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id go heavy/medium armor with battering ram and even opt stance dance and finisher, thirst for battle, ofc also "not this time" push the falling would be nice too but not ideal with athletics in this path, even tho sudden lunge is OP...
id prolly try to take sudden lunge and the followup
culd be that sudden lunge does not expend the mighty swing
definitely survival right side
its wierd that adrenaline rush is the strongest pain mitigator even tho pain is a much bigger issue with non dodge builds
strength
perception to hit/crit
pump vit
Then i will try to take atheltics to get charge range +1 and armored combat charge.
Elven mace because of stats and you jolt enemies to increase debuffs and then charge with a stun and weapon buff and work from there.
In theory it works but with the nerfs to heavy armor you would need more energy/energy regen
yeah high debuffing 2 hand mace rchetypes seem to come with the highest fumble in the game. still i thought the 3 skills on the way to finisher andd gear wuld aleviate any need for agi as a way to manage fumble.
crit is ultra ultra valuable for 2 hand mace since "keep them coming" nets u free "mighty swings" basically doubling ur turn/damage ratio
We recently found out that SoP builds do not scale off of % weapon damage or hand effiiency (it isnt reduced neither by skill that do -% weapon damage etc.) but just from base and magic power aswell as crit, enemy armor and resist.
While it is true that electro mace/2hand mace offers great synnergy my guess is that 2 hand mace doesnt go well with SoP for a plethora of reasons.
not having similar negating defense capabilities like 2 hand sword Dodge/Block which you could make viable through prioritizing agi light armor and athletics, i feel 2 hand mace leans more to an offense that creates defense via debuffs and burst,
it leans more to pumping strength for phys damage so
strength
per to hit crit
vit
will (because going heavy will make u want pain rez and fortitude, bc u will get hit a lot)
to achieve a viable phys heavy armor build you are kinda point starved
especially if you want to have an energy situation where you an afford SoP/Jolt or Impulse
imho SoP is great on RoT mace or mace DW but not so much on 2 Hand mace
energy is one reason, armor choice the other also lack of damage is not the limiting factor of 2hand mace
I personally almost can not live without sprint training on any build I play
so i get u,
but i also believe 2 hand mace needs armoured combat 3-4
and at least 5 warfare aswell as 3 survival and ofc 10 2 hand mace
i thought so many times that mighty kick and leg sweep lines shuld be exchanged in their tree position. push the falling and lunge wuld be a no brainer to unlock athletics ultis on 2 hand mace
also do not underestimate bodypart damage on trees that lean to it either by increasing it or making u profit from it. 2 hand mace, 2 hand axe and 1 hand axe are the ones that do. u can also go bodypart with 2/1 hand sword if chosing the archetype