Terra Mystica

Terra Mystica

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How is the AI in single player?
Thanks in advance.
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Showing 1-15 of 16 comments
Dr0W Jun 9, 2017 @ 12:35am 
Not really great but uses some metagaming knowledge. Will beat a player new to the game and it's good to try new races and strategies quickly. So far there's only 3 difficulties (all classified as easy), but medium and hard are yet to come.

I'm saying this based on the Android version for I'm yet to buy the Steam one, but it should be the same.
Originally posted by Dr0W:
Not really great but uses some metagaming knowledge. Will beat a player new to the game and it's good to try new races and strategies quickly. So far there's only 3 difficulties (all classified as easy), but medium and hard are yet to come.

I'm saying this based on the Android version for I'm yet to buy the Steam one, but it should be the same.

Thank you!
Methuselah Jun 10, 2017 @ 7:17am 
Easiest AI setting is still capable of well over 100 victory points, but due to its "random" nature, it isn't consistent.
Originally posted by Methuselah:
Easiest AI setting is still capable of well over 100 victory points, but due to its "random" nature, it isn't consistent.

Playing it now and it does ok.
Gaxia Jun 10, 2017 @ 10:55pm 
I have played the boardgame maybe 5-6 times so I'm not new to the game, although not a metagamer. I have yet to beat the AI here. But it's very likely I just suck.
Played 3 games as Giants and lost all 3. The last one was by only a few points, and the Giants seem underpowered so AI seems ok, but not amazing. Certainly more than acceptable for learning the game and keeping you on your toes.
Benkyo Jun 11, 2017 @ 9:22pm 
AI is very weak as far as I can tell (I'm very new to the game). I'm not inclined to believe the "coming soon" status of the medium and hard difficulties.
Originally posted by Benkyo:
AI is very weak as far as I can tell (I'm very new to the game). I'm not inclined to believe the "coming soon" status of the medium and hard difficulties.

It just scored 145 against me with Mermaids. Beating that is no easy. I finally won with Darklings vs. the Magic Carpet guys, and it took 4 games. I beat it 116 to 115. I tis not "very weak" if you use the 15 second per turn AI.
Benkyo Jun 11, 2017 @ 11:51pm 
Originally posted by Benkyo:
AI is very weak as far as I can tell (I'm very new to the game). I'm not inclined to believe the "coming soon" status of the medium and hard difficulties.

It just scored 145 against me with Mermaids. Beating that is no easy. I finally won with Darklings vs. the Magic Carpet guys, and it took 4 games. I beat it 116 to 115. I tis not "very weak" if you use the 15 second per turn AI.
Ah, maybe that's where I'm going wrong. I figured that with a fast processor there wouldn't be much difference between 5 and 15 seconds. I destroyed the opposition by a very large VP margin in the only game I played so far against three 5 sec opponents, and I noticed some very obvious flaws in their play.

I will have to try it against three 15 sec opponents... but tripling the waiting time does sound kind of painful. Two-player doesn't really interest me.
Originally posted by Benkyo:

It just scored 145 against me with Mermaids. Beating that is no easy. I finally won with Darklings vs. the Magic Carpet guys, and it took 4 games. I beat it 116 to 115. I tis not "very weak" if you use the 15 second per turn AI.
Ah, maybe that's where I'm going wrong. I figured that with a fast processor there wouldn't be much difference between 5 and 15 seconds. I destroyed the opposition by a very large VP margin in the only game I played so far against three 5 sec opponents, and I noticed some very obvious flaws in their play.

I will have to try it against three 15 sec opponents... but tripling the waiting time does sound kind of painful. Two-player doesn't really interest me.

It doesn't add much time, at least not on my fairly fast machine (i5 6500). I'd estimate the turns take about 7 seconds average. Due to the type of game it is, I can always be thinking about my next move and it feels very fast to me.

What it doesn't do well is counter your moves. However, especialy in a 1v1 game, that matters a lot less than being efficient... at least in most cases. In some cases it is possible to block the AI. When I lost with 84 points as Giants vs. the 145 of the AI Mermaid, I tried to block the AI, but it didn't help at all. She didn't try to block me a bit, but didn't need to.

As for going up against many AIs, I agree it makes it more interesting, but the lack of blocking skill does come into it more and it is true that this would slow things down. I'll try it vs. 3 opponents tonight and see if it starts to feel draggy.
markakeen Jun 12, 2017 @ 5:45am 
I'm new to this game, but am usually pretty good at boardgames, and play a whole host of different types at boardgamearena.com. I have played 5 games vs the AI, with varied 2-4 player, and trying a different fraction each game. I'm yet to actually win, but have been equal on points twice, and came 2nd in a 3-player game. For new players the AI is very challenging.
5th game, and I've played at least 50 different Eurogames. Played vs 3 AI on 15 seconds for each. They took around 40 seconds together per round, which didn't feel too laggy. I came in 4th place with Darkling which I had just won with. The different between the leader and I was me 103 and leader, Auran, had 141. The guy above me was Spawnlings with 106.
Narkulus Jun 12, 2017 @ 6:31am 
Originally posted by Benkyo:
AI is very weak as far as I can tell (I'm very new to the game). I'm not inclined to believe the "coming soon" status of the medium and hard difficulties.
They actually hired a programmer to do the "Deep Learning" AI, he said on a bgg post some time ago that he might even take a look at Agricola: ACG&S and see if he can improve it. Maybe the new AI will come with Fire & Ice.
yenkin2001 Jun 12, 2017 @ 10:44am 
Being a total newb at this, I lost both times, the learning curve is nasty.
Benkyo Jun 12, 2017 @ 3:44pm 
Just as an update:
My first game was a win: Witches 137 to 122/103/97. Very bad play by the AI - missed some obvious opportunities to block me.
My second game I lost! I found the Chaos Magicians to be a bit tricky, I got blocked a bit, and the Alchemists went totally unhindered by the other two AI: 142 to 146/100/69. In a low income game I noticed all three AI totally destroyed their power pools *early* leaving me almost uncontested use of power actions for half the game.

Happy to hear about a real programmer being employed for the AI. Hopefully something good will come of it.
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