Stoneshard

Stoneshard

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An Electromancer's journey
I started out as a young lass electromancer with only a walking stick, my old academy robes, and a dream. At first my jolts felt like they were static electricity instead of real magic. It took me a dozen shots to take down a lowly bandit. But I kept at it, almost dying many a time in my pursuit of power.

Persistent with my studies my power steadily grew as I worked as a mercenary and even met some new friends along the way. Enemies fell, but it was hard work, I had to be smart, cunning even with how I cast my spells and the sigils I drew. My diligent practice paid off and I learned some new spells even starting to feel like a true court mage with my sigils and chain lightning.

But everything changed as I mastered the final secrets of the storm. Soon my weak jolts were able to make whole rooms of the dead, collapse into charred piles of dust as I layered my sigils and called upon the might of the tempest! I am a fledgling no more. I am the STORM!!

tldr; finally hit level 30 with my electromancer (basically pure electro, magic mastery and a few points into survival) and it was probably the best mage arch of any game I've ever played. I felt SOOOO weak at the beginning but so worth it at the end so smite an entire room of enemies dead with one spell cast. 10/10
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Showing 1-8 of 8 comments
Black Jan 11 @ 9:11am 
My congratulations!

Originally posted by Ryuu1011:
I felt SOOOO weak at the beginning
If you start as Geo, you'll find that playing as Electro was a cakewalk.
Ryuu1011 Jan 11 @ 1:14pm 
yeah I was originally playing Geo since I never play that way in video games, but I couldn't get past T3 and just restarted. I think I might try geo again next now that I have a much better understanding of the magic system.
Originally posted by Ryuu1011:
yeah I was originally playing Geo since I never play that way in video games, but I couldn't get past T3 and just restarted. I think I might try geo again next now that I have a much better understanding of the magic system.
geo seems like the best now ,you have defense and offense, you can create obstacles and in the endgame you basically deny entire entry points and enemies don't even get a chance to hit you but thats far into the game:P was cool seeing a geo simply put boulders and use earthquake at long range
Last edited by Neyreyan_Youtube; Jan 11 @ 2:00pm
Ryuu1011 Jan 11 @ 2:52pm 
Originally posted by Neyreyan_Youtube:
Originally posted by Ryuu1011:
yeah I was originally playing Geo since I never play that way in video games, but I couldn't get past T3 and just restarted. I think I might try geo again next now that I have a much better understanding of the magic system.
geo seems like the best now ,you have defense and offense, you can create obstacles and in the endgame you basically deny entire entry points and enemies don't even get a chance to hit you but thats far into the game:P was cool seeing a geo simply put boulders and use earthquake at long range
Nice! happy to hear the journey to rock throwing master feels pretty good too. When I tried it at first I kept getting annoyed by how easily the boulders got killed by the starting bandits, but I remember seeing that they got buffed a few patches back, hopefully they are a little sturdier now.
Black Jan 11 @ 4:02pm 
Originally posted by Ryuu1011:
yeah I was originally playing Geo since I never play that way in video games, but I couldn't get past T3 and just restarted. I think I might try geo again next now that I have a much better understanding of the magic system.
The problem is that all Geo abilities have very low damage, you will not be able to kill your enemies quickly until you reach a certain level with good equipment. And enemies almost never attack boulders, unless it is some animals, specific rare situations or final bosses (Troll, Manticore). Personally, my boulders are rarely attacked by anyone.
And by the way, throwing a boulder can kill a player -_-
Elec is likely the most OP build in the game, even surpassing Dirwin bow and Pyromancer. If you went with 30 Prc on Elec, you're just unstoppable, even more than a dual-wielder. (Yes, I meant that reference. :steamhappy: )

Also, just know that next time, you don't have to rely on Jolt to kill an enemy. Your first 2 spells should be Jolt and Impulse. Impulse can knock some enemies away, the moment you see a chance to walk away without taking Attacks of Opportunity, do it and let the Impulsing enemy die from the DoT (Damage over Time).

At level 2, learn Seal of Power. Pop that and then cast a shock spell. When an enemy is 2 tiles away from you, swap to a 2h weapon (Lumberjack Axe is a good one to start with). Then Impulse him, then smack him.

Later, upgrade to a 2h mace (I personally call this my "baseball bat"). Inspect the enemy so you know by the time they're up close and personal, they're gonna eat a baseball bat to the face, and it is going to be a deathblow.

Early game Elec is honestly easier than Pyro because with Impulse you don't have to worry about enemies knocking or pulling you into a burning tile (Ring of Fire). Or you getting imprisoned by 8 burning tiles while an archer is taking pot shots at you. Or you need to plan ahead where to RoF to get the max value out of your Baptism By Fire buff. With Impulse you just cast it and then start playing baseball with your enemy's head.
Last edited by funkmonster7; Jan 11 @ 6:13pm
you shouuld try the chaos that is Pyro, the game recommends waiting a turn before firing a spell but thats for weak ♥♥♥♥♥ pyros, real pyros unload their entire hotbar on one enemy while riding the backfire chance into the sunset. There is only one enemy you come to fear, other pyros.
Last edited by Stealthkibbler; Jan 11 @ 7:24pm
Congrats! Electromancers are lots of fun.
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Date Posted: Jan 11 @ 8:43am
Posts: 8