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here youa re right - you have more energy and hit better for half of protection. So ti is clear trade off.
Medium still fall off being too weak, dodge on medium is negligible even with alst changes and yous till take msot hits as game continue.
What weapon you use? that should be answered. If your only line of defense is armor than it is issue at first place - it is always better mitigate incoming damage other ways too.
Use scraps and repair sets for repair, sicne some T3, T4 you will save a fortune for repairs - I have basically enevr spent single coin for direct repair since some T2 gear.
You demolish everything with all those active skills, meaning enemies dont really have time to hit you, and you get hit less overall too since they fumble more and land less crits when you dont dodge entirely. using a tier lower than the dungeon itself is easier than using the same tier or higher if Im using heavy armor, and it's cheaper too. With custom adjustments If you wear a medium set you get +12% dodge and bleed resistance, if you wear heavy armor you get +8% energy regeneration and +16 energy, if you wear medium armor you'll have more than double that energy and regeneration. Medium is a huge boost to your stats for slightly less protection. And cheaper.
If I spend double for a piece of equipment I expect it to be at least twcie as good as the cheaper piece. With heavy armor it's the opposite, it's crappier and costs a lot, it's a noob trap.
I am now on RoT build with medium but it fell off at T4-T5 dungeons, it is still either dodge or prot, medium stay meh.
As heavy user you are expected to invest to VIT/jewelry/enchants as needed to manage your energy.
Like really I see the hits to medium at first hand, it will simpyl not prtect you if you rely only on armor, it is too weak. I am now trying compensate with high phys res. but thats still weak compared to heavy.
Too bad Luxurious Sallet is a heavy Helmet, good stats on it 💀 If it was Medium Helmet sigh.. Could reduce protection value too or keep it as a Real Unqiue lol.
Maybe if people petition it enough in Discord lol.
Medium works fine enough it just depends on the build, Elusiveness works for everything so... and if you're going for DW might as well use Deflect to keep up protection.
Only those t5 Archers, Murkwalkers, Mages tend to hurt you anyways since high accuracy but most of them can't even hit with 30% dodge pre Elusiveness.
im curious if this claim on heavy armor is with the armored combat skills or without.
battlefored and custom adjustments help with energy on heavy armor.