Stoneshard

Stoneshard

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Fort Etbert mixed up Distant Dungeon T4
Hi,

I just pumped up and was ready to go do a T4 distant in the weeping willow area only to meet some lowlife goons there and just one shed with a normal backpack in it.

The Dungen Entrance is blocked....



What is that about?

The Map clearly shows it as T4 and it is definitely a distant dungeon:

https://steamcommunity.com/sharedfiles/filedetails/?id=3401346846


https://steamcommunity.com/sharedfiles/filedetails/?id=3401346233

Cheers
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Showing 1-12 of 12 comments
Thats strange, Pretty sure I explore ii with every char. and never saw entrance to distant dungeon blocked.
same thing happened to me, dungeon entrance locked, not sure if I missed out anything
(PS: all obtainable reputations have been maxed at 6000)
Mimung Jan 7 @ 4:31pm 
Originally posted by Hi me new:
same thing happened to me, dungeon entrance locked, not sure if I missed out anything
(PS: all obtainable reputations have been maxed at 6000)

i made a bug report bc ithink they somehow mixed up the exteriors and other stuff of the contract dungeon and the distant. because the conrtact one is guarded by magistrate renegades lol
Originally posted by Mimung:
i made a bug report bc ithink they somehow mixed up the exteriors and other stuff of the contract dungeon and the distant. because the conrtact one is guarded by magistrate renegades lol

I checked it everyday, somehow it got open today xD
but back then surely didn't open as I checked many time
It was bug. In 0.9.11 is mentioned fix for this
Originally posted by Včelí medvídek:
It was bug. In 0.9.11 is mentioned fix for this
I am still currently having this issue, hopefully they fix it soon.
Originally posted by Sheldon J. Plankton:
Originally posted by Včelí medvídek:
It was bug. In 0.9.11 is mentioned fix for this
I am still currently having this issue, hopefully they fix it soon.

It's possible that all worlds created before the fix was implemented are still suffering from it. Like when they removed all graves from the game, apparently they're all still gone on those save files.
Mani Jan 27 @ 2:34pm 
Originally posted by Pixel Peeper:
Originally posted by Sheldon J. Plankton:
I am still currently having this issue, hopefully they fix it soon.

It's possible that all worlds created before the fix was implemented are still suffering from it. Like when they removed all graves from the game, apparently they're all still gone on those save files.

The one I had was created after the last patch, still had the same issue. I believe it has to do with the proximity to Rotten Willow Inn.
Originally posted by Mani:
The one I had was created after the last patch, still had the same issue. I believe it has to do with the proximity to Rotten Willow Inn.

Unfortunate. Seems the bug hasn't truly been fixed, then.

That or they were attempting to prevent the issue by having dungeons generate further away from contract nodes instead of actually preventing the game from linking the settlement with the dungeon.

It could be that the issue will persist on existing worlds.
Originally posted by Pixel Peeper:
Originally posted by Mani:
The one I had was created after the last patch, still had the same issue. I believe it has to do with the proximity to Rotten Willow Inn.

Unfortunate. Seems the bug hasn't truly been fixed, then.

That or they were attempting to prevent the issue by having dungeons generate further away from contract nodes instead of actually preventing the game from linking the settlement with the dungeon.

It could be that the issue will persist on existing worlds.

That's disappointing to say the least, cause I was "lucky" enough to get both: T4 near Rotten Willow and T5 near Denbrie
Every T4 distant dungeon fort I've been to in RtR has had this tier of enemies outside. It didn't make sense, but I thought that was just how it was.

It seems like the way they implemented the fix to have DDs that spawn near settlements not also have contracts generate for them somehow also caused those dungeons not to generate an interior at all.

Pretty unfortunate since by the time you have the information that they're close enough to cause this problem you're heavily invested in the run.
And it's still a thing, latest patches dodged our sorrows =)
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Date Posted: Jan 5 @ 10:16am
Posts: 12