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How do you think it should be handled?
Both with keyboard and controller?
We'll evaluate it together with all the other features that will come in the next updates
Research projects seem to cost more in proportion but you have to consider them in perspective.
With initial weapons the energy cost for a single shoot is low so 10% of reduction is a little difference but with more advanced (and powerful) weapons the energy cost for shooting increase drastically, so a 10% of reduction let you shoot longer with the same amount of energy.
A War Tech part is useful till you decide to upgrade it a research project lasts till the end of the game and (since is based on percentage) rises its effect with the War Tech evolution.
For example, I have a group of enemy fighters lined up in range of my main gun. I open fire with it, destroying each fighter in a single shot...but my missiles fire just as I shoot at the last one, wasting energy as they fly off towards a target that doesn't exist anymore.
Or I've taken serious damage, and need to perform a finisher on one of the large corvettes for some fast health. I carefully bring down its health with my fast weapon, but then a missile barrage launches, and destroys the enemy ship before I have a chance to go in for the execution, robbing me of a much-needed health boost.
Also I've had cases of trying to let my energy meter refill while holding off enemy attacks with my shields, only for the missile launches to slow down the process since I have to be facing the enemy for the shield to work, anyway.
It is seriously frustrating that one of my weapons basically has a mind of its own that's constantly sabotaging my efforts instead of aiding me. While they can indeed be useful, having the option to disengage them when I don't need them would be a major benefit.
Please consider that you can re-orient missiles if the original target has been destroied by targeting another objective.
Moreover in the last update you'll find a new missiles targeting mode you can switch whenever you want. This new targeting system let you shoot missiles to multiple targets on screen instead of a single objective.
Thanks again for your support and your feedbacks.
I still find myself constantly running low on energy, even with a high-energy build, because it's almost impossible to budget your power usage with these things firing on their own. And the new targeting system doesn't fix the problem of missiles finishing off targets I intended to execute for health.
Since the ability to switch targeting modes is now in place, perhaps it should go one step further and give us the option to turn them off completely.