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tldr: dodge, other nice stats, passive and active skills
what is your rota?
generally only start dual wield (or RoT builds) after you actually benefit from them.
use light shield until you do. the turning point is concentration, at least 15 in agiand 2 items that reduce fumble and inc hit.
warfare: setup
dual wield: deflect
athletics: disengage (fumble), dash (dodge and counter on the offensive), Elusiveness
armoured combat: brace for impact, battleforged
agi agi agi
if ur pointstarved only take the onrush side of 1 hand swords,
my lvl26 toon does so awell.
read my guide on keeping distance in this forum
as melee you can not go light armour without playing around it.
which means dodge, DR and/or block, crit resit and cc. (sstagger, bleed nything that increases enemy fumble because only a fumble is dodged perfectly)
usually its used on builds where agi is a very powerful stat anyways.
and the skills needed to make it work are adjacent to skills you use anyways or create a synergy with your offensive choice
medium armor is exactly the thing you chose when you neither want to go heavy on the light nor go heavy on the heavy which usually mainly means managing energy, pain, control resist and fortitude.
and yes you can totally do both. you shuld actually.
you can also freely transition into light armor and sword-saint pyjamas when your toon reached Dunkan Idaho level bozzness
https://steamcommunity.com/sharedfiles/filedetails/?id=3401438580
chillin in T5 distants like its starbucks on a wednesday
BUT it is basically the option if you dont specialize and invest skills in either and you can not afford enrgy loses from heavy.
T3 gear has little distinguish in stats, thats the point where it wont matter so much yet and the emdium is still good.
Get elusiveness and unyealding defense and you will be much much better with light dodge than what medium offer.
With dodge build i avoid anything that gives substantial penalty to dodge %. But don't mind wearing a heavy helmet i found simply because it doesn't give those penalties and boosts my protection a lot.
OP, did you happen to have the same Strength, Agility, etc attribute spread on both characters? Straight pure question out of much ignorance.
Edit: I'm new to the game and I'm getting twisted by Unyielding Defense as it will boost either block or dodge depending on what's already higher, meaning that increasing strength (increases block) goes in opposition to dodge. So, I feel like I need to not waste any points in strength if I want to have more dodge. Or, possibly does anyone juggle things like triggering Elusiveness *before* triggering Unyielding Defense. Is that a thing?
As for OP, dodge builds are a bit of an art form. They take doing and they need bling. Nothing to fear when you got the gear. You need defensive skills too, not just dodge. See athletics and armored for inspiration. Also dodge + buckler is a honorable option.
dodge and block are not mutually exclusive they can both happen in parallel.
weather you go more agi or more strength depends on your weapon of choice
of cause most of what i wear is just because of that certain je ne sais quoi
life i too short for no sequin
also that elven stuff is too expensive for me.
all that green chocolate shenanigans....
im an impoverished noble
and its called old-money,
not a-lot-of-money afterall....
Light armor has the mercenary captain hat that gives cri chance and crit efficiency, there is an armor that does the same.
Light armor is also used for dodge builds and you spend 10X less on repairs.
Sadly light armor is the best type of armor in the curent meta...
"light armor is glass cannon"
that statement is false.
(spear doesnt have much mobility skill to increase that 2%dodge x 5stack thru moving around)
i guess its not very good for spearman who just stand there and push.