TT Isle of Man: Ride on the Edge

TT Isle of Man: Ride on the Edge

View Stats:
spidermech1 Jul 23, 2018 @ 3:29am
Man, what the heck is up with Kylotonn game physics?
Say what you want about Milestone, but after spending a considerable amount of time with Ride 2, MXGP PRO, and even SLRE, its pretty damn clear to me that kylotonn still has a WAYS to go in the physics department.

Make no mistake, WRC 7 is a damn blast and I think they did a fine job on it but there was always something that irked me about it and that same thing bleeds into TT.

Momentum, "weight", and the overall disconnect of your vehicle to the games world. In WRC 7 and TT it feels like there are auto brakes enable at all times. The moment you release the accelerator its like slamming on the brakes. Seriously, wtf is this? If its engine braking, its the most extreme form I've ever seen. The vehicles feel like they have no weight to them. They feel like cardboard cutouts and constantly remind you that your're playing a videogame.

Most of these issues are overshadowed in WRC 7 because of how spectacular the track design and vehicle sounds are but im finding it very difficult to enjoy TT when I could just be playing Ride 2.

Ride 2 just looks and feels right. It really does feel like the Forza of moto games. The graphics, sounds, rider animations, wrecks, wrestling the bike, leaning, momentum, weight. All of it just comes together so nicely. Seriously, just take a spin on Ulster or even the Nurburgring in Ride 2 and then quickly fire up TT. Its like going from Forza or Gran Turismo to Saints Row driving physics. Its just bad.

With that said, if anybody owns TT and is enjoying it, thats awesome. Dont let me bring you down. If anybody owns TT, and does not own Ride 2, please for the love of God give it a whirl. It may be slightly less......"exciting" or "sensational" but Milestone has damn near perfected the art of putting together a Motorsport game with very solid physics. If you can wait, Ride 3 will be out in November!

Cheers
< >
Showing 1-15 of 15 comments
Paul McCluskey Jul 23, 2018 @ 11:10am 
yep, physics have killed any enjoyment for me, not living in hope of it being remedied sadly
Old_Scrub Jul 24, 2018 @ 11:20pm 
Im a rider(irl) 30 years now...none of the games are correct in driving physics. Ride 2 is more arcadey and maybe more fun to play while TT is a bit of weird to get used to it....Both games have the + and - but both are far away from real driving.I never get in TT irl and proly i never manage to get there so having the full track in a game and runnin the mountain is more than enough for me.Yes, TT could be better and was expect smt different tbh but thats the way it is atm and we cant do anything about it...
spidermech1 Jul 25, 2018 @ 8:17am 
Well I have a confession to make. After upgrading to a 1080 Ti the other day from a GTX 680 and seeing this game maxed out at 2160P 60+ fps it’s pretty damn lovely. The crazy engine braking still kinda irks me with no way to “tune” or tweak these bikes. Honestly, the engine breaking may be needed as using the real brakes mess you up pretty bad. Once you get into the zone though it’s pretty solid. I’m digging it now lol
morgoth13 Jul 25, 2018 @ 10:12am 
A lot of times it is MUCH easier [in game] to just let the engine slow you down than to risk unbalancing the bike with the brakes, particularly on some of the complex and bumpy sections on Snaefell Mountain. It may be technically faster to go in hotter and brake hard in a shorter area but I find it's usually faster to go through on my wheels than on my face. Cutting the throttle too abruptly can still be risky though, it's a delicate balance.

When you learn exactly where all the bumps and dips and little hill-crests on the road are and are really careful about how and when you cross the center crown, you can push a bit harder but always need to be ready to back out if anything about your approach doesn't seem perfect. It's pretty fun trying to find what you can get away with and what you can't, but if anything goes wrong it tends to put you in a tree before you have a chance to react(or you get stuck sliding back and forth forever).

Tuning would be really nice but they decided to use the varied performance of different bikes in place of tuning the setup yourself. There are differences between each rider's bike, but they all have some of the same issues you can't tune out that way. The most noticeable difference is usually just in gearing or top speed though. Even though they show different ratings in the menus, I've never really noticed a real difference in braking performance or bike stability or cornering speed between two bikes from the same manufacturer. It might be there, but if so it's really hard to feel at least for me.

Then again, letting us setup the bikes ourselves might reveal even more issues lol.
Last edited by morgoth13; Jul 25, 2018 @ 10:13am
kmanitou81 Jul 27, 2018 @ 12:58pm 
They ♥♥♥♥♥♥ up, plain and simple.
Jez Hammond Jul 27, 2018 @ 3:13pm 
They don't work on the game, because it doesn't sell enough copies, because most people like cars. They should pull their finger out and do anything tbh, but they won't even talk so waste of a great licence...let's hope someone rips the TT circuit out soon.
Russell Jul 28, 2018 @ 5:54am 
Someone ought to start a petition to Valve about the developers total disregard for the community and failure to acknowledge issues. I understand the game was in good enough order to pass certification for Steam but if your game is broken and the vast majority of your customers and community are telling you so you should be under some sort of obligation to at least ackowledge the issue and inform the customers of your intentions.

I'm really, really surprised by how bad the communication has been and how these issues have not been resolved by now.

I wonder if they realise how commiting some resources to the development of a patch with bug fixes could really improve the community response to this game and generate a serious continued increase in game sales.
Jez Hammond Jul 28, 2018 @ 10:10am 
Well I tried gathering more than myself to be taken seriously when putting in a complaint to official TT, but obviously my email was filed in the trash. People don't take us seriously, they think we're some kid, or some mental health issue person. It is easy for them to insult.

Check out No Man's Sky forum on here and be blown away how opposite the developer/publisher is with the latest update (like update 50 (made up number!)).

IF the sim was handed to a passionate crew then the TT would get the same level of ongoing attention. But these guys won't talk, simply never did, damn rude, ruder than that angry Dandy person even, for real.

Seriously, if anyone has ever gotten the time of day out of Kylotonne or Bigben, then now would be a good time to also acknowledge rather than join the club of professional ignorance?
Jez Hammond Jul 28, 2018 @ 10:11am 
<returns to NMS>
CiD EviL Jul 29, 2018 @ 5:30am 
I will never buy a Kylotonn game ever again
Russell Jul 29, 2018 @ 9:02am 
Originally posted by CiD EviL:
I will never buy a Kylotonn game ever again

Absolutely, I guess there's no better way to show them.

I would encourage you all to shoot an e-mail off to whatever publication you guys decide to read your game reviews on, it would be very interesting to see a video game journalists approach to this case and if they were to publish a story (of which there definitely is one here!) what response that would be met with.

As a publisher I would imagine media reception/coverage of your content is highly important and must be addressed.

So if they won't talk to us now maybe they'll talk to us then.
Jez Hammond Jul 30, 2018 @ 2:32am 
I think it all depends on if the team are working in a locked room or not! We will see, for me that means next year we get 2.0 as a free update...I suggested this to Sean Murrey which I based on Tiny Wings 2.0 when it happened. Sean went on to release 1.5 so yeah ;)
2 Slow Jul 30, 2018 @ 9:18am 
agree, i would call it, carslides instead of high or lowsider crashes... and it was in the beginning irretating
BAMB1 Jul 30, 2018 @ 2:48pm 
pathetic handling slides sideways in straight line when let of throttle no feedback from devs worst bike game physics and devs ever
Russell Jul 31, 2018 @ 8:09am 
Go and write a review on the store page, save anyone else wasting their money.
< >
Showing 1-15 of 15 comments
Per page: 1530 50