Stoneshard

Stoneshard

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EigenSpaces Dec 25, 2024 @ 9:23am
My recomendation after 30hours R&R
Well, first of all congratulations to the developers on this new patch. It feels amazing, and the hours of play have been worth it and felt totally refreshed. The changes, for the most part, have seemed very good to me. The change to animals, mainly wolves and javalis, I think was very accurate. What I can say from my gaming experience, which I recommend if you can review it is the following:

I'm level 23, I've leveled up mainly by completing contracts/dungeons and it happened to me that no item of my equipment was obtained in dungeons. All the relevant objects (weapons, armor) I bought... What I want to emphasize with this is that the feeling of completing a dungeon, killing a mini-boss, etc., is null. I didn't get anything for doing those dungeons.... only gold.
It is convenient to make many low-level dungeons (which are done much faster, without the risk of dying) and with that gold buy your equipment.

What I propose is that there be more/better equipment reward and in the dungeons, they could even increase their difficulty for that purpose and lower the power of buyable items.

For example, I got tier IV daggers at level 12 approximately, by buying them, spamming contracts. And now I'm level 23 doing tier IV dungeons and I haven't had a single tier IV dagger since I started playing, no boots, no armor or anything, nor anything lower tier at the "opportune time". All the equipment obtained at dungeons I always felt behind of my level.
When it was already accessible to buy Tier III and almost Tier IV items, dungeons continued to offer Tier II items, at most Tier III.

Perhaps the gaming experience can be improved from here. The "risk-rewarding" feeling of completing dungeons to upgrade gear, rather than being able to farm gold in exchange for items of a much higher tier than dungeons
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Showing 1-15 of 22 comments
Swift-Li Dec 25, 2024 @ 9:29am 
This is what everyone and their mother was ranting on the forum. Now it's official, the devs has wooden ears. :)
Mimung Dec 25, 2024 @ 9:35am 
Even though I found the odd blue I agree with this.
Imho quality should be the solution.
E.g. 0-2 nearly destroyed T4 green or blue items in T3 crypts,
0-1 t3 book in t3 cathedrals and perhaps a commodity in t3 bastions.

Further down the road imho it would be cool to have a third enchant tier and ultra cursed items.
Last edited by Mimung; Dec 25, 2024 @ 11:28am
Mimung Dec 25, 2024 @ 9:39am 
Originally posted by Swift-Li:
This is what everyone and their mother was ranting on the forum. Now it's official, the devs has wooden ears. :)

truly spoken like the gimp lackey of a comic book villain, congratulations
W1nD Dec 25, 2024 @ 10:09am 
I kind of like finding treasures and loot in dungeons, especially the rare unique treasures that grant you special bonuses for either holding them in inv or drinking water from them ect.

I dont so much care about finding decent loot in dungeons, HOWEVER, it would be nice to find a unique once in a while in the mini boss chest, or in their cold dead hands!
Last edited by W1nD; Dec 25, 2024 @ 10:10am
Owlie Dec 25, 2024 @ 10:11am 
To be honest. They should keep dungeon loot purely for player's economic gain. I think it was a great choice on the developer's part to make the player learn how to tackle the game better by being better at resource management tool

If you just like the combat, then there are hundred of other roguelike that would cater to your tastes. Tome4 is the first thing that come to my mind since it's also skill point and attribute investment based like stoneshard
Mimung Dec 25, 2024 @ 10:17am 
Originally posted by Owlie:
To be honest. They should keep dungeon loot purely for player's economic gain. I think it was a great choice on the developer's part to make the player learn how to tackle the game better by being better at resource management tool

If you just like the combat, then there are hundred of other roguelike that would cater to your tastes. Tome4 is the first thing that come to my mind since it's also skill point and attribute investment based like stoneshard

well do you think with the suggested alterations of giving that bling loot chance factor that fuels the gambler in most rpg fans would destroy said economy?

as i understood op and what i ment wasnt enable being soley reliant on dungeon loot but give a chance of that lil extra zing of excitement when you tackle the dungeon.
thats also midgame because late game has that zing.

offtopic but what i personally dont like about tome4 is that its tooo much of a railshooter, the order in which to proceed is to linear for me
Owlie Dec 25, 2024 @ 10:52am 
Originally posted by Mimung:
well do you think with the suggested alterations of giving that bling loot chance factor that fuels the gambler in most rpg fans would destroy said economy?

as i understood op and what i ment wasnt enable being soley reliant on dungeon loot but give a chance of that lil extra zing of excitement when you tackle the dungeon.
thats also midgame because late game has that zing.
But dungeons do already have a chance to give you a really good loot. That's literally the point of tier 4&5 dungeons which would have better chance. OP probably didn't know that there are dungeons that are outside of contract rotation.
I personally have already gotten tier 4 mage item from a tier 3 dungeon's loot. It was not even a boss chest or a secret room, it was from one of those crypt door you have to unlock with crowbar.

And another is a Unique tier 5 boots which happen to be a perfect fit for my build. It was in a secret room within a tier 4 dungeon. This time. I have a screenshot to prove it
https://steamcommunity.com/sharedfiles/filedetails/?id=3391763667
Last edited by Owlie; Dec 25, 2024 @ 10:52am
Mimung Dec 25, 2024 @ 11:31am 
Originally posted by Owlie:
Originally posted by Mimung:
well do you think with the suggested alterations of giving that bling loot chance factor that fuels the gambler in most rpg fans would destroy said economy?

as i understood op and what i ment wasnt enable being soley reliant on dungeon loot but give a chance of that lil extra zing of excitement when you tackle the dungeon.
thats also midgame because late game has that zing.
But dungeons do already have a chance to give you a really good loot. That's literally the point of tier 4&5 dungeons which would have better chance. OP probably didn't know that there are dungeons that are outside of contract rotation.
I personally have already gotten tier 4 mage item from a tier 3 dungeon's loot. It was not even a boss chest or a secret room, it was from one of those crypt door you have to unlock with crowbar.

And another is a Unique tier 5 boots which happen to be a perfect fit for my build. It was in a secret room within a tier 4 dungeon. This time. I have a screenshot to prove it
https://steamcommunity.com/sharedfiles/filedetails/?id=3391763667

yeah 4 and 5 have it.
I dropped aa uique in T3 so far newer a T4 but good to know its already in.

was that secret room an off-contract dungeon per chance?
Swift-Li Dec 25, 2024 @ 12:52pm 
At the end of the day, it's all come down to a small windows of rng whether a skill book or a item that a player need will drop in the course of his career. Does this seems fair as it will take 30+ hours if the player is lucky to get this far? As a fan of the game I absolutely love it! But, there many casual players who are not yet a fan and I feel for them. *tears*
EigenSpaces Dec 25, 2024 @ 3:50pm 
Originally posted by Owlie:
To be honest. They should keep dungeon loot purely for player's economic gain. I think it was a great choice on the developer's part to make the player learn how to tackle the game better by being better at resource management tool

If you just like the combat, then there are hundred of other roguelike that would cater to your tastes. Tome4 is the first thing that come to my mind since it's also skill point and attribute investment based like stoneshard
i am not just like the combat, i like the whole ecosystem, but could feel more comfortable if dungeons give more than "just gold"... i could say "if you like the game economy, go play monopoly", it have no sense
Swift-Li Dec 25, 2024 @ 3:57pm 
Originally posted by Owlie:
To be honest. They should keep dungeon loot purely for player's economic gain. I think it was a great choice on the developer's part to make the player learn how to tackle the game better by being better at resource management tool

If you just like the combat, then there are hundred of other roguelike that would cater to your tastes. Tome4 is the first thing that come to my mind since it's also skill point and attribute investment based like stoneshard
I think there is a lot of stupid honest ppl out there.
Hademar Dec 25, 2024 @ 5:29pm 
Originally posted by Swift-Li:
Originally posted by Owlie:
To be honest. They should keep dungeon loot purely for player's economic gain. I think it was a great choice on the developer's part to make the player learn how to tackle the game better by being better at resource management tool

If you just like the combat, then there are hundred of other roguelike that would cater to your tastes. Tome4 is the first thing that come to my mind since it's also skill point and attribute investment based like stoneshard
I think there is a lot of stupid honest ppl out there.
Ha! Love it.
Owlie Dec 25, 2024 @ 9:12pm 
Originally posted by EigenSpaces:
Originally posted by Owlie:
To be honest. They should keep dungeon loot purely for player's economic gain. I think it was a great choice on the developer's part to make the player learn how to tackle the game better by being better at resource management tool

If you just like the combat, then there are hundred of other roguelike that would cater to your tastes. Tome4 is the first thing that come to my mind since it's also skill point and attribute investment based like stoneshard
i am not just like the combat, i like the whole ecosystem, but could feel more comfortable if dungeons give more than "just gold"... i could say "if you like the game economy, go play monopoly", it have no sense
I'm sorry. I didn't know how condescending I sound when I told you to play something else. It is still in my opinion that the dungeon loot drop at the moment is doing fine. I honestly do prefer the current way kf having to deal with reputations from craftsman. It feels more realistic for equipment loot to be rare. Not gamified like diablo or poe, like how enemies would only drops things they actually wield
Swift-Li Dec 25, 2024 @ 10:11pm 
Originally posted by Owlie:
Originally posted by EigenSpaces:
i am not just like the combat, i like the whole ecosystem, but could feel more comfortable if dungeons give more than "just gold"... i could say "if you like the game economy, go play monopoly", it have no sense
I'm sorry. I didn't know how condescending I sound when I told you to play something else. It is still in my opinion that the dungeon loot drop at the moment is doing fine. I honestly do prefer the current way kf having to deal with reputations from craftsman. It feels more realistic for equipment loot to be rare. Not gamified like diablo or poe, like how enemies would only drops things they actually wield
The enemies do drop what they wield, and it's been this way since day one. Without the right equipment for the right build the game would be a drag to play. Some game feel very sluggish.
money3030 Dec 26, 2024 @ 12:03am 
Mmmm so Hidden rooms are so Elusive for me even when spam searching every nook and cranny.

Those Boots though looks new from RtR? 🤔

Whats the best Unique light boots atm 💀 sticking to one type of Armor is pretty hard to mix and match Customized Armor bonuses.
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Date Posted: Dec 25, 2024 @ 9:23am
Posts: 22