Cyberdimension Neptunia: 4 Goddesses Online

Cyberdimension Neptunia: 4 Goddesses Online

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TNinja Mar 4, 2018 @ 12:40am
Stat Boosting Items?
Considering these can only be used in dungeons, are they permanent stat boosters, or a one dungeon boost?
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Showing 1-7 of 7 comments
Gin-chan Mar 4, 2018 @ 12:41am 
yeah they are permanent from what i've used.
TNinja Mar 4, 2018 @ 3:46am 
Originally posted by Eleventh Doctor:
yeah they are permanent from what i've used.

Would they stack with items under a different names?

There's a few items with different names and IDs, but they give the exact same effects.

Like, are you limited to a total of 100 stat increases, or can you get like 200 because they're considered a different item?
Meltryllis Mar 4, 2018 @ 3:53am 
Originally posted by TNinja SM Party House:
Originally posted by Eleventh Doctor:
yeah they are permanent from what i've used.

Would they stack with items under a different names?

There's a few items with different names and IDs, but they give the exact same effects.

Like, are you limited to a total of 100 stat increases, or can you get like 200 because they're considered a different item?
It should just be a limit of 100 pre each corresponding stat. Such as the fire rock item (don't know the name) that drops from the lv170 boss Phantom knight. Which gives 3 strength with limit of 100 stack to one character stats.
LarousseBR Mar 4, 2018 @ 4:21am 
Once we reach the limit, is it not consumed or is consumed but not increase the stats?
link Mar 4, 2018 @ 4:29am 
Let me clarify, this is something I tested last night.
Each There are 11? Stat boosting items.
6 that come as a free DLC gift.
5 that are drops in game.
The 6 DLC items are
2 types of Int inc that stacks to 10/10 each (20 total)
1 type of Str, Def, SP, & HP that stack to 30/40 (120 total)
1 Type of Int, Str, Def, SP, & HP that stack to 0/99 (unlimited/farm dependant)

If you meraculously got 100 of the DLC and 100 of the in game INT (for example) and used both. It would cap at the point both combined reaching a total of 100 uses. They catagorize an increase to the same counter. Using 51 of one and 51 of another will equate to 100 total useful gains and 2 wasted. Using anymore past 100 total per stat per character is basically throwing them away.

You can use all 500 stat increase uses on all 12 characters. Meaning, a total of 6000 uses.

That being said. If you think grinding them is bad, you'll hate appling them at the end of a cap stack farm.
You can only apply in a active area/dungeon. They have a 2 second GCD (Global cooldown).
To apply all 500 per character would take. 16 minutes 40 seconds per character.

3hours 20minutes+ for all 12.

It's stupid you can't apply items in towns at mach speed.
Last edited by link; Mar 4, 2018 @ 4:31am
TNinja Mar 4, 2018 @ 8:49am 
Sounds real fun
Algester Mar 4, 2018 @ 11:15am 
Int, Str, HP, SP, DEF items are tied to a 5 integers in the game
basically
(Put your console waifu here)
HP = 0
SP = 0
Str = 0
Int = 0
DEF = 0
where HP = 100 means that character has consumed 100 of HP increasing items and thats the max which is max of 300 HP increase
so what ever item you use it doesnt stack as thats how the game logic is written (basically the starter DLC is just the same stat increasing items but with a different meta data)
so where to farm just make sure you are filthy rich enough to afford the 30% item drop rate
HP = Alph field boss
SP = Tetyu Ruins boss
Str = Hestie Crater boss
Int = Oneiro Corridor boss
Def - Fiyar Mines boss
or well you know... there are other options
beyond some legit methods of acquiring said items there's MP maps as well but they will be a PITA level 150+ chars are needed
Last edited by Algester; Mar 4, 2018 @ 11:17am
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Date Posted: Mar 4, 2018 @ 12:40am
Posts: 7