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In most CTF gamemodes, you also need to kill the flag carrier to take the flag off them, not merely knock them over with a homing projectile/ability or basic combo.
It definitely is a fast paced gamemode where you need to pay a lot of attention and can't afford to tunnel on a fight.
But when a game ends super quick, it's usually because people can't be bothered to defend the flag in the first place, don't have a decent jutsu setup to retrieve the flag after it got taken, can't be bothered to position in the middle to intercept the flag, focus so much on fighting at the enemy flag that they don't react to the enemy flag carrier jumping through them and frankly, play the mode as if it was a death match.
If everyone is one the ball, flag battles are the ones that end in timeouts the most.
Also, there are lots of cheaters after yesterday's maintenance because they are speedrunning this game because of a new event.
cheating in this game is part of skill, clown skill