Stoneshard

Stoneshard

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Any reason to go Light armor over Medium?
Finished my Velmir spear build with medium armor recently. There's been some rough places, like constant energy starvation or ranged enemies being a bit too opressive due to lack of shield and limited mobility, but otherwise it's fairly comfy. Medium impacts your energy pool and evasion a bit, but it's quite manageable and doesn't feel crippling.

Now I decided to try out DW swords Arna and since sword stance focuses on evasion, i decided to try out light armor too. I chuckled up early game to this stage generally being overtuned and me not doing the build optimally, as i'm not familiar with it and mostly cooking on the fly. However past lvl10, with T3 gear and transitioning to diff 3 dungeons, situation is not getting any better. I feel like a glass cannon, super squishy. I'm sure i can refine the build to just kill enemies faster and don't let them hit me as much. But still, I can do that while wearing medium armor too.

Comparing stats, light armor offers a little dodge boosts, while brutally cutting on flat and % defences. However the difference in practical dodge is not that big, since on Velmir i ended up picking the same dodge% and accuracy debuff nodes anyway. On top of it, dodge is not a guaranteed defence, you can get hit 30 times and your dodge won't trigger once, while additional flat and % defence will mitigate every single hit.

The encounters that I easily rolled over with Velmir, suddenly pose a challenge on Arna and the amount of times where I was randmly bullied by a couple of trash mobs, because they got a couple of lucky hits is countless.

So, am I missing some secret about light armor or maybe it requires some type of special investment to be usable, like heavy armor does?
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Showing 1-15 of 30 comments
Mimung Jan 5 @ 10:46am 
wall of text lol

tldr: dodge, other nice stats, passive and active skills
Mimung Jan 5 @ 10:48am 
wait. ok what skills?
what is your rota?
Mimung Jan 5 @ 11:03am 
preemptively throwing a list for you to read:

generally only start dual wield (or RoT builds) after you actually benefit from them.
use light shield until you do. the turning point is concentration, at least 15 in agiand 2 items that reduce fumble and inc hit.

warfare: setup
dual wield: deflect
athletics: disengage (fumble), dash (dodge and counter on the offensive), Elusiveness
armoured combat: brace for impact, battleforged

agi agi agi

if ur pointstarved only take the onrush side of 1 hand swords,
my lvl26 toon does so awell.

read my guide on keeping distance in this forum
Yes, I know about DW, I switched only recently, around lvl 12-13 i think, after picking up Concentration, some jewelry and two Guild swords. I guess I worded it poorly: is there a reason to pursue light armor unless you're doing some very specific build for it? I don't have half the things you named on my Velmir and doing very fine with medium armor. Actually I can do both, pick up all the skills you mentioned, while also wearing medium armor.
Mimung Jan 5 @ 12:00pm 
Originally posted by Asherogar:
Yes, I know about DW, I switched only recently, around lvl 12-13 i think, after picking up Concentration, some jewelry and two Guild swords. I guess I worded it poorly: is there a reason to pursue light armor unless you're doing some very specific build for it? I don't have half the things you named on my Velmir and doing very fine with medium armor. Actually I can do both, pick up all the skills you mentioned, while also wearing medium armor.

as melee you can not go light armour without playing around it.
which means dodge, DR and/or block, crit resit and cc. (sstagger, bleed nything that increases enemy fumble because only a fumble is dodged perfectly)

usually its used on builds where agi is a very powerful stat anyways.
and the skills needed to make it work are adjacent to skills you use anyways or create a synergy with your offensive choice

medium armor is exactly the thing you chose when you neither want to go heavy on the light nor go heavy on the heavy which usually mainly means managing energy, pain, control resist and fortitude.

and yes you can totally do both. you shuld actually.

you can also freely transition into light armor and sword-saint pyjamas when your toon reached Dunkan Idaho level bozzness
Last edited by Mimung; Jan 5 @ 12:03pm
Mimung Jan 5 @ 12:20pm 
And when I say pyjamas I mean pyjamas:

https://steamcommunity.com/sharedfiles/filedetails/?id=3401438580

chillin in T5 distants like its starbucks on a wednesday
Last edited by Mimung; Jan 5 @ 12:20pm
Medium armor is hands down worst in game because it neither offer dodge or strong protection. - whcih areb basically only two ways how get your armor wise survivability up when it matter. (or you need rely on something else than armor)

BUT it is basically the option if you dont specialize and invest skills in either and you can not afford enrgy loses from heavy.

T3 gear has little distinguish in stats, thats the point where it wont matter so much yet and the emdium is still good.

Get elusiveness and unyealding defense and you will be much much better with light dodge than what medium offer.
Last edited by Včelí medvídek; Jan 5 @ 1:23pm
JuX Jan 5 @ 1:19pm 
It all really comes down to what build you are going for. What stats you desire and want penalties you don't want.

With dodge build i avoid anything that gives substantial penalty to dodge %. But don't mind wearing a heavy helmet i found simply because it doesn't give those penalties and boosts my protection a lot.
Last edited by JuX; Jan 5 @ 1:20pm
Lots of good info there.

OP, did you happen to have the same Strength, Agility, etc attribute spread on both characters? Straight pure question out of much ignorance.

Edit: I'm new to the game and I'm getting twisted by Unyielding Defense as it will boost either block or dodge depending on what's already higher, meaning that increasing strength (increases block) goes in opposition to dodge. So, I feel like I need to not waste any points in strength if I want to have more dodge. Or, possibly does anyone juggle things like triggering Elusiveness *before* triggering Unyielding Defense. Is that a thing?
Last edited by BlueHawk; Jan 5 @ 1:53pm
Freeman Jan 5 @ 2:10pm 
Originally posted by Mimung:
And when I say pyjamas I mean pyjamas:

https://steamcommunity.com/sharedfiles/filedetails/?id=3401438580

chillin in T5 distants like its starbucks on a wednesday
Elven pajamas are the pajamas. You using that red shirt for looks? It has that, gotta say.

As for OP, dodge builds are a bit of an art form. They take doing and they need bling. Nothing to fear when you got the gear. You need defensive skills too, not just dodge. See athletics and armored for inspiration. Also dodge + buckler is a honorable option.
Mimung Jan 5 @ 2:16pm 
Originally posted by BlueHawk:
Lots of good info there.

OP, did you happen to have the same Strength, Agility, etc attribute spread on both characters? Straight pure question out of much ignorance.

Edit: I'm new to the game and I'm getting twisted by Unyielding Defense as it will boost either block or dodge depending on what's already higher, meaning that increasing strength (increases block) goes in opposition to dodge. So, I feel like I need to not waste any points in strength if I want to have more dodge. Or, possibly does anyone juggle things like triggering Elusiveness *before* triggering Unyielding Defense. Is that a thing?

dodge and block are not mutually exclusive they can both happen in parallel.
weather you go more agi or more strength depends on your weapon of choice
Mimung Jan 5 @ 2:18pm 
Originally posted by Freeman:
Originally posted by Mimung:
And when I say pyjamas I mean pyjamas:

https://steamcommunity.com/sharedfiles/filedetails/?id=3401438580

chillin in T5 distants like its starbucks on a wednesday
Elven pajamas are the pajamas. You using that red shirt for looks? It has that, gotta say.

As for OP, dodge builds are a bit of an art form. They take doing and they need bling. Nothing to fear when you got the gear. You need defensive skills too, not just dodge. See athletics and armored for inspiration. Also dodge + buckler is a honorable option.

of cause most of what i wear is just because of that certain je ne sais quoi

life i too short for no sequin

also that elven stuff is too expensive for me.
all that green chocolate shenanigans....

im an impoverished noble

and its called old-money,
not a-lot-of-money afterall....
Last edited by Mimung; Jan 5 @ 2:24pm
Originally posted by Asherogar:
Finished my Velmir spear build with medium armor recently. There's been some rough places, like constant energy starvation or ranged enemies being a bit too opressive due to lack of shield and limited mobility, but otherwise it's fairly comfy. Medium impacts your energy pool and evasion a bit, but it's quite manageable and doesn't feel crippling.

Now I decided to try out DW swords Arna and since sword stance focuses on evasion, i decided to try out light armor too. I chuckled up early game to this stage generally being overtuned and me not doing the build optimally, as i'm not familiar with it and mostly cooking on the fly. However past lvl10, with T3 gear and transitioning to diff 3 dungeons, situation is not getting any better. I feel like a glass cannon, super squishy. I'm sure i can refine the build to just kill enemies faster and don't let them hit me as much. But still, I can do that while wearing medium armor too.

Comparing stats, light armor offers a little dodge boosts, while brutally cutting on flat and % defences. However the difference in practical dodge is not that big, since on Velmir i ended up picking the same dodge% and accuracy debuff nodes anyway. On top of it, dodge is not a guaranteed defence, you can get hit 30 times and your dodge won't trigger once, while additional flat and % defence will mitigate every single hit.

The encounters that I easily rolled over with Velmir, suddenly pose a challenge on Arna and the amount of times where I was randmly bullied by a couple of trash mobs, because they got a couple of lucky hits is countless.

So, am I missing some secret about light armor or maybe it requires some type of special investment to be usable, like heavy armor does?
Light armor is glass cannon, look at the armored combat skill tree and their passives for light armor.
Light armor has the mercenary captain hat that gives cri chance and crit efficiency, there is an armor that does the same.
Light armor is also used for dodge builds and you spend 10X less on repairs.
Sadly light armor is the best type of armor in the curent meta...
Mimung Jan 5 @ 4:35pm 
Originally posted by Neyreyan_Youtube:
Originally posted by Asherogar:
Finished my Velmir spear build with medium armor recently. There's been some rough places, like constant energy starvation or ranged enemies being a bit too opressive due to lack of shield and limited mobility, but otherwise it's fairly comfy. Medium impacts your energy pool and evasion a bit, but it's quite manageable and doesn't feel crippling.

Now I decided to try out DW swords Arna and since sword stance focuses on evasion, i decided to try out light armor too. I chuckled up early game to this stage generally being overtuned and me not doing the build optimally, as i'm not familiar with it and mostly cooking on the fly. However past lvl10, with T3 gear and transitioning to diff 3 dungeons, situation is not getting any better. I feel like a glass cannon, super squishy. I'm sure i can refine the build to just kill enemies faster and don't let them hit me as much. But still, I can do that while wearing medium armor too.

Comparing stats, light armor offers a little dodge boosts, while brutally cutting on flat and % defences. However the difference in practical dodge is not that big, since on Velmir i ended up picking the same dodge% and accuracy debuff nodes anyway. On top of it, dodge is not a guaranteed defence, you can get hit 30 times and your dodge won't trigger once, while additional flat and % defence will mitigate every single hit.

The encounters that I easily rolled over with Velmir, suddenly pose a challenge on Arna and the amount of times where I was randmly bullied by a couple of trash mobs, because they got a couple of lucky hits is countless.

So, am I missing some secret about light armor or maybe it requires some type of special investment to be usable, like heavy armor does?
Light armor is glass cannon, look at the armored combat skill tree and their passives for light armor.
Light armor has the mercenary captain hat that gives cri chance and crit efficiency, there is an armor that does the same.
Light armor is also used for dodge builds and you spend 10X less on repairs.
Sadly light armor is the best type of armor in the curent meta...

"light armor is glass cannon"
that statement is false.
i think light armor works well on dodge/mobility build (like swordshield sworddagger)

(spear doesnt have much mobility skill to increase that 2%dodge x 5stack thru moving around)
i guess its not very good for spearman who just stand there and push.
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Date Posted: Jan 5 @ 10:45am
Posts: 30