Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If it was fine for you then I imagine that the short distance between me and my friend should result in a smooth experience, and even if it isn't I'm fine with a little lag.
Hilariously, once when I said that I experienced no technical issues with an old game I played for a little while, someone responded to me saying that I did something wrong. I got it working... therefore something is wrong on my end xD
Also doesn't help that online is completely optional as everything can be obtained in SP with less effort besides trying to powerlevel from Lv.5 during the Lv.200 EX Missions.
I can't save em all right? (I'm a little frusterated)
Never saw it, my mistake. But meh, me and my friends can put up with a lot of ♥♥♥♥ before we quit something, masochism is a fun thing. So yeah, the question was stupid, but instead it was because our answer would have likely been "we'll try it anyway, we've been through worse".
The game has awful netcode because of Tamsoft's laziness and Idea Factory being cheap and rushing the game out the door to mass profit off of merchandise (which this game has A LOT of).
UE4 and connections aren't the problem as even the fastest connection in the world will still experience all the issues previously stated as it seems to be a problem for non-hosts. MegaTagmension has much better online and it was a Vita title, not to mention rooms DON'T automatically disband when the host dies or a quest is completed.
It's comments like this, that bring to the fore in my thoughts that what I've done -the thing I've terrible mis-invested my time into- is quite pointless.
It's safe to say that the vast collective consciousness here has nearly fully succumbed to the zero-gravity environment that is cyberspace, few want to research anything, learn about anything, endure any labor or perplexity, hell, even I'm up to my eye-balls in this culture, since I so rarely do any research when I buy games, -especially games like this, that require good research due to the delusional fan-base (yes, I'm mad)- I lived my life (and certainly many else here) tugged and moved by marketing, rarely going out of my way to forge my own course.
I mean I tried to make it quite clear this game has problems by the forum post I keep bumping up but somehow your comment suggests this bad habituation is very potent, and who's potency ever increases as our acclimation to the zero-gravity increases.
Even then, who am I helping?
I can safely answer this; I'm helping to prevent some dumb teen or tween from buying a game that has these serious flaws, and infering from my comments above only about 20% of those people even care to heed the warning.
Although, how would you even know about these problems in the first place anywhere else? I literally read through every metacritic review for this game, and I was shocked by how few of them (33% or so) even mentioned the multiplayer as a glitchy mess.
I feel as if parts of our info-sphere is being sabotaged not deliberately, but by laziness and comedy.
I just hope you don't go around "reccomending" this game despite it's problems, try to have a sense of justice at the scam the store page props up.
Try to be like the angry "Aliens: Colonial Marine's" fan.