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If I remember correctly, complaints about it from years ago are one of the reasons they added the second save file... to minimize the odds of softlocks there.
I'm sorry to hear it killed your enthusiasm for the game. If it is any consolation, you did find the only case where such a softlock can occur. Good luck in all your endeavors, gaming, or otherwise!
The placement of a bed in that particular location means that some sadistic dev fully intended for people to lose their save file, even if they didn't have permadeath selected.
Taking a nap wasn't such a good idea. Otherwise you could have alt-f4. Assuming you played perma.
So yeah, there was a clear hint that you missed.
Absolutely terrible argument.
You constantly do a lot of things that are much, much more dangerous than going down a "suspicious" (there's nothing suspicious about it, plenty of houses had an outside trapdoor to their basements" trapdoor.
The combination of "oh look, there's a nice bed" and "oh look, a legendary brigand god and his henchmen are arriving just as you're coming out" is obviously pure sadistic trolling, and it does introduce Permadeath to a non-permadeath characters.
There is no excuse for it.
I do not believe this was the intent.
When this was released, there were only 2 places you could save the game. The inns in the 2 towns. (Brynn and Denbrie were not out yet, nor were the Rotten willow or the Ralph and Son's) and players were DEMANDING more places to save their game.
This was released with the patch that allowed sleeping in camps to save the game. The intent was to give the players a base they could clean out and then use as their own. (remember, no caravan, no carts, had to walk everywhere, and a lot smaller a map then too)
Such a base would need a bed.
The implementation turned out a bit sadistic. But I do not believe that was the intent.
The choice of the Dev's to keep it that way AFTER they saw it was killing saves? That is your sadistic intent.
I suppose it could originally have been a huge oversight.
But yeah, keeping it in is 100% deliberate.
but i got demolished moraly when i cleared 3skull dungeon and picked up a cursed contract book.. the book killed me soon after... f yeah
Also, for the person that mentioned the note on the map, it does not hint that the place is inhabited, nor if it was dangerous. It spawns 3 tiles away from Osbrook, in the lowest level area that you dont even see more than 2 bandits at a time. In case anyone wondering, it states exactly " A dilapidated stone manor, long abandoned by its residents. Perhaps something of value can still be found there."
PS : In my initial excitement of stumbling upon the site, I thought it was meant as an outpost or camp away from town that the player can use as a base like the shed in the Mill. That was one of the reason why I felt very comfortable saving there, since I spent sometime running around the overworld before going down to the cellar to make sure it wasn't gonna kill me.
True, they might have changed the description or i remember it from somewhere else.
Just as a side note, you can actually cheese this encounter by placing a wall of fireplaces between the hatchet and the wall from the manor so you can easily escape without a fight once you get out. That way discovering this manor early game can be a huge boon of loot. I'm not reccomending to do that, i'm just saying its possible.