TT Isle of Man: Ride on the Edge

TT Isle of Man: Ride on the Edge

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Axe May 24, 2018 @ 11:41am
Sidecars Pulling to the Left?
They dont seem to go straight and I'm constantly having to adjust to the right an on a keyboard and that is really annoying.

Does this happen with other controllers?

Please though I don't want a discussion about keyboards thanks :-)
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Showing 1-15 of 15 comments
Colonel May 24, 2018 @ 11:47am 
Happens to me using a Xbox controller so guess it's just a thing with the sidecars
buddy500 May 24, 2018 @ 11:49am 
I play with the Microsoft Controller, and have the same Problem.
Axe May 24, 2018 @ 12:06pm 
Originally posted by ☣ ColoneL:
Happens to me using a Xbox controller so guess it's just a thing with the sidecars

Yes i did wonder that too but it could also be a problem with the game?

Originally posted by buddy500:
I play with the Microsoft Controller, and have the same Problem.

Would like to hear some more opinions if out there please.

We don't have a sidecar pairing out there do we?
Fivehertz May 24, 2018 @ 12:07pm 
This is normal, they're trying to simulate real sidecar physics. They don't have even weight distribution (the passenger sits on the left as does most of the extra weight) and all the power is delivered through the real wheel on the right hand side, so they will always pull slightly to the left under acceleration and right under braking. Obviously the passengers job is to try and counterbalance this as well as loading up weight for the corners but generally they're a pig to ride IRL and need constant steering corrections all the time.
Last edited by Fivehertz; May 24, 2018 @ 12:23pm
Axe May 24, 2018 @ 12:08pm 
Ah so real sidecars do it, OK thanks that's good to hear :-)
Democracy Manifest May 24, 2018 @ 12:23pm 
What i noticed is that AI when set on auto (kinda difficult to manual control him if manual shifting) ignore some corners completely which gibs me out of the track,there are currently 5-6 corners where i crash all the time even at low speeds. Not sure if AI need few corner tweaks
Kevin Murphy Games May 24, 2018 @ 12:35pm 
I get the same pulling left with an xbox 360 controller.
It may be realistic and designed that way, but feels like a bug to me.
I would like to see an option to correct this, perhaps as part of the difficulty settings.

I get the same problems with the AI of the passenger when in Auto mode too.
Some corners he ignores completely which often leads to crashing.

TT is a brilliant game overall though.
And the devs are to be commended for offering FREE DLC.
Jez Hammond May 24, 2018 @ 12:43pm 
Feels great on a wheel! Ahhhh the irony ;P

So yea, perhaps I didn't notice and just ride it out. Also, I expect the road's crown has some significant influence on this.

AI passenger was initially odd for me, until I compromised my attitude. Next time will be with the 2 steering wheel buttons which I normally use to lean bike-rider forwards and backwards with. I think that will be ideal, and will create a couple of .bat files to choose the x360ce settings before loading.

+1 devs have delivered, and again we're still early days enjoying their masterpiece!
Axe May 24, 2018 @ 12:53pm 
Some good points.

I haven't yet tried it with auto passenger but I was going to because it would perhaps give an indication of how often the passenger moved under that setting. I've not yet found when, and more so how often he moves (or not) but I realise this will be part of the learning curve.

There are so many things -( little user drivers skills) - that need to be learn't to ride well it's sometimes difficult to know which one may be cast aside as the game or admitted to as a poor rider. I'm happy owning up to the latter :steamhappy:

Of course thanks Devs for the free software but I somehow was expecting a little more from this DLC. Sorry to say that.
GforceMI69 May 24, 2018 @ 1:29pm 
Same issue using 360 controller, constantly pulls to the left and then at high speeds while you're trying to stop it going left it'll go into a spiral in a straight line sending bodies flying off all over the place, fun to watch but annoying to play, they feel like a cross between a plane and a hovercraft, not a lot of grip on the road and seriously light and twitchy.
Antonius Dunlop May 24, 2018 @ 3:53pm 
Its no bug , its a sidecar. :steamhappy:
>-FISH-D May 24, 2018 @ 3:55pm 
I don't know about you guys but the sidecars suck ass. Not fun lol
Axe May 24, 2018 @ 4:13pm 
Originally posted by Fishsticks:
I don't know about you guys but the sidecars suck ass. Not fun lol

You do know about us 'guy's because we have made our individual thoughts quite clear. And no I don't think they suck anything personaly but thanks for your thoughts.
>-FISH-D May 24, 2018 @ 9:08pm 
Originally posted by Axe:
Originally posted by Fishsticks:
I don't know about you guys but the sidecars suck ass. Not fun lol

You do know about us 'guy's because we have made our individual thoughts quite clear. And no I don't think they suck anything personaly but thanks for your thoughts.

The physics suck and they are even more abysmal with the sidecars.. Devs didn't even fix the shift light on the Kawasaki in this update. Sad.
KG_03 May 24, 2018 @ 11:12pm 
Pulling to the left is normal in sidecars and IS in real life. I love the side cars. They are fantastic, physics are good and tricky. Riding them is chellenging and needs time to get used but the fun is great.
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