Stoneshard

Stoneshard

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Please add more light tier 5 cri hat/helm because we have none.
currently tier 5 light armor don't have much option please add more.
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Showing 1-15 of 16 comments
No, light armor is too strong as it is:steamhappy:
Originally posted by Neyreyan_Youtube:
No, light armor is too strong as it is:steamhappy:
strong is not matter, you can just copy tier 4 stat but make it cooler.

if you think about it, light armor suppose to look agile, some time fit, however that hat is bigger than my two balls combined, that don't seem like light armor, that hat is really to fall even just run.
Yep, it is kinda counteintuitive and also you miss the bonus from same tier gear from armored tree (not big deal but feels wrong)
Rabid Jan 14 @ 6:01am 
Originally posted by Včelí medvídek:
Yep, it is kinda counteintuitive and also you miss the bonus from same tier gear from armored tree (not big deal but feels wrong)
TBH the light armour bonus is probably the least impactful, you're talking at most 2 extra points of protection.
Originally posted by Rabid:
Originally posted by Včelí medvídek:
Yep, it is kinda counteintuitive and also you miss the bonus from same tier gear from armored tree (not big deal but feels wrong)
TBH the light armour bonus is probably the least impactful, you're talking at most 2 extra points of protection.
I know. Nevertheless it feels wrong having such bonus and than deny it as top tier simply dont exist.
Mimung Jan 14 @ 3:24pm 
Originally posted by Rabid:
Originally posted by Včelí medvídek:
Yep, it is kinda counteintuitive and also you miss the bonus from same tier gear from armored tree (not big deal but feels wrong)
TBH the light armour bonus is probably the least impactful, you're talking at most 2 extra points of protection.

nah 2-3 more flat is a ton if ur stacked on DR
DR is basically a armor multiplier if u have 25% damage taken you basically quadruple your flat armor bonus so that 2 is actually 8

a 100 hit against 10 armor
a 25 hit against 2,5 armor
ya dig
Last edited by Mimung; Jan 14 @ 3:26pm
Originally posted by Mimung:
Originally posted by Rabid:
TBH the light armour bonus is probably the least impactful, you're talking at most 2 extra points of protection.

nah 2-3 more flat is a ton if ur stacked on DR
DR is basically a armor multiplier if u have 25% damage taken you basically quadruple your flat armor bonus so that 2 is actually 8

a 100 hit against 10 armor
a 25 hit against 2,5 armor
ya dig

This is incorrect. Protection lowers damage first. THEN resistances come into play.

Situation: 100 damage, 25% damage taken, 10 Prot.

100 damage - 10 Prot = 90 Damage

90 * .25 = 22.5 damage taken.

HOWEVER

Dodge and block come before all of that, and can turn that 100 into a fumbled 50, or block it completely.

As light armor comes with a lot of dodge, You tend to see a lot of low damage hits from that.

(also do not forget physical resist, which would come after the damage taken, and could lower that 22.5 even more)
Mimung Jan 14 @ 5:24pm 
Originally posted by brown29knight:
Originally posted by Mimung:

nah 2-3 more flat is a ton if ur stacked on DR
DR is basically a armor multiplier if u have 25% damage taken you basically quadruple your flat armor bonus so that 2 is actually 8

a 100 hit against 10 armor
a 25 hit against 2,5 armor
ya dig

This is incorrect. Protection lowers damage first. THEN resistances come into play.

Situation: 100 damage, 25% damage taken, 10 Prot.

100 damage - 10 Prot = 90 Damage

90 * .25 = 22.5 damage taken.

HOWEVER

Dodge and block come before all of that, and can turn that 100 into a fumbled 50, or block it completely.

As light armor comes with a lot of dodge, You tend to see a lot of low damage hits from that.

(also do not forget physical resist, which would come after the damage taken, and could lower that 22.5 even more)
yeah seen it in the other thread. sorry.

seemed the other way around for sure since im only ever hit by around 4 on my DR light armor toon

thx!
Last edited by Mimung; Jan 14 @ 5:31pm
We all make mistakes. The important part is to correct the incorrect info so new players make less mistakes than we do. :lunar2019grinningpig:

Dodge, physical resist, and -damage taken, as well as a moderate amount of protection, really work wonders.

Going back to the OP, I would also like to see more gear variety, and I'm sure it is on its way... we got a whole bunch this patch.
Gloves just suck after T4 Tied ones, need a new upgrade because Courtmage Glove is for Mages, Also no Uniques all tiers Jonna Bracers don't count lol.
Ellavina Jan 15 @ 12:27am 
Originally posted by money3030:
Gloves just suck after T4 Tied ones, need a new upgrade because Courtmage Glove is for Mages, Also no Uniques all tiers Jonna Bracers don't count lol.
100% this. More light glove options please.

Also, accessories are heavily catered to mages
Some more physical Crit or weapon damage accessories would be nice
Gundalf Jan 15 @ 12:44am 
The rags to riches patch mentioned that some planned content was not finished in time, which includes:
Certain new items
Additional contract types for Bastions
Bastion Conditions
Caves and rare plants
Some Follower events
Some description, dialogues, and localizations

This probably includes light tier 5 helmet and gloves and tier 3 heavy boots.
Last edited by Gundalf; Jan 15 @ 12:45am
On my last run, a 2-h sword dodge build, I finished the game with 40k gold because there was nothing to buy. I only bought the fencer chest and a sword. There are too few itemisations for light armor, while heavy armor has plenty.
Originally posted by brown29knight:
Originally posted by Mimung:

nah 2-3 more flat is a ton if ur stacked on DR
DR is basically a armor multiplier if u have 25% damage taken you basically quadruple your flat armor bonus so that 2 is actually 8

a 100 hit against 10 armor
a 25 hit against 2,5 armor
ya dig

This is incorrect. Protection lowers damage first. THEN resistances come into play.

Situation: 100 damage, 25% damage taken, 10 Prot.

100 damage - 10 Prot = 90 Damage

90 * .25 = 22.5 damage taken.

HOWEVER

Dodge and block come before all of that, and can turn that 100 into a fumbled 50, or block it completely.

As light armor comes with a lot of dodge, You tend to see a lot of low damage hits from that.

(also do not forget physical resist, which would come after the damage taken, and could lower that 22.5 even more)
Nice.

To be more exact, which I think you already know this but just informing the wider community...

Net Damage = (Incoming Damage - Prot) * Damage Type Res * Physical Res * Damage Taken

So, in the case of 100 damage, 10 Prot, -10% damage taken (which is 90% damage taken), 10% Phy Res, 10% Slashing Res (assuming this is a melee hit from an axe or something):

(100 - 10) * 0.9 * 0.9 * 0.9 = 65.61, rounded up to 66 damage (not sure if the game rounds up or down in this case).

I use -10% damage taken instead of -75%, because brown29knight used the max value in the game, but I don't think it is easily obtainable so I used a more realistic value.

------------

So, assuming we're using heavy armor, as those pieces generally have 25% phy res and slashing res, and heavy armor generally have around 20 prot instead of 10, and I'll go with -10% damage taken (easily achieved with Arna and some -4% dmg taken cloak):

(100 - 20) * 0.75 * 0.75 * 0.90 = 40.5, 41 damage rounded up.

At first glance this doesn't look like a big difference but keep in mind, a character wearing HA (heavy armor) likely has at least 20 Vit, meaning this is 41 damage done to a character with 130 max hp, and likely enemies don't actually hit you for 100 dmg unless they crit. And HA has lots of crit avoidance so the chance of that is smaller.

This is why shields work really well in this case, you can mitigate a lot of damage done by stacking either block power or that shield passive skill that gives -4% damage taken for partial blocks (less effective but combined with fumbles and dodges it can be good).

------------

Fumble/Partial Dodge will outright cut the 100 damage in half. (Realistically it won't even be 100 damage because fumbled or partially dodged hits can't crit, but for the sake of consistency I'll use 100 damage.)

((100/2) - 10) * 0.9 * 0.9 *0.9 = 29.16, rounded down to 29 damage.

((100/2) - 10) * 0.75 * 0.75 * 0.9 = 15.1875, rounded down to 15 damage.

Assuming 70 damage on LA (because fumbled hits and partially dodged hits are more common on LA since without these, LA build is dead, I use 70 damage because 50 damage assumes the enemy has +100% crit eff so I'm gonna use a more realistic assumption):

((70/2) - 10) * 0.9 *0.9 * 0.9 = 18.225, rounded down to 18 damage.

So, 29 damage on HA, 18 damage on LA, assuming worst and best case scenarios respectively (crit hit on HA vs fumbled/partial-dodged hit on LA).

------------

Sorry if this is off-topic. But I like to think it is a bit relevant because when you want T5 LA gear, you have to talk about its stats. :)
Last edited by funkmonster7; Jan 20 @ 4:01pm
Upgrade Medium too while we're at it 😂. Medium armor is surely an odd beast to work with since it has low dodge and low Protection.
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Date Posted: Jan 14 @ 1:43am
Posts: 16