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Fordítási probléma jelentése
I think a big part of your problem is your first play spoiled you and the lack of failure caused you to not not learn the different toolkits of enemies. There are at certain stages in the game where difficulty will spike and the game will decieve you by throwing a tier 1 enemy only for a tier 3 to come around the corner and hit you with 3 abilities you might not have a solid answer for yet.
again, that statement is also false.
please dont spread misinformation.
use the forum to read on how to properly play light armor/dodge in RtR
Heavy armor builds rely a lot more on massive protection and physical resist, with some -%damage and block as well. They take less damage overall per hit, but take many more hits over a fight, averaging out to roughly the same damage taken per fight. They are more resistant to the unlucky critical hit for massive damage, but also more likely to get hit by one.
Thanks for the info. If I understood it right, medium is good because it doesn't require investment, but light in comparison scales better with investment. DW is already extremely starved for points, so it's better to just go medium first and then transition to light later at T4-5 gear, when you're finishing up the build.
That is not the only way you could do it, but it works, and it is one of the easiest ways to do it.
Yeah, this is correct. With the dodge changes, it's good to have block. And counter is a must, as you are trying to kill enemies before they do significant harm to you. The more debuffs and injuries you layer on them, the less likely you are to take significant damage. But the damage you take can be pretty hefty when it happens.
Also should mention that light armor allows for better energy and cooldown management, to where you are spamming your best abilities over and over.
That's a good summary. To rephrase slightly and (partially) answer your question as posed: there is no reason to go light armor over medium armor early game. Light armor early to mid game is just objectively worse.
The one exception, imo, is boots. Light boots seem worth it from my reading of the stats.
Light armor builds are very restrictive and efficient but lack early and mid game power, people cheese it by using t4 weapons.
Its a choice but it depends on how well the player knows the game
a young troll would crit for 100 damage
he does not because i have 60% crit avoid buffed
the hit would be 60 damage noncrit
my toon has 25% damage taken when buffed
if he hits my toon inspite of 85% dodge the hit is 15
15% physical resist make that 13
to the torso that is 7 armor
that hit is now 6 damage (brace for impact has -35% armor penetration to hits)
if my toon dodges its a fumble so 8
15% phys rez make that 7
to the torso thaat is 7 armor
the hit is 1 damage
at lesser buffs the toon sits at 50% DR nonbuffed 80%
3 young trolls is the limit atm. 3 gulons is managable.
if two murkstalkers get into gears its an interesting fight.
love how they arent a problem until they are.