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dumpster diving could be a bit like minesweeper. it already is but there is no clue wa lies behind the next box.
pickpocketing could be done a bit like in kingdom come, i like their solution.
The "mood for streetwalkers" that you have proposed actually already is in the gamedesign concept, but it has been difficult for us to make it. However, we are still thinking about implementing it. It requires a hardcore conversation refactor, which is not a trifle.
I am very happy with these suggestions, we resonate with them. We only need more time to implement what the game requires.
Thanks guys! You can always put here another sugestions. We really read them all.
I understand that it takes time for these things and its much easier said than done.
Its definitely worth the time to delay a better solution until you have the details worked out or you might be implementing something less than ideal that you'd want to replace again.
Having a "wet mess" or "smelly mess" on the sides immediately touching the shrapnel square would be helpful.
I don't think the slider would be as much of an issue if the speed was reduced a bit or the areas of each spot was widened slightly. Until you replace the system perhaps widen and slightly reduce the amount the spots based on difficulty level.
Also is busking an idea that you might add in the future? Cause performing would be a fun activity. Playing an instrument would be fun and worthwhile place to shift the mini-game to. Before performing hitting a green spot would give a normal amount while hitting a blue spot can give 2-4 times the money per donation.
I hope alot of the minigames get replaced with more appropriate minigames for the action being performed.