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Rapporter et oversættelsesproblem
But I wouldn't recommend you take Seal of Power if you have a high attack range.
Also, I have 30% duration cooldown, but the power seal has 4 turns cooldown. So I rarely use this seal.
I also learned the pathfinder ability, as it is quite useful. And I could always prepare for the number of enemies, or at least know that there is someone waiting for me ahead.
P.S. This is Geo, who has constant problems with screen shaking.
Honestly you should restart if you have already taken both schools quite deep.
Geo and Pyro can work fairly decent together because Geo debuffs don't replace Burning (I'm not sure about Earthquake + Magma Rain on the same tiles though), Geomancy Power mostly comes from your boulders and Pyromancy Power mostly comes from burning tiles. So theoretically they don't interfere with each other.
Go 30 Prc if you're a glass cannon mage. You can still be at 25 Prc, just make sure you hit the 11-range mark for your top-tier spells so you can hit a Marksman (his max range is actually 12 due to Taking Aim but usually he's not smart enough to use that advantage).
You can get +1 range from Court Mage Diadem (glass cannon mage circlet), and +1 range from Farseer Staff (unique T5 caster staff).
Pathfinder is one of the best skills in the game. Some people prefer walking around "blind", I hate doing that because you can walk around a corner and there is a Gulon right in your face, then you're dead. If you play permadeath you need Pathfinder. (I don't play permadeath but I try to minimize deaths in my games, so I play with permadeath mentality and all my builds are designed with this purpose in mind.)
Geomancer arguably will find Seal of Power less interesting. But in early game I normally use my boulders to charge up Stone Armor duration, then Stone Armor, then finally Seal of Power for the +10% weapon damage dealt as Arcane. On my Geo I actually went full medium armor because for the big portion of early/mid-game I don't have much attack spells to rely on.
Later on I plan to use SoP to get -10% damage taken, and constantly bump enemies into me or something. To make sure I don't take too much damage with this sort of strategy, I need the armor.
Only lategame when I have Petrify and Earthquake, then I will swap to Geomancer Mantle. This build is also 30 Prc, Runic Boulder will have 9 range max but I will be using Court Mage Diadem and Farseer Staff (if I can find it in T4-T5 dungeons), and since most Geo spells revolve around Runic Boulder which usually hits enemies around it, it gives me an extra tile's range. So, I have minimum 11 tiles to hit Marksman, 10 if I use Boulder Toss. Seal of Power will give me another 1 tile range if I use Boulder Toss but my further boulder can only be at normal max range before I throw it.
I presume once I get to that stage, almost no enemy will be able to beat me due to Boulder Toss ICBM strategy.
At first I also thought that I would use Boulder Toss all the time, since it has very high damage. But after my own boulder flew into my face, and this happened several times (and this is instant death), I now use Boulder Toss with a little fear for me. And no, I was not standing in the line of the boulder's flight..
As for your question; seal of power really shines early game. it still is useful late game but since you didn't got it until now, you might as well just skip it all together.
For beginners I'd agree it's better to stick with one school though.
You may be able to "beat" the game regardless yes (specially before RTR where magic schools were even more powerful), but it doesn't mean it's any good. You will end up with a worst build if you just went for pure pyro + magic or pure geo + magic.
Back in the days starting of with the combo of pillars + fire barrage was legit and actually a good call to begin with and than focus on one of the schools. Nowadays I don't think it's as valid as it was.
The reason is simply because Resonance replaces Burning and Burning replaces Resonance. Most Elec spells require enemies to be Resonating, and Pyro gets a lot of Pyro Power from Burning enemies. Having the two magical ailments replace each other isn't good.
Geo doesn't have effects that replace Burning.
And as far as the Elemental Power nerf when learning two magic schools simultaneously is concerned; it really isn't too big a deal. Seal of Power more than negates this, for one.
But the real key is, Geomancy gets most of its Geo Power from Runic Boulders (Petrified enemies as well if you got that far down the tree). And Pyro from burning tiles and enemies, as well as From Blaze to Furnace. So, it comes down to how you're going to spread out your AP...
Personally, I would be content with just a Ring of Fire Pyro, but using Stone Armor for extra protection. Runic Boulders for +30% magic power buff (with a certain rune spell passive). Can also Petrify enemies and then drop a Magma Rain right on top of them and let them cook. But it is highly unlikely that you can max out the whole Pyro/Geo tree and still get more spells from the other magic school.
Now, just because I said Pyro and Geo can work together, doesn't mean it is going to be easy, nor would I highly recommend this build. It requires precise planning to execute this build properly, hence I don't recommend it for beginners. I think this is what jotwebe was saying as well.
Wow, I've never had boulder fly into my face before. Does Perception affect its accuracy? Because my boulder tossing Geomancers always have 30 Prc.
I have 15 Prc, but it doesn't say anywhere that you need to have accuracy for this ability.
I was going to do ball lightning next but now idk... I mean if its only the burn problem that doesnt seem so bad as I have enough spells and the cds on them its worked quite well for me so far si I can stick with whatever for a bit then back to the other. Id hate to restart now.
So at 20 precision I thought I already have the max range I can get from it just accuracy now and armor pen? Unless I hit 30 for the final effect?
As far as seal of power I dont get it? It lasts 5 turns and 3 more if I cast a pyro or elec spell. Is it just that its not used often enough? I already have to cast place of power and then finesse so it maybe too much?
Although usually I cast place of power right out of earshot then move to it and cast finesse then they hear and come looking. So it seems like adding in seal of power would be a bit too much then to justify it?
Could it be the backfire of that spell?
If so, then I take damage from casting the spell, plus my boulder can fly into my face. Double bad luck?
My Backfire is 0%, and I use the seal.
So you tell me you put Boulders behind you? Well it's a projectile so put it Diagonally behind you with enough spacing in case of mis trajectory or well in Front.