Stoneshard

Stoneshard

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T2 medium armor is better than t3-4 heavy armor
There. I am speaking about t3 dungeons. Enemies hit you less, you have loads of energy and still have half the protection heavy armor gave you. You hit more, crit more and fumble less. Plus it's way cheaper, and the cost of repairing the plate armor made rewards cover the repair costs, even with self repair.
I am playing with the armored combat custom adjustment skill.

I bought a set of t2 medium armor because the costs for the heavy were off the roof, went to the t3 dungeon stocked with healing and provisions and the dungeon turned out to be EASIER than the runs with my t3-4 HA set.
Last edited by Mr. Wiggles; Jan 13 @ 12:31am
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Showing 1-15 of 32 comments
money3030 Jan 13 @ 12:32am 
You know some Heavy Armors look like they could be Medium if you ask me.... it would make Medium Tier more worth it if they Overhaul the Existing Armor.
Originally posted by money3030:
You know some Heavy Armors look like they could be Medium if you ask me.... it would make Medium Tier more worth it if they Overhaul the Existing Armor.
Light and Medium already look better than heavy imo
" and still have half the protection heavy armor gave you. You hit more, crit more and fumble less. Plus it's way cheaper, and the cost of repairing the plate armor made rewards cover the repair costs, even with self repair."

here youa re right - you have more energy and hit better for half of protection. So ti is clear trade off.

Medium still fall off being too weak, dodge on medium is negligible even with alst changes and yous till take msot hits as game continue.

What weapon you use? that should be answered. If your only line of defense is armor than it is issue at first place - it is always better mitigate incoming damage other ways too.

Use scraps and repair sets for repair, sicne some T3, T4 you will save a fortune for repairs - I have basically enevr spent single coin for direct repair since some T2 gear.
Originally posted by Včelí medvídek:
" and still have half the protection heavy armor gave you. You hit more, crit more and fumble less. Plus it's way cheaper, and the cost of repairing the plate armor made rewards cover the repair costs, even with self repair."

here youa re right - you have more energy and hit better for half of protection. So ti is clear trade off.

Medium still fall off being too weak, dodge on medium is negligible even with alst changes and yous till take msot hits as game continue.

What weapon you use? that should be answered. If your only line of defense is armor than it is issue at first place - it is always better mitigate incoming damage other ways too.

Use scraps and repair sets for repair, sicne some T3, T4 you will save a fortune for repairs - I have basically enevr spent single coin for direct repair since some T2 gear.
2h mace. Enemies dont really drop steel fragments, only t4 bandits rarely do.
You demolish everything with all those active skills, meaning enemies dont really have time to hit you, and you get hit less overall too since they fumble more and land less crits when you dont dodge entirely. using a tier lower than the dungeon itself is easier than using the same tier or higher if Im using heavy armor, and it's cheaper too. With custom adjustments If you wear a medium set you get +12% dodge and bleed resistance, if you wear heavy armor you get +8% energy regeneration and +16 energy, if you wear medium armor you'll have more than double that energy and regeneration. Medium is a huge boost to your stats for slightly less protection. And cheaper.

If I spend double for a piece of equipment I expect it to be at least twcie as good as the cheaper piece. With heavy armor it's the opposite, it's crappier and costs a lot, it's a noob trap.
Last edited by Mr. Wiggles; Jan 13 @ 4:05am
Originally posted by Mr. Wiggles:
. Enemies dont really drop steel fragments, only higher tier bandits rarely do.
ye I know - but still there is plenty with found and also Darrell sell them. If you buy every repair set you see it 75 durability for some 220-240g which is way cheaper than direct repairs.
Originally posted by Mr. Wiggles:
. With custom adjustments If you wear a medium set you get +12% dodge and bleed resistance, if you wear heavy armor you get +8% energy regeneration and +16 energy, if you wear medium armor you'll have more than double that energy and regeneration. Medium is a huge boost to your stats for slightly less protection. And cheaper.
That 12% dodge is somehow negligible. but 7-10 protection in every gear slot is huge mitigation.

I am now on RoT build with medium but it fell off at T4-T5 dungeons, it is still either dodge or prot, medium stay meh.
Originally posted by Včelí medvídek:
Originally posted by Mr. Wiggles:
. With custom adjustments If you wear a medium set you get +12% dodge and bleed resistance, if you wear heavy armor you get +8% energy regeneration and +16 energy, if you wear medium armor you'll have more than double that energy and regeneration. Medium is a huge boost to your stats for slightly less protection. And cheaper.
That 12% dodge is somehow negligible. but 7-10 protection in every gear slot is huge mitigation.

I am now on RoT build with medium but it fell off at T4-T5 dungeons, it is still either dodge or prot, medium stay meh.
That's bigger than that. If you use a medium set you get +30% flat dodge more or less. Less fumble. More energy, more energy regeneration, better accuracy and, I guess, shorter cooldowns. As I said if equipment worth 1500 is as good or better as a 10000 heavy armor set something is wrong.
Tbh i feel like heavy armor should be buffed on the energy side, remove less energy or something.
Originally posted by Mr. Wiggles:
Originally posted by Včelí medvídek:
That 12% dodge is somehow negligible. but 7-10 protection in every gear slot is huge mitigation.

I am now on RoT build with medium but it fell off at T4-T5 dungeons, it is still either dodge or prot, medium stay meh.
That's bigger than that. If you use a medium set you get +30% flat dodge more or less. Less fumble. More energy, more energy regeneration, better accuracy and, I guess, shorter cooldowns. As I said if equipment worth 1500 is as good or better as a 10000 heavy armor set something is wrong.
negative dodge does not matter, most enemies at late levels have about 100% accuracy or higher so having 0 or -30 is zero difference and few points to positive with medium is simply negligible.

As heavy user you are expected to invest to VIT/jewelry/enchants as needed to manage your energy.

Like really I see the hits to medium at first hand, it will simpyl not prtect you if you rely only on armor, it is too weak. I am now trying compensate with high phys res. but thats still weak compared to heavy.
Well some medium pieces like Sardar Boots and Ornate Barbute are nice, although you could settle for Barbute/Captain Barbute with Blue Dodge and Block Power enchantments from Pawn Broker or Skin Flint, or well dodge/block power depending on build.

Too bad Luxurious Sallet is a heavy Helmet, good stats on it 💀 If it was Medium Helmet sigh.. Could reduce protection value too or keep it as a Real Unqiue lol.

Maybe if people petition it enough in Discord lol.
Last edited by money3030; Jan 13 @ 4:52am
Originally posted by Včelí medvídek:
Originally posted by Mr. Wiggles:
That's bigger than that. If you use a medium set you get +30% flat dodge more or less. Less fumble. More energy, more energy regeneration, better accuracy and, I guess, shorter cooldowns. As I said if equipment worth 1500 is as good or better as a 10000 heavy armor set something is wrong.
negative dodge does not matter, most enemies at late levels have about 100% accuracy or higher so having 0 or -30 is zero difference and few points to positive with medium is simply negligible.

As heavy user you are expected to invest to VIT/jewelry/enchants as needed to manage your energy.

Like really I see the hits to medium at first hand, it will simpyl not prtect you if you rely only on armor, it is too weak. I am now trying compensate with high phys res. but thats still weak compared to heavy.

Medium works fine enough it just depends on the build, Elusiveness works for everything so... and if you're going for DW might as well use Deflect to keep up protection.


Only those t5 Archers, Murkwalkers, Mages tend to hurt you anyways since high accuracy but most of them can't even hit with 30% dodge pre Elusiveness.
Last edited by money3030; Jan 13 @ 4:42am
Mimung Jan 13 @ 4:59am 
Originally posted by |Revenge|:
Tbh i feel like heavy armor should be buffed on the energy side, remove less energy or something.

im curious if this claim on heavy armor is with the armored combat skills or without.
battlefored and custom adjustments help with energy on heavy armor.
Last edited by Mimung; Jan 13 @ 5:02am
Originally posted by Včelí medvídek:
Originally posted by Mr. Wiggles:
That's bigger than that. If you use a medium set you get +30% flat dodge more or less. Less fumble. More energy, more energy regeneration, better accuracy and, I guess, shorter cooldowns. As I said if equipment worth 1500 is as good or better as a 10000 heavy armor set something is wrong.
negative dodge does not matter, most enemies at late levels have about 100% accuracy or higher so having 0 or -30 is zero difference and few points to positive with medium is simply negligible.

As heavy user you are expected to invest to VIT/jewelry/enchants as needed to manage your energy.

Like really I see the hits to medium at first hand, it will simpyl not prtect you if you rely only on armor, it is too weak. I am now trying compensate with high phys res. but thats still weak compared to heavy.
Negative dodge does count
Originally posted by Mimung:
Originally posted by |Revenge|:
Tbh i feel like heavy armor should be buffed on the energy side, remove less energy or something.

im curious if this claim on heavy armor is with the armored combat skills or without.
battlefored and custom adjustments help with energy on heavy armor.
Yeah with custom adjustments. The bonus you get to HA is equivalent to 4 points in vitality, while the bonus from medium armor is equivalent to reaching two 5 threshold points in agility +2%
Originally posted by Mr. Wiggles:
Negative dodge does count
it is jsut accuracy bonus, and it really does not matter ii enmy hits you with 100% chance or 130% - he still hit you.
Last edited by Včelí medvídek; Jan 13 @ 5:46am
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Date Posted: Jan 13 @ 12:26am
Posts: 32