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If you start as Geo, you'll find that playing as Electro was a cakewalk.
And by the way, throwing a boulder can kill a player -_-
Also, just know that next time, you don't have to rely on Jolt to kill an enemy. Your first 2 spells should be Jolt and Impulse. Impulse can knock some enemies away, the moment you see a chance to walk away without taking Attacks of Opportunity, do it and let the Impulsing enemy die from the DoT (Damage over Time).
At level 2, learn Seal of Power. Pop that and then cast a shock spell. When an enemy is 2 tiles away from you, swap to a 2h weapon (Lumberjack Axe is a good one to start with). Then Impulse him, then smack him.
Later, upgrade to a 2h mace (I personally call this my "baseball bat"). Inspect the enemy so you know by the time they're up close and personal, they're gonna eat a baseball bat to the face, and it is going to be a deathblow.
Early game Elec is honestly easier than Pyro because with Impulse you don't have to worry about enemies knocking or pulling you into a burning tile (Ring of Fire). Or you getting imprisoned by 8 burning tiles while an archer is taking pot shots at you. Or you need to plan ahead where to RoF to get the max value out of your Baptism By Fire buff. With Impulse you just cast it and then start playing baseball with your enemy's head.