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At level 15 I was almost killed by a boar in three turns, then I fought another one a bit later and it barely did anything before I killed it. I can do a two-skull Proselytes dungeon like it's nothing, just rush in and completely control and decimate enemies as they come. But a three-skull Undead dungeon is a nightmare due to the heavily armored dudes that I can't immobilize and can barely hurt. Ranged units are annoying too. I'll try to get a Tier IV spear and see if it helps.
Arna Sword and Board is just super reliable in general. Good all-around skills. Tough, mobile, solid enough damage, it's good.
I haven't played magic so I can't really tell you anything about it.
I didn't. Dash's cooldown is pretty long; for me it's still 15 turns despite my cooldown reductions. And you'd have to run away for almost that many rounds to make sure it's available again on your next attempt (and hope enemies don't have it too, or it's pointless).
I picked Leg Sweep because its cooldown is less than half that of Dash, but admittedly, if the Immobilization fails, you're right back in melee, so Dash is more reliable that way. Another reason I didn't go for Dash is that you have to take Disengage, which is super nice for a Light Armor build if you plan on being attacked a lot, but extremely weak otherwise. I knew I wanted Inner Reserves so I went the Leg Sweep, Inner Reserves path.
Maybe that was the wrong choice. I really miss Dash to attack ranged units. For some reason, your character will refuse to use Finisher unless an enemy is in range, so you can't use it to move. And looking at the higher-tier gear, the way higher-level enemies hit like trucks regardless, and the obscene cost of buying and repairing even Medium armor... I'm thinking I'm eventually going to convert to Light armor regardless. When that's the case I'll wish I had Disengage, and am not going to have that many Energy issues with said armor so I won't need Inner Reserves as much.
So yeah, I should probably have taken the other path. Gone for Disengage and Dash. Dash is so good, I'm starting to think it's mandatory on all builds.
But there still isn't a Respec feature, so... I guess my character is permanently ♥♥♥♥♥♥.
Ah well. I might still take Dash eventually, still not 100% sure where I'll be dropping my last few points. But then I'll be angry I also spent two points on Leg Sweep and Inner Reserves. Could have gotten much better stuff with those points.
In any case, I haven't been enjoying the Spear build much. I overkill soft targets, and can't do anything against tough ones (or large crowds). At level 16 I'm currently shopping for a Tier IV or Tier V weapons, I have just enough rep to access the occasional Tier V spear in Brynn (just saw one earlier today, though it was one of the bad ones and it cost 10k). But once I have to do Tier V dungeons, it'll all catch up to me again and I won't have the option to farm a Tier VII weapon to make it easier.
Ah well. It was an informative run. I think I'll play until level 20 or so and then start something I enjoy more.
Or use the tools like smoke bombs and just wait on edge of cloud for enemy coming to you.
Only it doesn't guarantee you escape. Dash does. But Leg Swipe is still useful, I will leave example why, below.
Yup.
Yeah. Respec feature is something Stoneshard misses badly. I wish it had respec, for something like 1000g at trainer or something.
One idea could be to spend 1 point into Runic boulder, and make narrow spaces in doors and other similar environment. This way you can take those groups of enemies one by one. And if they get staggered, they just sit there while you're attacking them. If there are rangers behind them, most likely they will attack their own guys. If you fail to stagger with spear, use Leg Swipe, continue with spear, stagger, stagger, stagger. If you fail to stagger again, use dash and go to another door. This is hit-and-run tactics similar to what I use as Dirwin. That's for complex situations where there are a lot of enemies. But can be used similarly for fewer enemies – only the boulder won't be needed.
I guess the problem with spear is huge targets who immune to stagger, yes. Not sure what to do about this case 🤔 They're not spear-able. It's probably good idea to have secondary loadout with something like sword+shield, and just 1v1 them.
EXACTLY! You just happen to help me with the build. It still makes sense to put points into both sword and spears. Start with sword and go through early game with breeze, then put points into spear. For most enemies, spear is superior. For heavy units (mini-bosses) who can't be staggered, just use the sword+shield. I guess so. Gotta do the math if there will be enough points, but I think it should be enough if chosen wisely. Unfortunately, there's no Stoneshard skills calculator so gotta do this myself.
Dexterity isn't crazy as a ranged support skill. It does give you a free Taking Aim after switching to your Crossbow, and lets you go back to your melee weapon instantly. It's just enough to deal significant damage as an opener, finish off a runner, or hunt smaller creatures that run away. Hard to fit in my build, though.
Smoke bombs are pretty cool, but... consumables, and they take two slots.
Maces not Swords, Either pick Two Handed or Single Handed One. Sword have issues with Heavy Armor too.
Unusual idea. People generally don't want to spend points into multiple Weaponry trees because those points are wasted whenever you're not using that weapon. The only exception is if you have Right on Target and are using one-handed weapons with nothing in the other slot (because then you get a small increase to your Main Hand Efficiency), but that's usually not worth it.
But yes, Spears have been doing exceptionally well for me against soft targets. They can't do anything. It's the heavy targets I can't hurt.
In that sense, going just for the basics in two different weapons trees would allow you to deal with different kinds of threats relatively efficiently.
It's hard to gauge how powerful it is to have "counters" against multiple types of enemies, but it's probably underrated. Most things that can't be listed in combat statistics usually are.
Dexterity gives you one more turn to shoot before having to switch when a fight starts, which can translate into one more crossbow bolt fired before having to switch to melee, which means more damage.
Regarding Dash, I view it as an absolute mandatory skill on permadeath. It's useful on both offense and defense.
Most definitely not.
Strongest build right now is definitely involving magic mastery tree. Seal of power+jolt is just too good of a combo early game and opens up the possiblity to go for a better hibrid late game or just full magic.
I heard shields were also imba but got nerfhammered last patch so I don't know how they are now.
As for weapons, all of them are viable but some definitely "feels" easier than others. I liked 2h swords a lot in this patch.
UNLIMITED POWAR!
Geo late game is also Something to be seen.