NARUTO TO BORUTO: SHINOBI STRIKER
Why do some attacks do so much damage?
I feel like certain jutsu's specifically ranged ones do a lot + track fairly well
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กำลังแสดง 1-8 จาก 8 ความเห็น
every attack jutsu is pretty strong but i guess those ones which are harder to perform and hit are a bit stronger but thats just a bad guess
Mary (ถูกแบน) 3 ส.ค. 2019 @ 4: 43am 
Hmm. . .
Occasionally, you may be hit beforehand with some kind of defense debuff that just makes every thing else that lands absurdly strong. Oftentimes, said debuff can even pass through your guard, or be transferred even if you use a substitution, so try to recognize if you're ever hit with anything! Look for down-arrows next to your health bar if you're unsure if that may be the case. :O
Remember that u have passive skills that increase Ninja Skills dmg and also increase more dmg when hp is low
ok thanks
not exactly it is true that some jutsus do more damage with ranged . 1 reason is that is their specialty and another easy reason is also depending on the (rank or power) that justsu should actually have . for example : think of how strong the character is in the anime : the jutsu kinda depends on them
แก้ไขล่าสุดโดย noistank; 3 ส.ค. 2019 @ 12: 19pm
I've actually found the opposite issue, especially with Kekashi's moveset. His Lightning blade is practically unavoidable unless you're out of it's range, unlike others like the Rasengan, which you simply have to jump to avoid.

Could be the game's terrible networking though, but I was just in a match where this attack homed in on me no matter where I was at and no matter how I tried to avoid it.

Two things completely kill an online fighting game: Bad networking and RPG mechanics. I'm not surprised the game doesn't retain a solid playerbase... Well, at least it still has SOME players. Even if it's the same six I see almost every match.
โพสต์ดั้งเดิมโดย Envy661:
I've actually found the opposite issue, especially with Kekashi's moveset. His Lightning blade is practically unavoidable unless you're out of it's range, unlike others like the Rasengan, which you simply have to jump to avoid.

Could be the game's terrible networking though, but I was just in a match where this attack homed in on me no matter where I was at and no matter how I tried to avoid it.

Two things completely kill an online fighting game: Bad networking and RPG mechanics. I'm not surprised the game doesn't retain a solid playerbase... Well, at least it still has SOME players. Even if it's the same six I see almost every match.
I've noticed that with some single projectile/attack jutsu's it's fairly easy to just shift out of the way
Mary (ถูกแบน) 3 ส.ค. 2019 @ 5: 52pm 
โพสต์ดั้งเดิมโดย CastleGuy:
โพสต์ดั้งเดิมโดย Envy661:
I've actually found the opposite issue, especially with Kekashi's moveset. His Lightning blade is practically unavoidable unless you're out of it's range, unlike others like the Rasengan, which you simply have to jump to avoid.

Could be the game's terrible networking though, but I was just in a match where this attack homed in on me no matter where I was at and no matter how I tried to avoid it.

Two things completely kill an online fighting game: Bad networking and RPG mechanics. I'm not surprised the game doesn't retain a solid playerbase... Well, at least it still has SOME players. Even if it's the same six I see almost every match.
I've noticed that with some single projectile/attack jutsu's it's fairly easy to just shift out of the way

Yeah, it's pretty easy for the most part to dodge most if you just focus all of your attention on getting out of the way of everything, timed with some blocks and that little blocking-counter. Unless you break the whole dodging rhythm and attack, or your opponent does something clever, (if someone decides to sneak up on you) you shouldn't have much issue with that kinda thing. :O

. . . That little blocking-dodge thing is amazing for what it is if you can time it right. >:D It's the best to just shift out of the way when someone charges at you.
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