Stoneshard

Stoneshard

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Prices Fluctuation – who's selling, who's buying?
I think there's some confusion between the words selling and buying.

Say buying – does buying mean I AM BUYING, or does it mean MERCHANT IS BUYING.

If you think about it, the icon is displayed at NPC's side, not on player's character side, so that means that NPC is buying? Or??

I'm not sure what's the case but it should be clarified somehow. It seems like developers themselves do confuse between those terms. Look at this example:

[img]https://i.imgur.com/Uojh0fm.jpeg[/img]

Here we can see: DEMAND Food +30% (green)

That means, settlement needs food, and they will pay +30% right? Seems so.

NOTICE how it is displayed in green, meaning it's good for us.

Honestly I don't trust the color because look at this event in the event in journal:

[img]https://i.imgur.com/vpxZ6nD.jpeg[/img]

«Reinforcements» Food Selling +30% and now it is displayed in red. BOOM

So who's selling, who's buying?
Originally posted by Ellavina:
I understand your question.

They're referring to the merchant's POV.

Merchant sells to you and buys from you. The multipliers reflect that
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basically:
green - good for you
red - bad for you
Yes, and if on map events it's red, and in merchant UI it's green, that means... ?

Did you look at screenshots?
The author of this thread has indicated that this post answers the original topic.
Ellavina Jan 12 @ 5:27pm 
I understand your question.

They're referring to the merchant's POV.

Merchant sells to you and buys from you. The multipliers reflect that
BlueHawk Jan 12 @ 6:21pm 
This is indeed a problem. Overall, I think it's one of the most glaring of the little problems the game has. A minor problem for the majority of us who have *chosen* to enjoy the game despite nuisances such as this. But, probably a big problem for someone who is colour blind and can't simply apply the "green is good red is bad" rule.

I sure hope and expect that the developers will find a different way to express and improve this feature of the game.

I choose to give devs a pass, as is, because it is clear there is a lot of stuff they are working on. Take for example the fact that they just lowered the base "buying" (that means shop buying) price of valuables from .6x to .5x. One of the effects this had was reduce the profits from the Jeweler's shop in Brynn. Now, instead of saving gems/gold for Brynn Jeweler's shop what I will do is simply sell gold/silver/gems anywhere (smith, etc) where I have already achieved respect (+10% shop buying bonus) and get a good economy bonus (shop buying +10% or so). So, then, what is the point of the Jeweler as a game feature? Just the name? I choose to believe that obviously (my belief) the devs are still reworking the game. So I give them a pass. But this is still a problem. Game this promising shouldn't have to be riddled with little problems.

As a mention of the little problems, and a case where the red bad green good rule does not apply and causes ambiguity, is the description of the settlement affected by banditry. There is a reference to the stock "frequency" being +30% and marked in red. If frequency is increased that means the restock rate is faster - so why is it in RED???? Common sense suggests It's supposed to be labelled in red indeed because it's supposed to be a bad situation. In other words, it's supposed to be slower frequency. Less than 100%. So the +30% is a bad indicator. Furthermore, how is it coded? as -30% or as .7? There's a difference. Why didn't they just write "time to restock". I don't know. Translation problems most probably. Little problems that can be ignored by folks just walking by.

Unfortunately for dev it's the accumulation of little problems like this that make the game less accessible and less profitable at the store. But, don't take this in a bad way. Game is a lot of fun. Has a lot of neat features. The story line so far is great. I especially love the dialogue options. The writing is superb!!! I have to say this again, the game writing is superb!!!! I hope they will be able to keep working on this game.
Okay if that's THEY ARE selling and it's THEY ARE buying, IN BOTH CASES, then it makes sense, though it is weird that in map event it is shown:

+30% selling prices
+20% buying prices

While at merchant it is reversed:

+20% selling prices (well +26% tbh)
+30% buying prices

Just confusing me a little and I thought they are reversed or bugged. But now I think it is probably not straight numbers instead it is random ±10 deviation, so it got shuffled in my case, just to confuse me more 😂 Makes sense now.
Freeman Jan 13 @ 1:22am 
If it's green it's good for you, red is bad for you.
laveley Jan 13 @ 4:05am 
Do you guys don't know the concepts of demand and supply?
Example of weird translation issues, Event Reinforcement buncha Guards on Holiday at Osbrook, Alcohol/Food Selling prices +30% Red, Alcohol/Food Buying Prices +20% Green. Bad time to do grocery shopping or eating takeouts cause extra crowns cost.

Sack of Grain average price is 280 crowns in Inventory, went to Miller
he has -13% selling Green -9% Buying Red, I have respected in Osbrook so +10% Favorability adjustments.

Suppy Mark up is 1.2x

Food is +32% Red so an abundance it seems 🤔.

Now I check his Sack of grains and it's 242 Crowns.. Perfectly cheap to haul to Brynn Bakery or use for upgrades.
Last edited by money3030; Jan 17 @ 6:05am
Now I went to Kromm, He's well not in any faction so..

Markup 0.9x
Markup +5% Green (wth is this?)

Sacks of Grain 1.05x but hey he buys it atm for 323 crowns..

Perfect wanted to get his Beer anyways which is at 216 crowns.
laveley Jan 17 @ 6:30am 
Originally posted by money3030:
Example of weird translation issues, Event Reinforcement buncha Guards on Holiday at Osbrook, Alcohol/Food Selling prices +30% Red, Alcohol/Food Buying Prices +20% Green. Bad time to do grocery shopping or eating takeouts cause extra crowns cost.

Sack of Grain average price is 280 crowns in Inventory, went to Miller
he has -13% selling Green -9% Buying Red, I have respected in Osbrook so +10% Favorability adjustments.

Suppy Mark up is 1.2x

Food is +32% Red so an abundance it seems 🤔.

Now I check his Sack of grains and it's 242 Crowns.. Perfectly cheap to haul to Brynn Bakery or use for upgrades.


I don't know if sacks of grain qualify as "food", but probably not, it's just a commodity so the event fluctuation probably isn't affecting it.
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Date Posted: Jan 11 @ 5:53pm
Posts: 10