Stoneshard

Stoneshard

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What is ability skill tree, attack skill tree ??
I look wiki and have no idea whatsoever.

and testing in game damage dealing skill isn't attack skill tree.

I'm so confuse, just start to try melee and get so confuse with those.
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Showing 1-10 of 10 comments
You assign a skill you learn to the number pad on your screen by right click, hold and drag or hover your mouse to that skill and press the according number you want to set up.
In case you just don't get it what an ability or attack skill tree do. Simple put ability skill is a skill that make you stronger and attack skill tree is a skill that help kill the enemy
Originally posted by Definatlycornect:
You assign a skill you learn to the number pad on your screen by right click, hold and drag or hover your mouse to that skill and press the according number you want to set up.
In case you just don't get it what an ability or attack skill tree do. Simple put ability skill is a skill that make you stronger and attack skill tree is a skill that help kill the enemy
No i didn't mean that.

I mean some skill description say

Fencer stance

" Using this ability tree's skills grants an extra stack of the effect (up to IV stacks). "

-------------------------------

Simple put ability skill is a skill that make you stronger
--- >> isn't that's passive skill ?? so I can't active passive skill.
Last edited by StarofTanuki; Mar 16 @ 1:04am
Gundalf Mar 16 @ 1:08am 
Abilities refers to everything in the ability trees active or passive, skills are active abilties. Though often these terms are used interchangeable.
Abilities have 3 main categories weapon, utility and sorcery.

Skills have categories like attack, manuveur, stance, charge or spell. Some skills belong to two categories like onrush from the 1h sword tree which has attack/charge. Attack skills are usually the ones which do a special weapon attack.

For a melee build you generally want to chose 1 weapon type like spear or 1h swords for example and focus on its ability tree. If it is 1h weapon you generally want then in addition either the shield tree, dualwield tree or the Right on Target ability from the warfare tree for a free offhand. The rest of the AP (ability points) are then ususally invested into utility trees. It would also be a good idea to pick a weapon tree for which the chosen character has a affinty for so you do not have to look for trainer or treatise.
Last edited by Gundalf; Mar 16 @ 1:21am
Gundalf Mar 16 @ 1:29am 
Originally posted by StarofTanuki:

I mean some skill description say

Fencer stance

" Using this ability tree's skills grants an extra stack of the effect (up to IV stacks). "

-------------------------------

Simple put ability skill is a skill that make you stronger
--- >> isn't that's passive skill ?? so I can't active passive skill.
Stances and a lot of manuvers buff yourself but have to be used actively costing some energy and one round, they also have a limted duration though stances have each a way to extend the duration. You usually want to use stances while melee enemies are still out of melee range.
Last edited by Gundalf; Mar 16 @ 1:30am
Originally posted by Gundalf:
Abilities refers to everything in the ability trees active or passive, skills are active abilties. Though often these terms are used interchangeable.
Abilities have 3 main categories weapon, utility and sorcery.

Skills have categories like attack, manuveur, stance, charge or spell. Some skills belong to two categories like onrush from the 1h sword tree which has attack/charge. Attack skills are usually the ones which do a special weapon attack.

For a melee build you generally want to chose 1 weapon type like spear or 1h swords for example and focus on its ability tree. If it is 1h weapon you generally want then in addition either the shield tree, dualwield tree or the Right on Target ability from the warfare tree for a free offhand. The rest of the AP (ability points) are then ususally invested into utility trees. It would also be a good idea to pick a weapon tree for which the chosen character has a affinty for so you do not have to look for trainer or treatise.
thank you guy.

also one more question, does dual dagger ( or sword ) increasing total counter chance from both weapon ?

Like left hand 2 %counter chance right hand 2% counter chance

does my counter chance is 4% ?
Gundalf Mar 16 @ 3:03am 
When dual wielding you get defensive stats like blockchance, counterchance, blockpower etc. From both weapons. However offensive stats like accuarcy, armor pen or fumble chance are applied on attacks with their respective hand.

For example the deflect skill from dual wield tree works very well with 2 weapons with extra blockpower.
Last edited by Gundalf; Mar 16 @ 3:07am
Originally posted by Gundalf:
Abilities refers to everything in the ability trees active or passive, skills are active abilties. Though often these terms are used interchangeable.
Abilities have 3 main categories weapon, utility and sorcery.

Skills have categories like attack, manuveur, stance, charge or spell. Some skills belong to two categories like onrush from the 1h sword tree which has attack/charge. Attack skills are usually the ones which do a special weapon attack.
To be more specific, skill refers to physical attack skills. Spell refers to magic spells.

This is best distinguished from the modifiers "-skills energy cost" and "-spells energy cost". Ability = skill or spell. Thus if you have "-abilities energy cost", it will apply for both (physical) skills and (magical) spells.

Arcane Lore for example gives "-spells energy cost", this will not affect skills.

Passive skills are obviously just passive, they cannot be activated since they are passive. So it doesn't matter whether "passive skills" are "physical skills" or "magical spells", nothing passive can be activated.

However, passives generally only affect the skills/spells they're meant to apply on. In general, assume spells are a whole category unto their own, their active (debuff) effects aren't affected by gear, only by stats. Whereas physical skills will be affected by their own respective passive skills, as well as equipment (unless stated otherwise).
Originally posted by StarofTanuki:
also one more question, does dual dagger ( or sword ) increasing total counter chance from both weapon ?

Like left hand 2 %counter chance right hand 2% counter chance

does my counter chance is 4% ?
Easiest way to check this is do the maths yourself. Just start a new Jorgrim, open up character sheet, equip 1 weapon first then equip/unequip the other, and check the character stats sheet. You will notice some stats change when you do that.

I recall counter chance is a flat adding up of values from both weapons. Same as block chance. Not sure about block power, but block power is also affected by block power coefficient, based on your Str and what weapon you're equipping. Dagger has 0.5x coefficient, meaning 10 Str = 5 block power; 1h sword has 1.1x, 10 Str = 11 block power. (I forgot what axe is, 0.9x or something.)
Originally posted by funkmonster7:
Originally posted by StarofTanuki:
also one more question, does dual dagger ( or sword ) increasing total counter chance from both weapon ?

Like left hand 2 %counter chance right hand 2% counter chance

does my counter chance is 4% ?
Easiest way to check this is do the maths yourself. Just start a new Jorgrim, open up character sheet, equip 1 weapon first then equip/unequip the other, and check the character stats sheet. You will notice some stats change when you do that.

I recall counter chance is a flat adding up of values from both weapons. Same as block chance. Not sure about block power, but block power is also affected by block power coefficient, based on your Str and what weapon you're equipping. Dagger has 0.5x coefficient, meaning 10 Str = 5 block power; 1h sword has 1.1x, 10 Str = 11 block power. (I forgot what axe is, 0.9x or something.)

Axe is just above Daggers, above 1 Handed Axe is 2 Handed Axe, and uh I think 1 handed Mace then Staves then 2 Handed Mace then Spears, 2 Handed Sword, 1 Handed Sword.
Rhapsody Mar 16 @ 7:30am 
Ability: Any skill, spell or passive feature found in the abilities panel. Almost all non-passive abilities are universally affected by Cooldown Duration and Abilities Energy Cost attributes, and most abilities are also directly affected by scaling from your character's five stats (listed on ability tooltip). Abilities like "Examine Surroundings" that have no energy cost or cooldown are classified as merely "Active" abilities and for now there's only a few of them in basic skills and survival trees.

Skill: Any activated ability that is not a spell, but which follows other common mechanics for abilities like energy cost. Contains many sub-categories. Affected by Skill Energy Cost attribute.

Spell: Magical abilities that are affected by many attributes and mechanics of magic category and Spell Energy Cost attribute. Spells have miracles instead of critical hits and the backfire mechanic instead of fumble. Projectile spells can still miss (affected by target's dodge), but they cannot be blocked.

Attack skill: Swing your weapon or shield while applying various effects. Attack skills have innate bonus to accuracy and some other attributes. Attack skills from weaponry and dual wielding ability trees can only be used when wielding at least one weapon of the corresponding type. Many attack skills can combine with other sub-categories like maneuvers and charges, in which case the classification is given as "Attack / Charge", for example.

Maneuver: A skill that performs some kind of utility action. Maneuver can also inflict damage, but if they are not classified as attacks, they do not use your weapons or their effects. Not all damaging maneuvers are attacks, however.

Stance: A unique buff available only with its corresponding weapon. Only one stance can be active at a time. Several maneuvers provide stance-like effects which can be stacked with actual stances. Despite requiring a specific weapon to use, all stances can provide at least some bonuses to attributes like Skill Energy Cost or Bleed Chance which can affect abilities not belonging to the corresponding weapon tree.

Charge: A skill that will reposition your character by one or more tiles. They are often, but not always, attacks. Many manuevers can also move your character, but are not necessarily considered charges.
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Date Posted: Mar 15 @ 11:44pm
Posts: 10