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Tips and Tricks: Rags to Riches Update
Other tips and tricks threads are a bit antiquated. Feel free to post new little tricks that you facepalmed yourself for taking so long to figure out.
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Showing 1-15 of 15 comments
mar3usmc May 16 @ 11:39am 
Purses: The wiki needs an update, as it says it can only be filled with Crowns, NOT TRUE! Go ahead and put all those 1x1 little "valuable" loot items you find in there too. e.g. Gems, gold teeth, gold and silver nuggets, silver clasps, etc.... An additional 2x1 Purse for those items can add an additional 18 inventory slots!

OH, and you can put that purse into your Backpack too, even if it is filled with stuff.
Last edited by mar3usmc; May 16 @ 11:40am
mar3usmc May 16 @ 11:44am 
Saving on Repair Costs

Once you have your caravan going, and some storage, try to save all those scraps of cloth, leather, and metal you come across for later use. Your higher tier armor will be far more expensive to repair, and those scraps are far more cost effective repairing that than your low tier equipment.

Also, repair kits are extremely cost effective for high tier gear, as long as you use it on said gear before it is too damaged. Once you have high tier gear, it is a good idea to bring one, or two for long dungeons, repair kits on missions.
Coasts have no foes in them, making them a safe way to travel around the southern part of the map. You can pick up and butcher the grey crabs for crab meat, which counts as a fish, collect seaweed and sticks, and as long as you carry a vegi, make yourself a fish skewer anywhere along the coast. The water is also drinkable.

This lets you get to Denbrie in complete safety once you first get to Brynn. You can gather the salt there, and make a (somewhat dangerous) hike to Kendrick's homestead to get the recipe for meat omelette, one of the best foods in the game, very early on.
Last edited by brown29knight; May 16 @ 8:30pm
Stupid 'advice': You can hunt animals as a pure/ melee focused character by screaming at them with war cry. If they get Confused by it they will still try and run away but occasionally run toward you or to the side, allowing you to close the gap especially if you have dash. I do this to hunt saigas and make meat skewers with their fatty meat for free, no plate required 26~% hunger and fatigue reducing food (sticks and mushrooms as filler are free in forests and super common). You can tell when you got them because the war cry buff will be 7 stacks (5 base +2 for afflicting an enemy) and you DONT see the dazed bubbles around their character, as enemies cant get both confused and dazed from war cry anymore. If you cant reach them in time then simply walk the other direction so they stop fleeing and approach them from a different angle. If they're too close to the border, go to the next tile over and appear from the other side to make them run away the entire map length.

Though you can probably just buy a crossbow and take potshots at them which will be a lot faster and easier I guess.

Similarily, if you're struggling with food, you can butcher feral dogs or the dogs you find as part of bandit dungeons in order to get raw sinewy meat to turn into meat skewers for free by collecting sticks and mushrooms in the forest. Certain dungeons have swarms of dogs which can mean multiple 12% hunger food items in one room if you cook them all up. If you're near the coast, 2 seaweed and crab meat plus the sticks along the beach can let you make fish skewers which are also all free.

Leeches stabilize wounds AND heal bodypart damage even if the limb isnt cripples, take up a single slot, and are free and abundant in any river. You can collect dozens for 0 dollars and they never rot. They give you a small pain increase and take 30 turns to fully go into effect, so splints still have their use, but i've never found the need to use splints or buy healing salves after gathering a bunch of leeches. though you can craft splints now, so figure out what you want to do.

If you take the second left-side skill in the 'Warfare' tree you get various bonuses to stats while having a one-handed weapon with an empty offhand. These bonuses increase according to various things, for example, I didn't know that if you put points into perception not only do you get the stat bonuses from that, but each point of perception gives you -0.5% fumble chance with that skill. This means at 30 perception with a one-handed weapon you also get -15% fumble chance passively, which is a huge bonus to your consistency in combat and bonus.
Last edited by The Lou Gehrig Experience; May 16 @ 11:23pm
Best not rely on Right On Target in the current patch. With so many enemies you have to fight, ROT is really bad since you forgo the defense of a shield yet not have enough AOE (unlike a 2h weapon) to deal with multiple enemies at once.

I tried going with a ranged build mixed with 1h weapon but honestly, ranged is still better off with 2h weapon in the end due to the amount of crits you can get from high Prc.

Anyway, pro tips for newbies from me... Hmm... There is one, maybe two:

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Don't be in a hurry to go to Denbrie or Rotten Willow Tavern, even though you might get the prompt fairly early on. If you take all the contracts, you can bounce between Osbrook and Mannshire pretty much forever. Save up all the jewelry that are made of gold or silver, as well as loot made of these material, and when you're ready to make a buck then go to Brynn and sell them all to the jewelry store there. (And while you're there, exchange all the ancient coins at the bank for crowns.)

It can be a bit slow, but if you go to Denbrie or RWT, it is best you have gear of that tier (Tier III or IV) before you attempt those T3-T4 dungeons. Therefore, rushing your way to Denbrie and RWT can really force you to spend a ton of savings on medicine, for example.

For caravan upgrades, always aim to get the chicken coop asap. Free food saves you tons of cash. After that, focus on the upgrade that increases food freshness duration (I forgot the ingame term for it sorry). Rather than trying to make tons of money in the early/mid game, it is easier to save tons of money instead. Because even if you go to a high-level dungeon, you'd burn through your money buying meds and repairing gear and upgrading old gear. (This is why grinding lowbie dungeons is always profitable.)

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I don't exactly remember any tips and tricks that I had to facepalm myself to learn, tbh... Most things I learned in the game so far are just from trial and error, but nothing major.
Last edited by funkmonster7; May 17 @ 3:44am
Originally posted by funkmonster7:
Best not rely on Right On Target in the current patch. With so many enemies you have to fight, ROT is really bad since you forgo the defense of a shield yet not have enough AOE (unlike a 2h weapon) to deal with multiple enemies at once.

I tried going with a ranged build mixed with 1h weapon but honestly, ranged is still better off with 2h weapon in the end due to the amount of crits you can get from high Prc.
Oh absolutely. I didnt mean to imply SHOULD pick the skill or that its good haha(im scraping by doing tier 5's with my nuke damage and picking careful fights tbh. Im sure dodging is better than heavy armor for this choice of skill) but I was just mentioning a little detail i noticed if someone DID want to pick that skill,
Last edited by The Lou Gehrig Experience; May 17 @ 4:52am
Zenopath May 17 @ 7:39am 
You should get the carpenter his pane before picking up the brewery quest. When talking to the elder ask for more details before accepting, then go talk to carpenter and ask about why he doesn't like the elder, then about the elder not being local, then "about dwar", remind him you gave him the pane.

This opens up the possiblity of alternate ending of brewery quest. If you go there following the road, you can then tell the "bandit" who sits at front gate "you don't look like a bandit". Agree to help the real owner. Then when you go confront the elder about lying, go ahead and extort him for cash. You should use that cash to buy up as many beer (you get one for free) as you can hold (do you use extra inventory mod?) before hoping on the cart and hitting the road, so you can sell them at the various inns in Mannshire. This adds up to a fair bit of cash. The only downside is a -450 reputation hit to Osbrook, but you can recover that with a single dungeon run later on. You can also stop by to pick up more beer later on, the brewer will always be selling it at 90% of base price, which means it's always going to give a small chunk of profit.

If you do the brewery quest the normal way you can still buy beer, but it will be sold without that 10% discount, which means a lot less profit margins. Also it takes a while for brewery to reopen.

Also if you get into trading commodities, you should know that you don't actually have to carry the goods, you can use the caravan's inventory if they are nearby. Look for a tiny easy to miss tab on the side of your inventory when trading that lets you switch to caravan's inventory.
Last edited by Zenopath; May 17 @ 7:46am
Originally posted by Zenopath:
You should get the carpenter his pane before picking up the brewery quest. When talking to the elder ask for more details before accepting, then go talk to carpenter and ask about why he doesn't like the elder, then about the elder not being local, then "about dwar", remind him you gave him the pane.

This opens up the possiblity of alternate ending of brewery quest. If you go there following the road, you can then tell the "bandit" who sits at front gate "you don't look like a bandit". Agree to help the real owner. Then when you go confront the elder about lying, go ahead and extort him for cash. You should use that cash to buy up as many beer (you get one for free) as you can hold (do you use extra inventory mod?) before hoping on the cart and hitting the road, so you can sell them at the various inns in Mannshire. This adds up to a fair bit of cash. The only downside is a -450 reputation hit to Osbrook, but you can recover that with a single dungeon run later on. You can also stop by to pick up more beer later on, the brewer will always be selling it at 90% of base price, which means it's always going to give a small chunk of profit.

If you do the brewery quest the normal way you can still buy beer, but it will be sold without that 10% discount, which means a lot less profit margins. Also it takes a while for brewery to reopen.

Also if you get into trading commodities, you should know that you don't actually have to carry the goods, you can use the caravan's inventory if they are nearby. Look for a tiny easy to miss tab on the side of your inventory when trading that lets you switch to caravan's inventory.

The caravan inventory tip is awesome, however I have to point out that you can do the carpenter's pane subquest at any moment as long as you haven't declared war on the brewery mercenaries, no need to do it before accepting the brewery quest.
Zenopath May 18 @ 10:31pm 
Oh and when i started I didn't realize this but, the Bank of Brynn located in Brynn mint square, will pay out 4 gold to each ancient coin, which means you should never sell ancient coins and instead save them all for trading at the bank.
Last edited by Zenopath; May 19 @ 8:22am
ancient*
Zenopath May 19 @ 8:22am 
Originally posted by Relative unit:
ancient*
fixed
Zenopath May 19 @ 1:09pm 
Thought of another tip: If you steal something, you can put it in chest near bed in the inn, give it 3 days it will become "unstolen"
When you steal coins/crowns, always merge the stolen coins with the un-stolen ones. If you can't merge them all, split up your coin stacks and do so. Merging coin stacks removes their stolen tags.
Originally posted by Trolleur_Durden:
The caravan inventory tip is awesome, however I have to point out that you can do the carpenter's pane subquest at any moment as long as you haven't declared war on the brewery mercenaries, no need to do it before accepting the brewery quest.

That's true, but if you do the quest BEFORE you get to asking him, you get the reward for giving him the plane AND the information for "free", rather than just the information for giving him the plane.
Last edited by Azeltorez Ⓢ; May 27 @ 1:29am
Originally posted by mar3usmc:
Purses: The wiki needs an update, as it says it can only be filled with Crowns, NOT TRUE! Go ahead and put all those 1x1 little "valuable" loot items you find in there too. e.g. Gems, gold teeth, gold and silver nuggets, silver clasps, etc.... An additional 2x1 Purse for those items can add an additional 18 inventory slots!

OH, and you can put that purse into your Backpack too, even if it is filled with stuff.

This seemed so out of theme for the game that it never occurred to me to try... Thanks!
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