Base Defense

Base Defense

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Baracuda Nov 20, 2017 @ 10:20am
characters dont seem to save
as title says, when i try to create a character, it doesnt seem to carry over when switching maps
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Showing 1-14 of 14 comments
✪ ✪ ✪  [developer] Nov 20, 2017 @ 10:28am 
Save files aren't shared between maps, it's intended.
Nezzy Mar 17, 2018 @ 3:28pm 
Originally posted by Cypher:
Save files aren't shared between maps, it's intended.
so you mean like if i play on the same map il get the charter i used on that map?
Lazorical Jul 3, 2018 @ 11:54pm 
Originally posted by Cypher:
Save files aren't shared between maps, it's intended.
i've been playing the ModDB version you guys had, and my save file reset everytime. i hope you don't have the same bug as on steam.

my question being: does the save file reset itself everytime?
✪ ✪ ✪  [developer] Jul 4, 2018 @ 1:21am 
What do you mean by “reset”? Do you reach checkpoints (Wave 10, 20, 30, etc.)?
Lazorical Jul 4, 2018 @ 5:36am 
Originally posted by Cypher:
What do you mean by “reset”? Do you reach checkpoints (Wave 10, 20, 30, etc.)?
I usually get to like, wave 3-4, then die, and my save goes back to level 1.
✪ ✪ ✪  [developer] Jul 4, 2018 @ 8:27am 
As it was stated before the game is saved every 10 waves. You just don’t reach the first checkpoint. Read the discussion from this hub called “Any tips on soloing?” and try to follow the tips.
Lazorical Jul 4, 2018 @ 8:31am 
Originally posted by Cypher:
As it was stated before the game is saved every 10 waves. You just don’t reach the first checkpoint. Read the discussion from this hub called “Any tips on soloing?” and try to follow the tips.
You never "stated before" the game saved every 10 waves. You said there were checkpoints. Either way, this is one of the worst things you could do with a game like this. Because, well, if someone was going to go solo, tips or not, this is a bad game mechanic. I'd rather want characters to save every wave and make it fair, so, if i die, i don't lose 1-9 waves of progress.
Lazorical Jul 4, 2018 @ 8:42am 
Nevermind, i guess it's made for difficulty.
✪ ✪ ✪  [developer] Jul 5, 2018 @ 1:35am 
Thanks for your opinion.

It was stated before where I asked you about reaching checkpoints. And also many other places including ModDB page comments section and Base Defense Steam Store page.
There was a time before when characters were saved every wave, but players liked to abuse the save system, so we are having now what we have. Yes, it was made for difficulty, to make a save point, but not too often.

I suggest you to look forward for a new release, it will include lower difficulty mode. The bad thing is I’m really low on time right now, so I’m not sure I will be able to make an update soon.
Lazorical Jul 5, 2018 @ 1:37am 
Originally posted by Cypher:
Thanks for your opinion.

It was stated before where I asked you about reaching checkpoints. And also many other places including ModDB page comments section and Base Defense Steam Store page.
There was a time before when characters were saved every wave, but players liked to abuse the save system, so we are having now what we have. Yes, it was made for difficulty, to make a save point, but not too often.

I suggest you to look forward for a new release, it will include lower difficulty mode. The bad thing is I’m really low on time right now, so I’m not sure I will be able to make an update soon.
Oh, don't worry. Use all the time you need, as long as you're making a good mod, which you, in this case, are, you can use all the time you need, IMO.

beside that, i see why players could abuse it. I just found it really odd to just lose 10 waves of progress, which is atleast 10-20 minutes of gameplay, which can be considered a lot. Maybe make it 5 waves instead?

Also, while we're at suggestions, the miniboss that comes at wave 10, it's uh, not that well made. It nearly instalocks on you and just kills you. Yes, it doesn't deal a lot of damage, but it's still annoying to fight, especially considering explosives are nearly ineffective and pricy.

The best way to handle the miniboss, is to either make him lock on and shoot a bit later, or make new attacks for it, not just the long-range sniper miniguns.
Last edited by Lazorical; Jul 5, 2018 @ 1:39am
✪ ✪ ✪  [developer] Jul 5, 2018 @ 4:16am 
Thank you.
10 waves are really challenging, so I doubt I’m going to change that. 5 waves can be a nice idea for lower difficulty mode, I will note it.

I suggest you to play the Tomb map, because you can run circles there. It’s the one of the best tactics and the best map (not only because it was made by me, but it was tested with time, it’s the first map ever for Base Defense).

I’m going to make some warnings before the boss wave. It can be really useful to remind player it’s gonna be tough next wave.
Vic Jul 20, 2019 @ 5:12am 
Why not to make characters save at least per server (like the ServerPerks mutator for Killing Floor allows), if not per account, since now the mod is suppoerted by Steam? (cloud saves?).
I really like the mod and i've dreamed about a HLmod like this for years, but i can't play it in multiplayer and it really sucks starting from 0 after every time i die and the map changes. Also, there is no time to talk with Demon NPC and explore the upgrades tree. How about placing him in a location that monsters can't reach, to let players read all the stuff properly, and take a break if they are suddenly forced to go AFK (urgent bathroom, phone call, door bell, parents/pets reqire attention, etc.) and a respawn system for soloers? (maybe, buying "lives", or earning them every X waves or something?)
Also, the Blaster seems to be ridicuously underpowered. It is useless even on the 1st wave. Why is it even there then? Come on...
✪ ✪ ✪  [developer] Jul 21, 2019 @ 1:15pm 
You kinda baited me outta my lair. Oi'ght!
Everything is made clever already.
Saves are stored on server, by account. Saves are bound to the map you're playing. Saves are checkpoints every 5/10 waves depending on difficulty you're playing. When you die, just roll to the map you were playing on with poll menu ('P' by default in spectator mode).
Press invisibility key to disappear from battle ('X' by default), wait 5 seconds until you become invisible to monsters and do whatever you want: go to bathroom, learn skills, annoy demon trader or anything you want. Blaster is made to last hit monsters, damage bosses (like Pantagruel which is hit only with electric or explosive damage, he's immune to bullets alright?) and also to prevent situations when players waste their money on useless items and then become useless themselves, because they are unable to purchase any ammo to kill that last flying monster. There were way too much situations like this tbh.

Just take a look at hotkeys definitions in options menu and you'll find pretty much everything you need.
Enjoy mate, thanks for your feedback.
Vic Jul 21, 2019 @ 9:21pm 
Oh, that's a bunch of useful info, thanks a ton. Especially that Pantagruel is vulnerable to blaster shots (i always forget to buy something explosive before this bastard shows up to make a swiss cheese out of me, lol, and kinda forgot that the first Gargantua in HL was killed by electricity. Got too used to kill them with explosives.). Don't think i can kill him with it, though. It's still too weak to have such a devastating name, and when i see a whole new gun in HL, and it's a friggin' space blaster with glowing parts and such cool design i expect it to be something really powerful, like the Tau Cannon or something, but it turns out to be more like a pea shooter, and makes me feel as if i'm a Stormtrooper from Star Wars, who do alot of pew-pew with their blasters and never do more or less noticeable damage to their targets, if hit them at all, lol. And yeah, i kinda missed the fact that i can go invisible and use it for reading all that stuff in the Trader menu. I'm not a big fan of all that magic stuff and skills with cooldowns on hotkeys, like in all those MMORPGs.
Still, my greatest porblem so far is that all the servers are gone and never show up again since i first played the mod a few days ago.
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