Stoneshard
Any reason to go Light armor over Medium?
Finished my Velmir spear build with medium armor recently. There's been some rough places, like constant energy starvation or ranged enemies being a bit too opressive due to lack of shield and limited mobility, but otherwise it's fairly comfy. Medium impacts your energy pool and evasion a bit, but it's quite manageable and doesn't feel crippling.

Now I decided to try out DW swords Arna and since sword stance focuses on evasion, i decided to try out light armor too. I chuckled up early game to this stage generally being overtuned and me not doing the build optimally, as i'm not familiar with it and mostly cooking on the fly. However past lvl10, with T3 gear and transitioning to diff 3 dungeons, situation is not getting any better. I feel like a glass cannon, super squishy. I'm sure i can refine the build to just kill enemies faster and don't let them hit me as much. But still, I can do that while wearing medium armor too.

Comparing stats, light armor offers a little dodge boosts, while brutally cutting on flat and % defences. However the difference in practical dodge is not that big, since on Velmir i ended up picking the same dodge% and accuracy debuff nodes anyway. On top of it, dodge is not a guaranteed defence, you can get hit 30 times and your dodge won't trigger once, while additional flat and % defence will mitigate every single hit.

The encounters that I easily rolled over with Velmir, suddenly pose a challenge on Arna and the amount of times where I was randmly bullied by a couple of trash mobs, because they got a couple of lucky hits is countless.

So, am I missing some secret about light armor or maybe it requires some type of special investment to be usable, like heavy armor does?
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Mimung eredeti hozzászólása:
Neyreyan_Youtube eredeti hozzászólása:
Light armor is glass cannon, look at the armored combat skill tree and their passives for light armor.
Light armor has the mercenary captain hat that gives cri chance and crit efficiency, there is an armor that does the same.
Light armor is also used for dodge builds and you spend 10X less on repairs.
Sadly light armor is the best type of armor in the curent meta...

"light armor is glass cannon"
that statement is false.
a good hit can take off 50% hp, it's not so bad until you get an arrow to the face or a 2 handed weapon to the foot/hands.
Ive play DW before and its one of the most goated and fun builds even after it got a few changes and nerfs. You want to know what it feels like to be a real glass cannon? Try going ranged, for DW you can run it with any amount of armor, eventually you use enchantments to make up for gaps in your build. Vitality has a large impact on energy which i think new players neglect. It can help to have the first milestone of vitality but i wouldnt put any higher unless you are doing something specific.

I think a big part of your problem is your first play spoiled you and the lack of failure caused you to not not learn the different toolkits of enemies. There are at certain stages in the game where difficulty will spike and the game will decieve you by throwing a tier 1 enemy only for a tier 3 to come around the corner and hit you with 3 abilities you might not have a solid answer for yet.
Legutóbb szerkesztette: Stealthkibbler; jan. 5., 16:47
Neyreyan_Youtube eredeti hozzászólása:
Mimung eredeti hozzászólása:

"light armor is glass cannon"
that statement is false.
a good hit can take off 50% hp, it's not so bad until you get an arrow to the face or a 2 handed weapon to the foot/hands.

again, that statement is also false.
please dont spread misinformation.

use the forum to read on how to properly play light armor/dodge in RtR
Light armor builds use layered defenses. Dodge, sometimes block, -%damage, Resistances, protection, stagger/daze/stun on foes, all on top of each other. They also use a fair amount of counter attack and mobility to kill foes quickly, so they do not need to take hits for long times.

Heavy armor builds rely a lot more on massive protection and physical resist, with some -%damage and block as well. They take less damage overall per hit, but take many more hits over a fight, averaging out to roughly the same damage taken per fight. They are more resistant to the unlucky critical hit for massive damage, but also more likely to get hit by one.
Oof, I woke up and there's so many replies.

Thanks for the info. If I understood it right, medium is good because it doesn't require investment, but light in comparison scales better with investment. DW is already extremely starved for points, so it's better to just go medium first and then transition to light later at T4-5 gear, when you're finishing up the build.
:steamthumbsup:

That is not the only way you could do it, but it works, and it is one of the easiest ways to do it.
Legutóbb szerkesztette: brown29knight; jan. 5., 21:26
Another benefit of many light armor pieces is accuracy and fumble reduction, which for DW builds is a top priority. Flurry of blows is capable of outright killing most enemies if you can land every strike and get the extra hits, so making that happen is one of the best ways to avoid being hit in melee. If you reach a point where you don't necessarily need all of the pieces to accomplish that you can also start mixing and matching, subbing in medium pieces for the light pieces you don't absolutely have to have anymore. My current DW build for example isn't using concentration and covers that with the armor bonuses, saving valuable energy and fatigue build up.
brown29knight eredeti hozzászólása:
Light armor builds use layered defenses. Dodge, sometimes block, -%damage, Resistances, protection, stagger/daze/stun on foes, all on top of each other.

Yeah, this is correct. With the dodge changes, it's good to have block. And counter is a must, as you are trying to kill enemies before they do significant harm to you. The more debuffs and injuries you layer on them, the less likely you are to take significant damage. But the damage you take can be pretty hefty when it happens.

Also should mention that light armor allows for better energy and cooldown management, to where you are spamming your best abilities over and over.
Legutóbb szerkesztette: rock; jan. 5., 23:19
Asherogar eredeti hozzászólása:
Oof, I woke up and there's so many replies.

Thanks for the info. If I understood it right, medium is good because it doesn't require investment, but light in comparison scales better with investment. DW is already extremely starved for points, so it's better to just go medium first and then transition to light later at T4-5 gear, when you're finishing up the build.

That's a good summary. To rephrase slightly and (partially) answer your question as posed: there is no reason to go light armor over medium armor early game. Light armor early to mid game is just objectively worse.

The one exception, imo, is boots. Light boots seem worth it from my reading of the stats.
Legutóbb szerkesztette: artofwar; jan. 6., 0:25
Mimung eredeti hozzászólása:
Neyreyan_Youtube eredeti hozzászólása:
a good hit can take off 50% hp, it's not so bad until you get an arrow to the face or a 2 handed weapon to the foot/hands.

again, that statement is also false.
please dont spread misinformation.

use the forum to read on how to properly play light armor/dodge in RtR
Most players or at least new players dont use chese builds, the fact that its the most efficient doesnt mean its the best.
Light armor builds are very restrictive and efficient but lack early and mid game power, people cheese it by using t4 weapons.
Its a choice but it depends on how well the player knows the game
Neyreyan_Youtube eredeti hozzászólása:
people cheese it by using t4 weapons.
You keep using that word. I do not think it means what you think it means.
Light armor is for ragned users and mages primarily, but you can make a meele build, its has to be good tho
Potion eredeti hozzászólása:
Light armor is for ragned users and mages primarily, but you can make a meele build, its has to be good tho
Just no. While yes rangers do like light armor to use more skills and hopefully are never really in melee to begin with. Mage gear is its own thing so much that it might as well be its own category. But a good amount of the light gear is INTENDED for melee.
ok so here are the facts on light armor being a glass cannon:

a young troll would crit for 100 damage

he does not because i have 60% crit avoid buffed

the hit would be 60 damage noncrit

my toon has 25% damage taken when buffed

if he hits my toon inspite of 85% dodge the hit is 15
15% physical resist make that 13
to the torso that is 7 armor

that hit is now 6 damage (brace for impact has -35% armor penetration to hits)

if my toon dodges its a fumble so 8
15% phys rez make that 7
to the torso thaat is 7 armor

the hit is 1 damage


at lesser buffs the toon sits at 50% DR nonbuffed 80%


3 young trolls is the limit atm. 3 gulons is managable.

if two murkstalkers get into gears its an interesting fight.
love how they arent a problem until they are.
Mimung eredeti hozzászólása:
ok so here are the facts on light armor being a glass cannon:

a young troll would crit for 100 damage

he does not because i have 60% crit avoid buffed

the hit would be 60 damage noncrit

my toon has 25% damage taken when buffed

if he hits my toon inspite of 85% dodge the hit is 15
15% physical resist make that 13
to the torso that is 7 armor

that hit is now 6 damage (brace for impact has -35% armor penetration to hits)

if my toon dodges its a fumble so 8
15% phys rez make that 7
to the torso thaat is 7 armor

the hit is 1 damage


at lesser buffs the toon sits at 50% DR nonbuffed 80%


3 young trolls is the limit atm. 3 gulons is managable.

if two murkstalkers get into gears its an interesting fight.
love how they arent a problem until they are.
mmmm tasty layers. also dont forget young trolls only have a 90% base accuracy and a base 20% fumble :D
Legutóbb szerkesztette: Kylorian; jan. 6., 11:46
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Közzétéve: jan. 5., 10:45
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