Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After some experience and discussion, we concluded resistance and skills are by far the best picks. The sleeping boni are pretty useless shortly after you get them, as you sleep fewer and fewer times the further you progress thru the game. You'll get energy from requests of your hobo friends all over the map or from the use of abundant coffee/energy drinks.
In my recent run I went with skill 1+2+3, then resist 1+2+3 roughly when winter begins. The last 3 slots you have open should either be Die Hard + Lifereg + Morale/Illness cure or all willpower upgrades (you'll need 6 willpower to actual benefit of it, as tasks with 2 and 4 willpower... dont need willpower use at all because they are so easy to do anyway.
I'm writing this edit so you dont have to read the whole threat (altho it also offers lots of other tips too)
------------
Top: Resistance 3 - you can easily bypass morale+energy, but coldness keeps annoying you even with good clothing.
Lifereg - Useful, as all needs, in the end, drain you health. Is less useful if you manage to keep your needs topped, as the early accessible Grub recipe easily outheals the occasional healthdrop. Helps a lot if you get a addiction and cant find the doctor or have lack of meds.
Useful, but not really needed:
Morale - you can build the drinking station, prayer station, visit the church, or ask one of your thousand hobo friends for a morale boost. If you really don't know where to go with your points, it's nice to start a day without morale issues. Especially useless once you got the Drinker (?) perk which reduced the drunkness strength of drinks.
Skills - 1 or 2 points if you do much begging/personal stealing/trading and trash digging. Especially useful for trash digging, as the higher levels in this skill take lots of time to reach - and if you're like me, you want do clear the 10 shrapnell trash containers completely without risking a ripped or smelling outfit. + it helps to get all those sweet hidden digging rewards (I'm bad at those minigames).
Pretty Useless:
Storage - you can just build lots of personal dumps (+3 storage each) and place them in a hideout you barely see/use (benefits are global). Also, keep in mind, the storage in a hideout is not based on weight, it's based on slots (the same icon is misleading). So to save weight - drop most of your bigger stacks in the base. Store your tires/bricks/boxes/chairs etc not in your base's storage, place them instead. Learn crafting recipes to reduce your bigger stacks: Let monty change your useless junk+junk into useful junk; craft all your cig butts into recycled ones; Craft your trashed food into Grubs etc.
Illness cure - if you can keep temperature at bay, it's barely a problem. Eat an apple from time to time :) I mean, you gather soo much stuff in this world which you cant sell - use it.
Not sure:
Willpower - has its uses in fights, but apart from that i havent found many uses. If you reach it to the higher level (6) it greatly helps on all tough things like talking to tough strangers or finishing hard minigames. Willpower tasks of 2 or 4 are so easy to do, no one needs willpower use for that, so 6 is the target to benefit of it (outside of fights). Buuuut thats a pretty big investment for things you can bypass much easier -> learn speaking expert, crafting expert. Hard lockpicks are easy anyway. So in the end, I'm not sure about willpower. I feel bad because you recharge it by sooo many items you use anyway, but increasing its max to the point where it's useful is (afaik) pretty expensive.
Health first, followed by morale and then illness however as the above poster suggests, I would most likely go with health, illness and then morale next play through.
I found getting cold (and or wet fast) to be most annoying, why I recommend resist3.
If i would start over, i would probably get health reg, skill 1+2(+3) to get those basement materials faster and to earn more money in general, then resist1+2+3. After that, I'd say choice doesnt matter that much :)
You made me rethink illness cure on sleep - could be nice to have so you can run around freezing for longer without worrying, as both, hp and illness, get cured once you sleep. But I'm not sure when to chose it would be right.
What's your thought about willpower?
The illness one will probably always be useful, since apparently it gets colder and colder and easier to get sick. However, if you have so much money to buy coffee or energy ups, then the same can probably be done with medicines too.
It seems like Life Regen + Resists 1-3 are must for most people. So those will probably be my first 4 bonuses.
The main thing I am wondering about now is Willpower. I was trying to see how else to get more max willpower other than the base bonuses, and it seems like you have to get NPCs to 90+ reputation. That seems really end game ish lol. So, maybe doing Willpower base bonuses are the way to go. Considering willpower lets you instantly do crafts, lockpicks, loots etc. It seems like it could be a pretty big time saver, as well as save you some extra energy, hp, or clothes being ripped.
But I wonder if it's worth taking 3 Willpower before 3 Resists?
Does anyone know, how much Cold + Water resist is needed to be able to stay in the rain without getting wet, or in the middle of the night / snow, without dropping temp / getting cold? Do you need like 100 Cold resist or something?
I never buy coffee or energy drinks, my huge stash comes from just begging (expert + master begging gives you 1 (2) items each beg - insane - visit Henry? south of the train station asap xD) and from trash digging. Learn lockpicking - locked trash bins yield far more ressources.
About willpower - the harder the task, the more willlpower one needs. The easy ones which cost 2-4 willpower.... dont need willpower, as they're easy to do without (esspecially with crafting/speech/beg expert (expert is quite easy to get, for master you need to have invest a lot more time). I think willpower would be far better if you could spend willpower (1 each time) per button press to advance the minigame-gauge by a chunk.
So lower willpower is basically useless most of the time.
I'm at cold and water resist between 80-90 right now. Not enough for the freezing -15° to sustain my warmth - but not by much i guess. I think i can get around 10-20 more cold resist with the most expensive clothing available, and maybe a few points from upgrades hideout furniture.
Rain/Snow still fills up my bar quite fast - but noticably slower than in the beginning.
Okay, so I started a new game earlier today. I'm currently on night 5. I have 3 base bonuses (Life Regen, Resist x2). I have all skills 4-5. I just got that begging skill you mentioned, and omg, it's so good. In the description in-game it doesn't say it adds an item to your begging, it just says it helps the "mini game". Not sure what mini game its referring to, but you're right, it def. gives an item. I ran around the train station begging for like 10-15 mins and made 500coins, 2-3 rums, coffe, cigs, scratch tickets etc.
In this entire run so far, I've only slept 3x I think. That's partly because I have a solid rotation for day 0 and day where I can make 1-1.2k coins per day. I got lucky on day 3 and found a Warm Jacket at the pawn shop, and some rain boots at the other store. With my +2 resist from base bonus, I am at 63 cold resist and 93 water resist. With those resists, I could stay out all night without dropping temp (except for rain, but I didnt have much). I've spent about 100coins per day on coffee which gives me +75 energy. So I haven't needed to sleep much either.
From my experience with this run so far, I am really starting to think I don't even need the +Life regen base bonus. With how little I need to sleep, it doesn't really do much for me. And now that when I beg I get random items like cigs and coffee, I can use those to always keep me with high energy so I dont need to sleep, as well as saving me the coins Id use to buy them myself.
So basically, what I am thinking now is ... I really don't need any of the regen base bonuses. I think just going straight +3 Resists as the first 3 base bonuses is the way to go. With the regens only helping you when you sleep, they actually offer very little if you don't actually sleep lol.
Yes, sleep is overrated ... but it comes down to playstyle. Always having at least the worst bedding available and sleeping in a hideout next to a burning barrel isn't tough to do too. Sure, not necessary - but the game gives one a lot of valid choices to live, imho.
I play this game with ironman-mode in mind: I delete the save once i die (which never happend so far). For that, i think having lifereg on sleep is a nice failsave to have - although i must say, the game is pretty easy (at least to the point where i played) once you learn some basics. It may look desperate in some situations if you really mess up your start - but even that is manageable if you just use what you got so far. Burn things in a barrel, spend your hard earned (newb-)money on meds+food. Whatever is necessary to survive. The equation is quite simple: get more than need to invest in survival - the only increasing sink is due to declining ambient temperatur increasing your needs.
I wish for a harder difficulty mode, altho my next run will probably something like no-begging or no illegal stuff, if possible at all.
For water resistance, i think having anything between 0-60 water resistance makes so little difference, that i completely neglect that stat on early equipment. Rain means stay in shelter and/or run from barrel to barrel.
I agree. I will probably shove the health regen behind resi3 and skill3. Maybe even ignore it... but what take instead? Its basically one decision left: push the left points into willpower or make life more convenient with those sleep-reggen-buffs.
After that, with your last 3 hideout points - either go full willpower to reach the 6 willpower breakpoint one day so it becomes actually useful or go Die Hard + HPreg + Morale or illness.
On day 0 and day 1 I do a full rotation of all the temp jobs / quests I can do that give $$$. I usually end up with 1k each day, give or take some RNG. In those first couple days my priorities with money are to first get something to sleep on and a flashlight, then pick up a couple of boost items like coffee and porn mags, then start buying up base items for bonuses like small items, lvl 1 items, creepy, bizarre, etc. But if I see a solid piece of clothing that is manageable if I save, then I'll hold off on base items in order to get that. Like the Warm Jacket for 2k for example, I pretty much saved all money until I got that, and it was def. worth it.
Yeah, with how warm the first 5 days or so is, if you can find some decent clothes like I mentioned, then getting the resist bonuses isn't that important early on. I think if the middle of night 2, you aren't freezing / dropping temp, then use the base points somewhere else.
I haven't had much experience with dumpster diving yet, but the little that I did have, the skill seems raise pretty quickly. Is the +Skill bonuses not a waste of base bonus points?
How do the base bonus points work exactly? Doesn't it just give you a level of Dump + Speech, making the next levels harder to get? If thats the case, wouldn't it be worth getting them last? Like getting Speech and Dump Diving to 7 on your own grinding, then getting the 3 skill bonuses so you don't have to grind out the last 3 big exp levels of it?
What good paying jobs can you do right off the start? (which you know of)
My tip is: Do Crazy's tax collector quest asap. Doesn't have any requirements, and you dont have to turn in the quest directly - use the 400(?) money for yourself and turn it in once you're set up.
Another good one is doing the steal scrap metal quest you get from the ♥♥♥♥♥. Sell that scrap and repeat. Gives 6 scrap=180 cash each run. Minus the cash you give the ♥♥♥♥♥ - but it earns reputation which you'll eventually need for the insulence perk anyway. But it's probably better to dismantle the scrap to get nails and metal plates you'll want anyway.
Nono, the hideout skill bonus doesnt increase you actual skill level, it gives a bonus on the skill level. So your final skill lvl is higher, but your actual skill level (meaning how much xp you need to level up) stays unchanged. The early skill levels all level up quickly - but you want dumpster diving 10 asap, so you can find all 10 shrapnells in a trash container and dont worry about ruining your clothing (or have to switch to dumpster-diving outfit every time). The first 7 skill levels are reachable in a acceptable amount of time. But raising it to level 10 takes aaaages. That's where the hideout bonus comes handy. Additionally, the higher your diving skill, the better the diving loot seems to be (don't nail me on that) and the easier are the trash minigames. With lvl 10, you only need to hit the minigame bar once on easy and medium minigames - that saves time, nerves, durability.
Dumpster diving is awesome - learn expert lockpicking so you can pick hard locks (hint: you can turn your lockpick WHILE turning the lock - that saves lots of time) and search for the huge metallic dumpsters which are hard-locked. Locked dumpsters (the harder the better) give far more rewards. With expert dumpster diving a single hard locked huge container gives crazy loot - every ♥♥♥♥♥♥♥ day. You get so many furnitures you can sell for lots of cash at the furniture guy in the slums north of the pit, Drax?. Also lots of those uptolvl3 furniture you would need to buy for 300 each otherwise. Those uptolvl3 furniture is awesome as they are a final way to furthermore increase your resistance - altho pretty expensive to upgrade to lvl 3, but a good endgame ressource sink. Furthermore, you find lots of necessary hideout crafting materials (stove, washing machine, bathtub, toilet, propane tank, barrels, standing lamp etc) which are otherwise hard to get (vendor rng).
Oh, and some useful tips:
When dumpstering - dont search line by line like from left to right. Always go for diagonals by alternating lets say left and up. This is much faster, as you dont have to watch out for a shrapnell warning after each move because when you meet a shrapnell, your next move will be in a other direction as you're always alternating between two directions. This ways you can swoosh the board much faster.
Minigames - you can hit the bar by pressing left mouse button. you dont need to hit E. Thats much better reaction wise.
Actually, I just finished recording a video of myself doing a fresh day 1 start to show off where I go, which jobs I do etc. I ended up making 1474 coins on the first day. I'll upload the video soon, but it'll probably be a day or so before it's finished processing and what not on YouTube, since it's like an hour long video lol. I'll post the link here though when it's uploaded and then you can see specifically what I do.
I've also already uploaded a tips video for Hobo, but I'm sure you already know most of whats in there. That should be finished processing soon, I can post that link as well if you're interested in seeing it.
Wow, I had no idea the base bonus skills worked that way. So technically, you could not dumper dive at all until you get +3 skill, effectively making your Dump Diving a skill 4, allowing you to buy the expert dump diving skill for 40% less shrapnel. Then when you finally start dumpster diving you jump to level 5 skill as quickly as if you were lvl 1 jumping to lvl 2? Is that correct?
If so, then honestly going +3 Skills for the first 3 points might be the best long term plan. Maybe +3 Skills then +3 Resist. After that I guess put the rest into Will Power.
I do dumpster diving from the beginning, but I only dig so far until i discovered all shrapnells I can with my current skill. (altho i dont care about shrapnells with my first set of clothing). Skilling starts to climb real fast once you have some lvls and some +skill. Once you got your skill = shrapnell amount, you can clear the whole bin. The good bins are the ones with 10 shrapnells, so getting to skill lvl 10 is the target. Dumpster diving looks bad in the beginning, but once you've got some lvls and the expert/mastery perk + expert lockpicking, it is crazy good. And lets you gather your hideout equipment really fast, so you get the other upgrades earlier.
It also nets good money - sell furniture to drax/maisner, sell building mats to baron (when you have some spare), sell clothing to shrug (or dismantle and sell/use that). Let monty repair all those electric devices you find and sell them to pawnshop (he gives 50 for everything, that's why i tend to keep the vacuum cleaners to sell to peasants), sell raw meat+foodbags to fester, sell books+paper to the bookshop south of the church.
Concluding I'd say, dumpstering netsa little less money than begging, but gives you lots of stuff you'd have to buy as a beggar. If I had to chose, I'd prefer the dumpster way. I mean sure, in the end you've got all skills and perks to do both ;o)
Also, get the resilence perk from Struk asap. It gives +10 cold resist and is quite easy to get - I think you need to progress either with baron or the murderer-questline (forgot the name) a bit - but then you unlock him and can chat as usual to increase trust. 35trust is enough for that epic perk.
I'm at day 5 now and already got 70 cold resist without +resist hideout. Found all my gear in dumpsters (altho nothing epic) and spend all my money in satchels and perks so far. Soon I'll have dumpster diving mastery and then all will grow extremely fast. Could have been much earlier, but I do a lot of questing so I'll have hobo friends all over the map soon. Then I get the drinker perk and have never morale+energy need anymore. But just as I think about it - being a bit drunk as a Dumpster isn't problematic. Maybe I'll skip drinker for now.