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There are some issues thou.
Just think of...opening the shield.
I'm talking about having the visual completely occluded.
There are some shields that are quite big when opened.
I realise that the shield isn't the only issue but those are a couple of workarounds you could use if you wanted to implement a cockpit view.
If it's too hard I dont mind if you dont bother with it (I know its not easy making a game), the game is fantastic as is, I just wanted to put an idea out there.
We've thought a lot of things for this game but we could have missed something, so every idea is precious to us.
would be cool if it's possible to implement in the game
makes it mor challenging when you can't see so you have to use the shield smarter then just holding it standard up^^
Plenty of games have done first person shields before without having them obscure your vision.
Most of those games have been medieval settings where you're placing the shield into the path of an incoming sword or single arrow, not a spray of machinegun fire that you need to be covering your EVERYTHING against. It's a very different kind of shield use.