason I though that was due to a few others russians projects pretty similar to this tittle on steam in the past few years (all started with driftstreetsjapan). It's pretty schoking that none of them did a great job. Me and a friend mine, we bought the game due to the concept, drifting/customization/cars having online support... In the end it was alot better on the paper.

The physics, handling that this game offers is pretty much the best one for all of those games in the steam store, and I say that even on it's currently state (note that doesnt mean it is perfect).

Hope sometime one of those russians does a great job, and do the game we all have been looking for.
Last edited by Kashorro; Jul 21, 2017 @ 6:39am
Surveyor Jul 21, 2017 @ 6:55am 
Originally posted by Kashorro:
That's interesting to hear, because on my eyes I though this game was just another waste of time. The reason I though that was due to a few others russians projects pretty similar to this tittle on steam in the past few years (all started with driftstreetsjapan). It's pretty schoking that none of them did a great job and me a friend mine, we kinda bought the game just due to the concept, drifting/customization/cars having online support... In the end it was alot better on the paper.

The physics, handling that this game offers is pretty much the best one for all of those games in the steam store, and I say that even on it's currently state (note that doesnt mean it is perfect).

Hope sometime one of those russians does a great job, and do the game we all have been looking for.
Well, I haven't tried those, never hearing about them from the sim community, and besides, I have Automobilista and rFactor 2 to turn to for hardcore drifting.
As for why none of those you mentioned did any good job at this, I don't find it surprising at all. Car physics is extremely difficult to get right. Much more well-known companies failed at that, all the while having a lot of money and time invested into the research (talking mostly about Project CARS and Assetto Corsa here). So, it's more shocking that individuals like Scawen Roberts, Piboso and the author of CarX actually managed to get very close to the proper feel. Again, it's a very hard work to develop such an engine.

Yes, the physics is still off. Sometimes very noticeably... But when it comes to the drifting itself, I can't name a single project out there where it's done better (with rFactor 2 trailing very close behind).

I think if the author will transform this into something like Assetto Corsa, but with THIS engine, it's bound to become a killer hit.
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Date Posted: Jul 20, 2017 @ 6:41am
Posts: 17