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I'm saying this based on the Android version for I'm yet to buy the Steam one, but it should be the same.
Thank you!
Playing it now and it does ok.
It just scored 145 against me with Mermaids. Beating that is no easy. I finally won with Darklings vs. the Magic Carpet guys, and it took 4 games. I beat it 116 to 115. I tis not "very weak" if you use the 15 second per turn AI.
I will have to try it against three 15 sec opponents... but tripling the waiting time does sound kind of painful. Two-player doesn't really interest me.
It doesn't add much time, at least not on my fairly fast machine (i5 6500). I'd estimate the turns take about 7 seconds average. Due to the type of game it is, I can always be thinking about my next move and it feels very fast to me.
What it doesn't do well is counter your moves. However, especialy in a 1v1 game, that matters a lot less than being efficient... at least in most cases. In some cases it is possible to block the AI. When I lost with 84 points as Giants vs. the 145 of the AI Mermaid, I tried to block the AI, but it didn't help at all. She didn't try to block me a bit, but didn't need to.
As for going up against many AIs, I agree it makes it more interesting, but the lack of blocking skill does come into it more and it is true that this would slow things down. I'll try it vs. 3 opponents tonight and see if it starts to feel draggy.
My first game was a win: Witches 137 to 122/103/97. Very bad play by the AI - missed some obvious opportunities to block me.
My second game I lost! I found the Chaos Magicians to be a bit tricky, I got blocked a bit, and the Alchemists went totally unhindered by the other two AI: 142 to 146/100/69. In a low income game I noticed all three AI totally destroyed their power pools *early* leaving me almost uncontested use of power actions for half the game.
Happy to hear about a real programmer being employed for the AI. Hopefully something good will come of it.