Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Chronomancy was one of many "brainstormed" concepts of magic system in the game, it was listed (and grayed out) at one point to show that it was still being worked on, and it did have a conceptualized mechanic so it wasn't removed at the time. But like any brainstormed ideas, it can be removed if it is no longer relevant, for example.
2. Tied to the 1st reason: Chronomancy is no longer relevant, because the anti-fumble system that virtually every skill has now was Chronomancy 101. Given so many skills have anti-fumble stat built in, Chronomancy cannot function as a magic tree on its own anymore. (I separate reason no. 2 from no. 1 because surely anti-fumble isn't the only shtick that Chronomancy would have, but I personally think giving certain spells the ability to give the player an extra turn would've been unimaginably OP so... Chronomancy could've been removed for that reason as well. TLDR; no longer relevant.)
Reason no. 2 was confirmed by devs in Discord. Reason no. 1 is standard procedure in every game. Even if you write an essay, a book, a song, a play, whatever... there is no way you'd incorporate every single idea written in a brainstorm setting, the result would be catastrophically messy.
The game would not take a year to make, because there are many elements in the game that if you look closely, are not copy-paste made. You're thinking of RPG Maker where everything is just copy-paste. Stoneshard is not made with RPG Maker.
A dev team is a team of game developers. The "team" is like a music band. They can be working on a single project together as a collective. But nothing stops individual band members from having their own bands in their own times, and dedicating their own (spare) time and energy to doing their own things.
The same it is for the game devs. Each have their own commitments, maybe some want to make their own game so they are a solo indie dev on the side. But the collective that is developing Stoneshard are still working together on a single project that is Stoneshard, and nothing else at the moment.
To lock all the game devs in Inkstains Games to a single project and not allow them to do anything else other than develop Stoneshard is the literal definition of corporate enslavement, which is not even legal.
-----------------
Edit: Even the hundreds of devs at Bethesda for example, have their own side projects. They just never tell you, because who's going to tell you when they know what toxic response they're going to get from you, duh.
Moonring started dev way after stoneshard and is already completed
only 1 dev.
I know moonring doesnt have as many abilities nor random gen
but we are comparing something being finished in 1 year to something taking over 5 now.
Also chronomancy was the only reason I bought the game because most games don't include it.
Just because a game lists "Chronomancy" doesn't mean its definition for Chronomancy will be the same as yours. So, never buy a game just because it sounds like what you're after.
Moonring can be whatever it is, it doesn't matter. Stoneshard isn't Moonring, it doesn't matter how you compare the two, they're not the same game so they can't be compared side-by-side.
Something finished by 1 year, vs something finished by 5+ years... What does it matter? I've sunken in 2,000+ hours into Stoneshard, whereas something made in 2 years or less I've sunken in less than 100 hours.
It is appalling that so many people seem to equate "complete product" to "hours of fun". It is simply not true. There is an old game called Banished, which by today's standard is considered abandonware, but it netted me tons of hours of fun play. It also inspired a lot of other games in the same vein.
In fact, I can do you one better: there is a game out a while back now, called Of Blades & Tails. The game was remarkably similar to Stoneshard. Also by a solo dev. I asked in their forum about the game's similarity to Stoneshard, the dev himself replied to me saying he was inspired by Stoneshard.
Is Of Blades & Tails better than Stoneshard just because it is completed? No way. I watched the online playthrough of it and decided it is just too simple compared to Stoneshard. But I support the dev all the same, I don't talk smack about him (I have no reason to, he was honorable).
The same cannot be said for you though, your actions are dishonorable.
Moonring is overall a better game.
It probably never will be.
Moonring is right there.
Even if you did, what do you expect exactly happening? No outcome could happen realistically from this thread, so it's basically just flame