Stoneshard

Stoneshard

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Stuck as an Archer
Level 8 Dirwin in Mannshire. Been doing well so far, but have just got a contract to destroy 3 spirit wells in Raven Hill. They constantly spawn wraiths, which my bow does nothing to and I don't seem to have enough sustain in melee to deal with more than one or two. Inspect says they're weak to radiant damage, but I can't seem to find anything I could use. Went for a run through to Brynn, Ostbrook and Mannshire, and all my equipment seems pretty standard (going for critical bow and dodge light armour, currently running with Dirwin's Shortbow, Recruit Heavy Broadaxe, Dirwin's Vest, leather gloves, hide boots, hood, peasant sash and backpack).

Stats are S10-A11-P18-V11-W10.
Skills are:
Ranged - Taking Aim, Constant Practice, Dexterity, Distracting Shot, Startling Volley, Anticipation.
Athletics - Disengage.
Survival - Resourcefulness, Huntmaster.

So I don't have access to better equipment to beat the wraiths and can't beat the wraiths to clear the contract and get more rep to unlock more equipment. What do I do apart from keep walking around the wilderness shooting rabbits and waiting for new contracts?
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Showing 1-15 of 17 comments
These are the wraiths I'm facing:
https://stoneshard.com/wiki/Wraith_Monk
if you want a little bit extra damage, then go into church and pray for extra 1 sacred damage
and you can drink alcohol at the beginning of the fight for extra physical damage

if there are only ghosts that you're facing try not using the bow at all, as you lose a lot of time by taking aim doing the same damage as melee and not getting a step closer to the well which will take ages to get rid of using anything with piercing damage
They only have 20 HP. Grab a Blessing before you go in and it'll add Sacred damage to your attacks (not much, but it will be doubled against this particular enemy).

The wells can't spit these enemies out nonstop, you should be able to kill them faster than they respawn if you are aggressive enough.

And yes, if you really needed to, you could hunt for money and buy stuff that might make the dungeon easier, maybe even go exploring to get that 20 Perception milestone.
You can still shoot the wraiths. Every bit of dmg counts. But once they get close, just melee them. You should aim to get better headgear, your head and torso are what govern most of your max hp. The fact that you have these 2 body parts having the lowest prot is probably why you're having such a hard time.

If you already went to the Well of Souls and then backed out, you might be in trouble because I hear people say the Well keeps spawning Wraiths even after you retreated out of the Well's vision range. But if this is your first time approaching the Well, you should only be facing 1 Wraith at first. Just end the first Wraith and then rush in with the 2-hander and quickly finish it off.

Personally I prefer 2h mace instead of 2h axe, keep a dagger in your inventory for Butchering. 2h mace is better because skeletons have a weakness to crushing damage, and have resistance to piercing damage. Bow = piercing, 2h mace = crushing. Also, crit effect: 2h axe = +60% bodypart dmg, 2h mace = +50% daze. 2h maces generally already have daze chances on them, and your bow build usually aims for high crit chance build. This crit chance mostly transfers to your 2h mace as well, so if you daze enemies upfront, they're silenced (unable to use skills); daze also causes -25% control res, -25% move res, and +10% fumble chance, and other debuffs. Meaning after you crit-daze something, you're almost bound to daze again if you crit a 2nd time. (Dazing a dazed enemy stuns the enemy.)

This won't exactly help you against wraiths but it will help you against skeletons.
Last edited by funkmonster7; Jan 29 @ 1:19am
Watch the room from the edge of your vision and wait until the wraiths are not between you and the well. (This could take quite a while) Destroy the well from max range then proceed to shout pull the wraiths one at a time to finish clearing the room. The wraiths will become alarmed and move around the well after you start shooting it, and (I think) could be hit as a result of being between you and your target. In practice this has never happened to me having done this numerous times as well as using the same tactic against hornet hives.

Edit: This may not work with Dirwin's shortbow and 18 PER. I know I had an early well of souls contract on my recent ranged character, but I don't know the vision range of wraiths offhand and may have had a different bow at the time.
Last edited by wereraptor; Jan 29 @ 1:46am
Thought the wraiths were immune to bows because I just wasn't hitting. Apparently I was just having some lousy rolls. Was able to clearly it with the same loadout, and levelled up during the dungeon, grabbing Ever Vigilant to work alongside Anticipation. Still didn't get to Amity with Mannshire, so still just rocking the same equipment...There really seems to be ♥♥♥♥♥♥♥♥ [not a lot] for a bow focus Dirwin to buy that is an obvious step up.

Originally posted by funkmonster7:
You should aim to get better headgear, your head and torso are what govern most of your max hp. The fact that you have these 2 body parts having the lowest prot is probably why you're having such a hard time.

I was rocking this stuff because it gave bonus to things I wanted, namely +crit chance, +accuracy, +dodge, -fumble, and I never found anything truly better. My thought was to kill them before they get close, and bleed/immobilise/knockback will help keep enemies at bay. I'm tempted to take medium armour, but don't know if that's going to hurt my energy and not synch with my -accuracy +dodge defence I'm working on.

Originally posted by funkmonster7:
2h mace is better because skeletons have a weakness to crushing damage, and have resistance to piercing damage. Bow = piercing, 2h mace = crushing. Also, crit effect: 2h axe = +60% bodypart dmg, 2h mace = +50% daze. 2h maces generally already have daze chances on them, and your bow build usually aims for high crit chance build. This crit chance mostly transfers to your 2h mace as well, so if you daze enemies upfront, they're silenced (unable to use skills); daze also causes -25% control res, -25% move res, and +10% fumble chance, and other debuffs. Meaning after you crit-daze something, you're almost bound to daze again if you crit a 2nd time. (Dazing a dazed enemy stuns the enemy.)

This won't exactly help you against wraiths but it will help you against skeletons.

Yeah I'll probably switch at some point; I've got no investment in it other than money. It was my first (and only) major weapon buy out of Ostbrook, and I just took something with high damage that wasn't going to be a disaster from fumbles and misses (because its likely to be a finisher and I NEED it to hit). Didn't have a huge choice. Again, I'm mainly trying to get to Amity with Mannshire so I can finally get some equipment that I haven't been rocking from essentially level 3.
Last edited by Terry_Wrist; Jan 29 @ 2:53am
Here's a pro tip... Seal of Power and Flurry of strikes/Double strike dagger on Whatever elemental enchantments on Daggers or Staff with Hail of Blows. Heck even Seal of Power alone makes your Bow do decent damage on em.
Last edited by money3030; Jan 29 @ 3:02am
Originally posted by Terry_Wrist:
Still didn't get to Amity with Mannshire, so still just rocking the same equipment...There really seems to be ♥♥♥♥♥♥♥♥ [not a lot] for a bow focus Dirwin to buy that is an obvious step up.

I was rocking this stuff because it gave bonus to things I wanted, namely +crit chance, +accuracy, +dodge, -fumble, and I never found anything truly better. My thought was to kill them before they get close, and bleed/immobilise/knockback will help keep enemies at bay. I'm tempted to take medium armour, but don't know if that's going to hurt my energy and not synch with my -accuracy +dodge defence I'm working on.


Yeah I'll probably switch at some point; I've got no investment in it other than money. It was my first (and only) major weapon buy out of Ostbrook, and I just took something with high damage that wasn't going to be a disaster from fumbles and misses (because its likely to be a finisher and I NEED it to hit). Didn't have a huge choice. Again, I'm mainly trying to get to Amity with Mannshire so I can finally get some equipment that I haven't been rocking from essentially level 3.

Yeah, there are not a lot of options for a glass cannon ranged build if your only concern is getting them dead before they reach you. If you play cowardly enough you can successfully play the whole run with this philosophy though and hardly ever get into melee engagements.

Once you add dash into your kiting rotation and additional ranged skills there are going to be energy issues you'll have to deal with, so that's something to consider when choosing your armor. Mainly you'll be losing out on accuracy/crit/fumble improvements on light armor if you go to medium, which will result in enemies closing the gap more often.

With a little luck or patience and enough gold you could find some meaningful upgrades in Brynn from the rotating docks merchants or the pawnbroker even without good rep.
For non Ghosts use Traps,Nets,Caltrops use every Advantage possible, while their immobilized with any of those it's free hits with a Bow, Crossbow if their 2 tiles away. Distraction shot with Crossbow if 1 tile away, for 2 tiles use take aim before Crossbow Distraction shot.

Net plus Startling Volley on a Crossbow helps remove blocking chance so you can spam Bow hits next.
More accuracy, enchant until you get elemental damage on the bow, better boots, increase dodge and get better jewels, you can just grab a good melee weapon with good accuracy.
Its the same for the mage, you have to bonk the well with your staff
Originally posted by Neyreyan_Youtube:
More accuracy, enchant until you get elemental damage on the bow, better boots, increase dodge and get better jewels, you can just grab a good melee weapon with good accuracy.
Its the same for the mage, you have to bonk the well with your staff

I would not recommend for a level 8 character to start gambling thousands of coins on Enchanting scrolls for their Tier II gear.

Not that they could. That bow cannot be enchanted, making the suggestion moot.
Buy a guardsman crossbow from osbrook carpenter, it will change your world.
Originally posted by money3030:
Here's a pro tip... Seal of Power and Flurry of strikes/Double strike dagger on Whatever elemental enchantments on Daggers or Staff with Hail of Blows. Heck even Seal of Power alone makes your Bow do decent damage on em.
What? No, don't do that.

Looking at OP's skills so far, nothing points toward DW daggers or even DW anything.

Also, Seal of Power isn't as powerful as what most people hype it up to be. SoP requires you to cast a spell, then you shoot. Bow already costs 2 turns to shoot assuming you use Taking Aim first. SoP needs to have its duration increased once every 3 turns. The only spell that can have a cooldown lower than 3 turns is Jolt, and Jolt does pitiful damage. I mean, you can use Fire Barrage, but you won't have enough casts of it before SoP runs out.

Spending 2 AP for a temporary +20% weapon dmg dealt as fire, is really not worth it. This "pro tip" might work in the endgame when you use Fire Barrage to break down doors, and SoP is just another AP so your Siege Crossbow can hit for an additional 7-8 damage (20% of 39), but that's about it. Personally, I'd rather just invest the AP into War Cry for a decent +10% weapon dmg, +5% crit chance and +20% crit eff (+20% crit eff is HUGE on a bow build, much better than what SoP can give you and doesn't need additional gimmicks to maintain durations or whatnot).

At the start, it is simply better to focus on the 14 Ranged Weapons skills, 3 Survival skills (Pathfinder, Resoucefulness and Huntmaster), 2 Warfare skills (Opportune Moment and Setup), and 8 Athletics skills (Disengage, Dash, Mighty Kick, Push the Falling, Elusiveness, No Time to Linger, Sprint Training, Peak Performance). Pretty much in this order too. This is already 27 AP, which means you'll be lvl 26 by this point.

If you include Fire Barrage for breaking down doors, then you'd be lvl 27. You have 3 AP left, and you can do whatever you want with these 3 remaining AP. Maybe even learn SoP, sure. But never learn it any earlier because SoP should never be a part of your core skill as a pure ranger. It has bad synergy, for all the prebuffing you need to do and it only gives you 7-8 dmg. Even War Cry is better than this because it gives you a consistent +10% weapon dmg, and you can even use it during combat, whereas SoP takes too much time setting it up. (I mean, like I said, when you have 3 remaining AP, you can learn SoP if you want but by then you can pretty much do whatever you want, personally I find learning Make a Halt and Ever Vigilant to be better because 50% or more fatigue res is a huge gain.)

Also, DW is a very bad idea. DW in general needs at least half the DW tree to make it decent. And even then, you won't even reap much of the bonus from learning half the tree because you have to be committed in melee to get those bonuses.
Last edited by funkmonster7; Jan 31 @ 9:07am
Originally posted by Terry_Wrist:
Thought the wraiths were immune to bows because I just wasn't hitting. Apparently I was just having some lousy rolls. Was able to clearly it with the same loadout, and levelled up during the dungeon, grabbing Ever Vigilant to work alongside Anticipation. Still didn't get to Amity with Mannshire, so still just rocking the same equipment...There really seems to be ♥♥♥♥♥♥♥♥ [not a lot] for a bow focus Dirwin to buy that is an obvious step up.
Bow focused Dirwin indeed doesn't need a lot to get going. It is a newbie-friendly playstyle that I recommend to new players all the time. But you must always account for situations where things can go south when you play a glass cannon ranger build. That is the reason why I recommend a 2h mace instead of dagger/shield which most people probably will naturally gravitate towards. Sometimes, stereotypes don't win you battles. It's like, most people assume nerdy professions like doctors, lawyers etc are all just brainy people who sit on an office chair all day, wear glasses etc... But I know plenty of doctors who are competent swimmers, at least more competent than the average swimmer. They really know their strokes, form etc.

Basically, in this game anyway... as a rule of thumb, don't aim for stereotypes, aim for what works.

Originally posted by Terry_Wrist:
Originally posted by funkmonster7:
You should aim to get better headgear, your head and torso are what govern most of your max hp. The fact that you have these 2 body parts having the lowest prot is probably why you're having such a hard time.

I was rocking this stuff because it gave bonus to things I wanted, namely +crit chance, +accuracy, +dodge, -fumble, and I never found anything truly better. My thought was to kill them before they get close, and bleed/immobilise/knockback will help keep enemies at bay. I'm tempted to take medium armour, but don't know if that's going to hurt my energy and not synch with my -accuracy +dodge defence I'm working on.
I can understand sticking to the starter chestpiece. But you shouldn't keep that starting cowl, it is practically rubbish. There is a red Robin Hood cap called Hunting Cap or something, I sometimes swap to that but otherwise I just wear something else like Arming Cap.

You shouldn't have too much trouble farming money because all the rabbit pelts you get can be sold for some decent cash.

Originally posted by Terry_Wrist:
Again, I'm mainly trying to get to Amity with Mannshire so I can finally get some equipment that I haven't been rocking from essentially level 3.
There is a little neat trick when you first go to Brynn... The first dockside merchant that spawns when you first get to Brynn is the elf merchant. He always sells a T3 Nomad Shortbow. Even though it has 1 less range than your starter bow, it is a big step up in dmg and bleed chance. Normally I buy that, and use it for regular fights, but for hunting rabbits I use my starter bow.

The starter chestpiece seems amazing, but at some point your own base stats should be able to cover the stats on your chestpiece. You basically need to account for the fact that you can't avoid melee combat, even if you can weaken the foe first with shots. So generally speaking, 4 prot on all main armor pieces first, then go from there. Amity rep at Mannshire is not so easy to attain now, because rep gain is now dependent on the difficulty of the contract. So you must adhere to the standard logics of gear upgrades. You can skip the steps if you want, but it will be harder.
Last edited by funkmonster7; Jan 31 @ 9:23am
Zzogg Jan 31 @ 9:44am 
I have played as pure archer. You may not know this, but you can switch arrow types in your quiver using the "A" button without wasting a turn. Additionally, you can "shout" to lure a single enemy to you.
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Date Posted: Jan 28 @ 10:35pm
Posts: 17