Hell Warders

Hell Warders

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ReaperSquad Feb 17, 2018 @ 3:10pm
Act 3 boss hits too hard
I get that defenders and the heroes you play as are squishy and you have to syncronize their utilities together, but to put it simply, the act 3 final boss should not be able to instantly wipe out any towers it likes regardless of moon and light priests supporting the other towers.

What I dislike even more is that the ballistas require so much resources, this would'nt be a problem if it were not for the boss instantly wiping out defenses.

Please look into that boss's damage output, defense unit stats or even resource output since even running choke points supported by 2 moon priests and 2 light priests gets torn apart by the boss immediately.
Last edited by ReaperSquad; Feb 17, 2018 @ 3:11pm
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Showing 1-2 of 2 comments
Godboy  [developer] Feb 17, 2018 @ 10:47pm 
@ReaperSqaud

Thank you for your comment! The boss stage is not yet final form, we will definitely re-balance the difficulty.
ReaperSquad Feb 18, 2018 @ 7:29am 
Thank you; I really like niche utility that the newest defenders incorporate.
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