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The base damage of Spears is so low that flat damage reductions (like Protection and Block, which is what those particular enemies have) nullify the damage either way. I hit for 35, they reduce the damage to 0, and then their Piercing Resistance reduces the damage from 0 to 0.
Admittedly, they have only 60% Slashing Resistance VS 70% Piercing Resistance, which is an enormous difference. I should probably have bought the Sabre spear and switched for this particular dungeon.
But in the end the problem remains the same. Either you crit and do considerable damage, or you don't crit and do basically nothing.
If my Armor Crusher passive made any difference, I did not feel it.
Well if we only had Hybrid Spears that can use Hooking Chop,Two Handed Axe Skills like Dismemberment and Reign in Blood would be great for Slashing Spears even the Stance itself.
If you ask me it's not Hard to put the Tag Spear/Two Handed Axe it might be However wonky Animations and well double passives stacking which makes it overpowered 🤔. But if it's limited to Active ones and Stances maybe not.
Other Axes could probably also Hybrid into Axe/Spear if they ever decide on getting shayt good
Yeah, the difference between the two weapons gets really iffy. Some 2H axes look more like spears than axes, and some spears look more like axes than spears.
Axes have so much better stats, though...
I actually just started a Spear Arna but after hearing this now I suddenly don't want to play spear as much
My dodge-spear character 's main damage sauce is bleeding. Kick enemy and poke them from distance, and enemies will succumb to bleed to death. Hence not-bleeding undeads are my character 's bane. And energy run-out is my character 's demise.
Used spears + magic mastery, using seal of finesse + insight and power combining with pikemen stance and other skills that benefits from staying at the same tiles.
Stomped everything.
Does that even work in permadeath?
Supposedly fixed in latest patch, it would once a day, but if you're still bound to die then uh 🤔.
I don't have the guts to test it. Hope someone can and confirm :).
Can always just manually backup your save for testing purposes.
Basically, in order to cause immobilization etc on certain enemies with high move res, you need -move res debuffs on them. So, your stats should pivot towards buffing those debuffs.
I don't actually think increasing crit chance is the way to go here. Instead I buff weapon damage up as high as I can, while maintaining some tanking ability. I also use the shout lure liberally.
The strategy is basically, whenever I detect a group of enemies via Pathfinder-buffed Examine Surroundings, I only pull 1 enemy to me and I charge up Pikeman Stance with him. After that, I inch towards the group and either pull 1-2 guys to thin out their numbers, or I just reveal myself to them and kill them with my maxed-stacks Pikeman Stance.
My rotation is mostly: Nail Down, Impaling Lunge, Determination, Leg Sweep, Impaling Lunge x2. Once I have Regroup, I will sneak in Regroup after Determination, before using Leg Sweep strat. To deal with ranged enemies, I plan to use a crossbow.
Str is planned to be 20-25, Vit is planned to be 20. Armor is medium or heavy, although right now I'm leaning towards medium. I also want to have 15 Wil, a bit more -cd, -skills energy cost help quite a bit.