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This, equipement only applies to player 1. I guess normal may be a good idea to give a friend that stat advantage if they don't really play fighters.
yeah, we tried that...hhhuuuu...just not the same..or equal
But thats what we agreed on..lol
I mean, if this decision, alone ― excluding the myriad other things wrong with this dubious game ― does not turn people away from NRS products, the species is truly lost. -_-
It is NOT an oversight. Look at what they did with MKX and "Test Your Luck" on DAY ONE. They enabled the players choose their assists and advantages, but YOU have to unlock them first.
For Injustice this could have been done by enabling the abilities, complete gear sets (with the gear set buffs), augments and shaders the player 1 unlocked.
a simple basic menu could have suficed...
IMO, it was likely a bug (*the first game has a weird way of allotting XP to both P1 and P2, irrespective of who gained it, which perhaps indicated some 'clash' with respect to the "profiles") that, because was not complained about much in its initial release period — largely because it was on console for 6+ months before it came to PC, and the console kiddies love only to grind and mash each other in lagline spaz fests, and have no local friends to play with nowadays anyway — was 'forgotten' about.
Had the game gotten a simultaneous PC release, the problem might have received more attention — forcing NRS to address it. But by the time the complaints came streaming in (and they have streamed — just Google "player 2 load-outs"), especially after the inane way they implemented the TMNT characters (assigning them to load-outs slots!), they would have long abandoned the game for the next project.
The end result will be a loss in future sales — period. For omitting such a vital functionality, and for the very shtick this particular game was promoted upon, is tantamount to selling a falsely advertised product... And they should indeed suffer in their wallets for their crime.
The only hope for this game is that someone with the know-how creates a hack for it to allow player-2 to access player-1's saved load-out slots. Failing that (which is likely, given everyone dropped this hot turd after a couple of months), the game will forever be gimped in its offline functionality.