Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
First of all. Get yourself the Drift setup. Get it for every other car until you hit lvl 11 where you will be able to unlock the Ultimate versions. Those are the ones you need. But until then use the Drift ones. Turbo is just that -- a turboed stock version.
I'm using 900 degrees of rotation on my G27 with no steering assist on and with the linearity set fully to the right for everything. With a Thrustmaster wheel you should be able to perform even better.
However, it all depends on the car. I'd recommend sticking to American ones. Once you've gotten to the class 3 (if I remember correctly), get the Holden/Raven. It's a very user-friendly drifter.
Keep in mind that the wheel is very sensitive in the center (well, 900 or even 1080 degrees is not a lot for a car... especially with a 60 degrees wheels lock), so your best bet is to avoid going straight and rather spend your time drifting in arcs instead.
https://www.youtube.com/watch?v=3UkbtWvGklg
I just hope the developer will come to his senses eventually and will lower the sheer amount of grind involved.
Now thats a sorta analysis I was waiting to read, Im with you on this one.
There too much grinding aspect on this game on its currently state
add that to the lack of content (early acess stage).
Hope they find a better solution to remove that aspect before adding more content to the game.
on the game for now I got myself a S13 and Ultimate upgrad for it, its time to give a break and wait for the future updates, until theres nothing that holds me into the game...
Also I gotta point out that the filter's they use in some map's (like Kami Road) is totally unnecessary.
It was even grindier before, surprisingly, but even after the update the amount of work required to get to the higher levels is simply unacceptable, as are the higher tier cars prices (and especially the upgrades').
The S13 is one of the few not overly twitchy Japanese cars in the game. Probably even better than the S15. I would recommend getting the M4, though, or at the very least the "Blackjack" modified Mustang. With this car you don't really need anything else (upgraded to Ultimate first, of course).
What kind of filters do you mean, by the way? Kami Road is the only item I can't afford at the moment, but I did drive on it while online.
the red bright-ish aspect, it kills the whole map for me.
I still want that Kami Road for offline driving (the preferred choice for me), but I'm sure as heck not going to spend another 300 to 400 runs on Springstone (based on my calculated prediction) trying hard to push the combos to the finish line. All this hassle has already pretty much killed my enjoyment of drifting anyway.
Yeah, like I said, plenty maps has some sorta of desnnecessary bright-ish aspect,
kami was the first that came to mind.
and Is like I said, the grindy aspect and the lack of content end up killing the experience
(early acess duh) but somehow Im glad with how the drift works pretty solid on this game.
I wasnt expecting that.
Hope to see some significant changes in a couple of months.
I was also experimenting with hitting the hand brake and it starts drifting immediately and it is really hard to control.
I guess my question is, how to start the drift? Thanks.
I can see why you wasn't expecting this to be any good. The author's mistake was that after he started developing a serious car physics engine (before 2008, so it's about 10 years in development so far), he assumed a crowd of game developers would run to him offering heaps of money... That never happened, because he represented a no-name venture nobody heard of.
I discovered this project by chance in around 2012 and was really impressed. Hoped he would start making a proper simulator out of this.
What he did, however, was something entirely different. He decided to go mobile first... Well, I wonder if he didn't realize at the time that with that comes the stigma of an "arcade racer". And coming back to PC finally, he couldn't think of a better plan than to simply port the mobile version to it. A mistake after a mistake after a mistake... Still hope that he will give this project on PC all the love it deserves.
Be careful not to release the accelerator pedal in such a way that will lead to a quick weight transfer to the front wheels! (unless you are switching the drift direction) That will load the front wheels, unload the rears, and the car will spin out in the direction where the front wheels are facing.
Only use the handbrake to correct a drift that is going to fail because of the understeering. I would absolutely not recommend starting a drift with it. It's only good for correcting your mistakes.
That's interesting to hear, because on my eyes I though this game was just another waste of time. The reason I though that was due to a few others russians projects pretty similar to this tittle on steam in the past few years (all started with driftstreetsjapan). It's pretty schoking that none of them did a great job. Me and a friend mine, we bought the game due to the concept, drifting/customization/cars having online support... In the end it was alot better on the paper.
The physics, handling that this game offers is pretty much the best one for all of those games in the steam store, and I say that even on it's currently state (note that doesnt mean it is perfect).
Hope sometime one of those russians does a great job, and do the game we all have been looking for.
As for why none of those you mentioned did any good job at this, I don't find it surprising at all. Car physics is extremely difficult to get right. Much more well-known companies failed at that, all the while having a lot of money and time invested into the research (talking mostly about Project CARS and Assetto Corsa here). So, it's more shocking that individuals like Scawen Roberts, Piboso and the author of CarX actually managed to get very close to the proper feel. Again, it's a very hard work to develop such an engine.
Yes, the physics is still off. Sometimes very noticeably... But when it comes to the drifting itself, I can't name a single project out there where it's done better (with rFactor 2 trailing very close behind).
I think if the author will transform this into something like Assetto Corsa, but with THIS engine, it's bound to become a killer hit.